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#1 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,495
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The Beast Hunter is like a cross between a Hunter and a Ranger. I agree that it's too powerful a figure in a small (normal sized?) village. Normally a successful Ranger pick results in a "known" living innocent, whereas the BH's successful pick results always in a dead wolf, which is more powerful than the Hunter can get.
What happens if the BH and the Ranger target the same person? The innocent lives, but a wolf dies?
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#2 | |
Laconic Loreman
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BH sets a booby trap around Person X. Wolves target and kill Person X. In their celebration/joy at a successful kill the wolves are not very careful and one of them triggers the trap, is caught and killed in it. After one of their own is caught in a booby trap, the wolves proceed more carefully in future kills and sniff out/disable any more traps. So in the event you describe, I would say the sequence would go. The Ranger stopped the wolves kill. The BH's trap was never triggered and no wolf dies.
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Fenris Penguin
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#3 |
Leaf-clad Lady
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Do you take signups already? If you do please count me in!
I really like the Beast Hunter idea. I agree it would require a larger village, but then, I'm guessing we'll have a lot of people with empty calendars over the summer ![]() The nightmare wolf sounds interesting too - although the obvious question is whether s/he can haunt the same person multiple Nights in a row. I'm imagining a scenario where the dead wolf has figured out who the Seer is and proceeds to block all further Seer dreams for the entirety of the game. Also do all dead wolves become individual nightmare wolves, or is there only one nightmare wolf pack? (Additionally interesting game dynamics-wise is the possibility of ordos "revealing" that they were targeted by a nightmare wolf, thus giving the village known innocents - or prompting fake nightmare reveals and a massive headache for all concerned ![]()
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"But some stories, small, simple ones about setting out on adventures or people doing wonders, tales of miracles and monsters, have outlasted all the people who told them, and some of them have outlasted the lands in which they were created." |
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#4 | |
Mellifluous Maia
Join Date: Aug 2006
Location: A glade open to the stars, deep in Nan Elmoth
Posts: 3,489
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Please sign me up!
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Is the nightmare wolf a specific wolf or the result of discussion and voting among the dead pack? |
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#5 |
The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
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Thanks for modding Boro! I like the setting, and the special roles sound interesting. I'm excited for this game!
![]() I like the idea of the BH in a larger village, I agree with the 16 player threshold. That occurred to me as well. I think having possibly a known innocent every Night is too powerful - what if only Gifteds are told that they were targeted? Also, what if only one of the wolves has the Nightmare Wolf role? Then the wolves might have to plan around "if one of us dies, it should be NW", and the village would have an extra twist to try to figure out if the wolves throw the NW under the bus.
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I have loved the stars too fondly to be fearful of the night. Double Fenris
Last edited by Loslote; 05-23-2020 at 11:22 AM. Reason: xed with Rikae |
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#6 |
Overshadowed Eagle
Join Date: Nov 2017
Location: The north-west of the Old World, east of the Sea
Posts: 3,959
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Assorted thoughts:
-If you want to avoid randomness, the trap could kill whichever wolf sends the night-kill PM. That lets the wolves choose who to sacrifice, rather than putting a potentially game-changing effect in the hands of a non-player (the mod/RNG). -If you wanted to revisit your original idea at some point (the role-revealing gifted one), you could combine it with the one-shot power idea: everyone has an ability, but you can only use it once/twice/etc. It would probably require a lot of balancing work, though. -The Nightmare Wolf sounds heavily unbalanced - but I'm not sure which way! The wolves get two shots per night to take out the Seer (one permanent, one temporary), but the villagers can theoretically clear someone every day. I think not letting ordos know they were nightmared would probably swing the balance too far - it would also mean the Gifted had even more information, so you're back into Gifted vs Wolf (+ bystanders) territory. As originally written, though, the two effects may balance out? -I think the Medium as written looks pretty solid. ![]() hS |
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#7 |
The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
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Also, I suppose anyone who claims to have been visited by the NW isn't actually a known innocent. The wolves could arrange a code - the NW doesn't use their power if one of their packmates says the word "purple", then the wolf who said "purple" claims to have been visited. So it's a little less powerful than I had initially thought.
