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Old 02-21-2009, 01:12 PM   #1
Hansy
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Originally Posted by Rikae View Post
What do you mean, "PM guess"?
I meant that they could talk to the ranger saying they were the seer. Ignore the fact that it would require massive amounts of skill/luck to ever work, it was a really random thought, but my point is that if you're allowing the gifteds and only the gifteds to PM each other (again, besides wolf team), they're proving their roles to each other, and that kind of goes against the spirit of the game... "informed minority against uninformed majority", if the gifteds know each other for sure, they are just like a wolf team, with the advantage of having lots of plain innocents on their side, and the disadvantage of not having a night kill.
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Old 02-21-2009, 01:15 PM   #2
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Yeah, I'm pretty sure that would be breaking the rules.

Though if it results in modfire for the baddies, I'm all for it. ^_^
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Old 02-21-2009, 01:19 PM   #3
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Nemo [?!], you aren't new here, are you?
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Old 02-21-2009, 01:21 PM   #4
Mnemosyne
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First visited the main site in '01; first visited the forum in '03; became addicted when WWII was on.

*doffs cap*

At your service and your family's.

And by the way, the nick's still in a state of flux, so you can call me whatever until something better sticks. (I'm not a fan of the -o names, being female)
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Old 02-21-2009, 01:22 PM   #5
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Nemo [?!], you aren't new here, are you?
I wonder how much she would kill me if I inserted a joke from a certain Disney movie here....hmmmm.....Ah, well, I'll take the risk.


If we can't find a baddie within the first couple Days, we shouldn't fret. Just keep swimming, just keep swimming, just keep swimming, swimming, swimming. What do we do? We swim!
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Old 02-21-2009, 01:23 PM   #6
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Originally Posted by sally
If we can't find a baddie within the first couple Days, we shouldn't fret. Just keep swimming, just keep swimming, just keep swimming, swimming, swimming. What do we do? We swim!
Yeah, remember that narration when a duck ended up ripping out someone's heart?
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Old 02-21-2009, 01:31 PM   #7
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I really am rather concerned about the various baddies though. I need to take a better look to make sure I understand what they all can do, but basically we have gifted baddies who have the power to do....well a few different things between them. Fortunately, at least if I'm not mistaken, our (that is, the good) gifteds can do the same sorts of things, so while we're in big trouble I think as long as we've got talented gifteds we should be okay.

Although we need to kill the Black Queen post haste.
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Old 02-21-2009, 02:00 PM   #8
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Quote:
Originally Posted by Feanor of the Peredhil View Post
Well then. I feel cheerful this morning. Phantom, I completely agree with everything you've said about Lando. He absolutely must survive.

Oh, and Han shot first. Just mentioning...
I agree with the whole Lando thing. And I am so geekying myself out on this thread already. We've had HP and Star Wars references, my inner fangirl if pleased.

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Yaaaaay lynch Fea time! The best part of waking up is lynched Fea in your cup!
You have no idea how much I laughed at that. And silly Mira(I like that one best) we don't lynch Fea till Day 3. Or at least that's how its been playing out...

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Originally Posted by the phantom View Post
If that is the case, he will gun for the WereWolves from the start and will kinda sorta be an ally for us. But then again, if he cannot claim victory himself, is not the slaughter of the village his next greatest desire? Surely the Werebeasts are all servants of destruction, and would rather see evil win than good, even if they don't live to see it. If that is the method adopted by the WereWolves and WereBear, then they will be trying to avoid each other.

Though that is no easy task, for if the Werebeasts are able to identify each other with any success, one would think that the village would be able to do the same. So how possible to coordinate is it really? It almost seems silly to try. You could try and do the opposite and possibly do just as well.
I can't fully remember why I quoted you here except maybe to add this: the Black Queen wins if all innocents and Wolves are gone right? So then the Bear might want to keep more of the Wolves alive to be able to keep getting the double Night kill of innocents.

As for the Werebeasts identifying each other: if the Black Bishop, Rook, and Knight find out who the Black Queen is and vis versa what happens if the Black Rook is hunting the Black Queen and the Black Queen kills the Rook? Does that mean that they both die because the Queen was the hunted? Is that possible?

