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Old 08-20-2011, 12:34 AM   #1
Nerwen
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Quote:
Originally Posted by Rikae View Post
I think that's a risk of experimental games - Nerwen is right, Pitch was pretty much invincible, but I know you didn't intend it that way. Hey, at least I got to send in a night-kill pick of myself, which is kind of cool.

I suppose (if anyone wants to try this again) not having the SH as well as not revealing the traitor's role on death would help balance things.
Or letting the KD ask for protection for himself, or making survival his personal winning condition, or having an extra evil role outside the pack whose identity he wouldn't know– perhaps a cobbler of some description... yes, there are a lot of ways this could be fixed. Or perhaps having an alternative way of enforcing the rules– as a general thing, I'm thinking that a way of dealing with the multiple-role super-gifteds that tend to crop up in experimental games would be secretly to remove some of their powers.

As I said already, I think the problem was that nobody, including the moddess, saw the full implications of the way the roles worked until it was too late.

Quote:
Originally Posted by Pitch
At any rate, I'd like to point out that although the village won, Pitch didn't, and considering that he didn't exactly abide by the spirit of the rules I'm rather proud of helping to ensure that. No hard feelings, Pitch, but you know it's true.
What annoys me most is that, even as the game was meant to function, the rules tended to favour the village anyway– and that for some reason this wasn't *good* enough for Pitch and phantom. Not only that, but simple chance had already been on Pitch's side: because Rikae forgot the game had started, and my computer had broken down, he got to be the only experienced player around on Night One– so there was was no strategy talk and no advice on surviving for the wolf-cubs. Now, obviously, that's just something that happened– but my point is that it's one thing to push the boundaries when the situation is heavily against you, quite another when everything is going your way anyway. Finally, if everything is going your way, and you do choose to push the boundaries, I think it behoves you to show some humility about it. I'm serious, Pitch– I'm really not happy about all that dripping sarcasm towards us on Day Two. It wasn't like you were a real Seer who had earned your knowledge through dream-choices– you'd just been handed it. That's nothing to gloat about.
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Old 08-20-2011, 01:20 AM   #2
the phantom
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Eye

The imbalance was actually why I proposed my plan the way I did- basically telling the KD to out himself to the Forge. The way I saw it, from the get-go the village was extremely likely to win (EXTREMELY), but my plan opened up at least the possibility of a disaster-

If the Forge managed to make it through 2 days of not being lynched, the game was theirs I thought. Make a lynch, nightkill, make a lynch, then kill the KD which would also slay the SH (I'm assuming the Watch-dwarf would've already protected the KD the night before- I actually had a way to ensure it but didn't have time to enact it before I left Day 1 **), plus have one person drop out of the game (I assumed from the start that at least one person would drop out or be modfired for non-participation).

Then bang, game over if I'm not mistaken- particularly if they could do a late ambush at the deadline Day 2 to force a double-lynch (with retractables it was a very real option). That was the only way I saw that the baddies could win (other than the KD not trying at all to lynch his partners, which was entirely unlikely). By forcing the KD to reveal early I figured it would mean the SH would for certain choose the KD and open up the double-kill possibility for the Forge and also reveal the KD to the Forge immediately.

Anyway, sorry if you were offended by my Day 1 play, but that was the best way I could think of to tweak the heavily weighted contest.

And indeed things could have gone quite differently if not for the Bom fenris job on Day 1.
Quote:
Originally Posted by Rikae
I have to say, Pitch's trilogy-hinting was very clever
Yes, the first time I saw it I skipped right over it, but on reread- "Waaaaaait a minute...."

But of course my favorite bit of hinting he did was telling me exactly who he was in his opening post (here). I knew it was possible it was a Forge trick only claiming to be "Galin" to distract the Sweetheart or gain followers, but his actions backed up his claim.

---------
**My way of getting the Watchdwarf to protect the KD Night 1 & not Night 2 was going to be to say, "Watchdwarf- assume whatever name you receive tonight is the KD. Then you'll know who he is. Then the next night he will send his Sweetheart that hopefully has found him. If not, the name will be at least another innocent, which will turn you into a Seer" (similar to Eruhen's suggestion). But in my haste to depart for home I completely spaced voicing that aspect (but then I also saw at that point that it was unlikely my plan would be adopted, so perhaps that's partly why it didn't occur to me).
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Last edited by the phantom; 08-20-2011 at 02:26 AM.
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Old 08-20-2011, 07:39 AM   #3
Finduilas
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Seriously folks, don't blame Pitch for doing his best to win...

Foley and I have had a few back and forths about how to fix some of these problems, and she was rather upset at herself for not keeping the rule that the game ended, with a forge win, if the KD was killed at night. This rule would have severely hampered the KD, making him have to walk on eggshells.

Edit: xed with Pitch
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