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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#8 | ||
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,495
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In all fairness though, I think it's so frustrating when roles are not revealed upon death. It's blind chaos. I like the NW idea. I think part of the balance of that role should be the determination of who becomes the NW, and under what conditions. Some ideas: - the first wolf to die, but only once the Dead Thread has X number of members - the second wolf to die - the wolf taken out by the Beast Hunter - all wolves collectively on the thread, but only when a minimum 2 wolves are dead
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#9 | |||
A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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#10 | |||||
Laconic Loreman
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![]() And as far as DL's go. the DL in Nog's game seemed to work well for everyone. I'm completely available after 4pm EST (8pm GMT) every day. So, I'm flexible there to have it then or a little later if that's better. Quote:
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I mean technically they could still have that potential, but it would just be a little harder. It would also give the chance that there would be no Medium, and therefor no living players vote gets doubled. I'm not sure if that would make it too restricting for the dead innocents. But I have read the very first WW game on the Downs, where the Barrow-wight allowed retractable votes. Once a player reached a majority the voting stopped and the player was lynched right away. I won't allow retractable votes in the Living thread, that's just too much of a headache. But I think given how difficult it could be for the dead to agree on a Medium, I would allow the dead retractable votes. And then just go by the B-W's rule. Once the majority threshold is hit, that person is automatically chosen as Medium for that Day. I would post in the Living thread once I see that happen. In the event the threshold is not met 2 hours prior to the DL, I would post in the Living thread there was too much division amongst the dead and they chose no Medium that day. Thoughts on that? Quote:
I also am not opposed to the wolves deciding amongst themselves and sending me who gets sacrificed if caught in the BH's trap. So, let's go with that, the wolves can also PM me who gets "sacrificed" to the trap. ---- On the Nightmare Werewolf (NW), thanks for all the input and I wanted to put out the basics, so we could all get a discussion going on the possibilities and potential of the role. To kind of combine the options from the discussion so far...here: Option 1 The NW only goes into effect when 2 wolves have died. They are able to Privately communicate during the Night phase and PM me the name of the player they decide to haunt I will only PM a gifted to alert them their ability was blocked by the dead wolves Option 2 I'm really intrigued by Lottie's, Rikae's and Greenie's points that it might be beneficial for an ordo to find out they were the target of the NW haunts. So.. -There is 1 NW pre-determined and informed to the entire pack who the NW is. Which would make for some interesting dynamics for the pack to decide on potentially sacrificing...etc In order to put some risk into the potential reward. When dead, the NW would not have to haunt someone every night. But if they choose to, regardless of the role, that player will be notified via PM from me that their sleep was haunted by the NW. This I can see would limit the power of the NW, that I feared could happen if allowed every night once a wolf was dead. I really like the strategy in this option, because as Rikae said it could give the ordo "haunted" a new perspective. Also, there would be a risk for the NW to decide to haunt someone every single night. Of course the player can claim whatever they want, that they suffered from nightmares...etc It could be a bluff, a lie to attract the living wolves to kill them.. The potential is fascinating. The only thing that would be forbidden is for of course the player to reveal or directly say "Boro sent me a PM saying the NW haunted me." That would result in the player's immediate mod-fire and removal. But, I know we're all good sports about not cheating the game. ![]()
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Fenris Penguin
Last edited by Boromir88; 05-23-2020 at 02:37 PM. |
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#11 | |
Guardian of the Blind
Join Date: Apr 2010
Location: Where The Skies End
Posts: 899
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I think your ideas sound interesting. Sign me up!
So there's no Medium on day One (since no one is dead [except the mod]) And no Medium on day Two (since only one person is dead - most likely) And there might not be a Medium on day Three (in the case of a tie). And there's no guarantee that a Wolf will be killed on the first few days either. Would there be a random Medium or just no Medium on the first two or so days? Quote:
Sorry if my post is a little naive. I've been reading through some old games but they're LONG and I'm not done yet. |
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#12 | ||||||
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,495
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#13 | ||||
A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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To quote Planet of the Apes: you did it! You really did it, Boro!
I'm absolutely up for another game, too. Quote:
![]() ...anyway, the setup looks very good to me by default. I especially like the Bounty Hunter... eee... disclaimer: I already perceive I am not, and likely will not, be able to remember the role's actual name. The Nightmare Wolf under those circumstances would be a must-have, as it is, with the Medium (even though and the Bounty... or whatever... Hunter, the game is likely to be skewed a little to the villagers' side. (Even though of course the Medium can be as much a boon as bane, but maybe a tiny bit more likely to be helpful.) The NW should take care of it though. Quote:
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![]() But yeah, I'm a bit afraid of the "reveal to any NW's targets that they've been targeted" part... but if people start bluffing and double-bluffing with it, then, no harm done I guess... Quote:
But is there a specific reason, Boro, why you wouldn't allow even stuff like 1-0 to be a successful Medium vote? EDIT: X-ed with Gal (why do I feel the need to mark this even now?!?)
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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#14 | |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,495
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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