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#17 | |
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
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Changing Style
Quote:
In a role playing game, I have had to deal with the changing styles in character development in play. The game master wouldn't tell us the year, so I wasn't sure how to play my elven minstrel. Were her songs to be merry nonsense as in The Hobbit when Bilbo passed through Rivendell, or was the mood far more somber and serious as when Frodo arrived years later. As my character was a singer quite knowledgable in the old sagas, she is most reluctant to swear oaths, her worship of the Valar is checked by knowledge of how their stubbornness and anger contributed to much turmoil. Thus, like many, I was trying to sustain the illusion of a whole bunch of works written about one world with a single consistent history. In the game, once we learned that Mount Doom had recently burst into flame, I decided that the merry care free days at the core of the Third Age were coming to an end, that the elves had begun to see that their time was near its closing. I played Aerlinn's singing as about one third the frivolous style of The Hobbit, two thirds Lord of the Rings. I played her personality and values too as Lord of the Rings rather than Hobbit or Silmarillion. Perhaps one shouldn't say the books are inconsistent, but that cultures change over long periods of time. Or, one can suppose that Bilbo and Frodo were just different personalities, and their way of scribing the tale into the Red Book was distinct as the the titles they selected for the book. At any rate, when setting the style and themes of a role playing game, there are several distinctly different styles available. The game master and players might best decide which one they are trying to work with. I find myself, when discussing the books, remaining aware of changing style and theme as well. |
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