Quote:
Originally Posted by Hansy View Post
I meant that they could talk to the ranger saying they were the seer. Ignore the fact that it would require massive amounts of skill/luck to ever work, it was a really random thought, but my point is that if you're allowing the gifteds and only the gifteds to PM each other (again, besides wolf team), they're proving their roles to each other, and that kind of goes against the spirit of the game... "informed minority against uninformed majority", if the gifteds know each other for sure, they are just like a wolf team, with the advantage of having lots of plain innocents on their side, and the disadvantage of not having a night kill.
It's not really a disadvantage to the innocents. The Seer then gets to share with the Ranger what they know. The Ranger can then really easily protect innocents instead of it being a shot in the dark. Also then they work together to win and keep innocents alive. So really, after the Seer dreams of one of the other innocent gifteds and gets to talk with them its actually better for us. We get extra protection and all that fun stuff.

As for my two cents on the roles: I wish I knew what the White Queen was. Maybe xim(though I really want to say "she") is immune to Werekills. That would make sense, I guess.

As for the Black Queen, I do agree with what I think the phantom about getting xim earlier, mostly to take out the whole two kills a Night aspect.
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Old 02-21-2009, 02:53 PM   #9
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Originally Posted by Lariren Shadow View Post
You have no idea how much I laughed at that. And silly Mira(I like that one best) we don't lynch Fea till Day 3. Or at least that's how its been playing out...
I thought we lynch her fresh on Monday. That's toMorrow.

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As for my two cents on the roles: I wish I knew what the White Queen was. Maybe xim(though I really want to say "she") is immune to Werekills. That would make sense, I guess.
Or maybe xe gets a Night kill that only dies if they're evil, or maybe xe's a hunter-seer combo, or maybe xe's vote also counts at the end of the Day if the votee is evil, or- the possibilities are endless....

edit: internet blip. x-ed since #81
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Old 02-21-2009, 02:08 PM   #10
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Eye

Quote:
Originally Posted by Mnem
phantom's analysis of wolf/bear dynamics seems mostly sound. Which doesn't mean anything.
Heh heh... not really.
Quote:
Originally Posted by Mnem
The huge thing about phantom is that he sounds basically the same whether he's innocent or not. He always sounds smart and reasonable, which makes him really really dangerous to whatever side is opposite him. So he often gets Night-killed fairly early in the game. If he doesn't, he's usually evil: (phantom: "I don't understand why I haven't gotten killed yet! Probably they're hoping to waste a day-lynch on me..." *cackles madly*).

So if phantom is still alive, especially with this double-kill system we've got, by Day 4 I say we lynch him.
I mostly agree with that. I'm often dead by then, so honestly I would love to survive until Day 4 even if it meant getting lynched then.
Quote:
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if everyone suspects Fea, she's innocent.
I agree. On that note, I think I speak for everyone when I say Fea is looking very very suspicious.

And I just thought I'd mention that I like how Hansy thinks. Very underhanded ideas and such... I love that.
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Old 03-02-2009, 07:42 PM   #11
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Quote:
Originally Posted by the phantom View Post
Heh heh... not really.
Is that what you're referring to??

oh my my my....
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Old 02-21-2009, 02:17 PM   #12
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Hansy must be the best cobbler seen yet!

But really - and correct me if I'm wrong - isn't this in the end quite straighforward as the setting goes?

A team of baddies who are quite like ordinary werewolves eg. they PM during the Night and kill. They just have gifts because they can also be attacked at Night (by the Black Queen - and hopefully also by the White Queen).

A werebear eg. the Black Queen working Solo like in any werecreature-game eg. independently from the baddie-team trying to win it on her own in the end.

A cobbler who generally wishes for the bad one's to win but has no special knowledge about the baddies.

The baddie team and the Black Queen would probably generally hope the other side to live at least a few Days to keep on harvesting goodies at the pace of 2/Night but sooner or later they (especially the trio) will start thinking exactly the opposite and would love to get the Black Queen killed.

What comes to the good gifteds they seem to have one possible advantage and that is that they can PM as soon as they have been dreamt of by the Bishop. Looking at the dire straits we're in with the number of baddies and kills per Night I don't think that is helping us too much as it is more than probable they never get to the point of discussing things all three of them. So even if one could say they are like a wolf team (they might become functioning like one at some stage of the game creating shared strategies and exchanging views confidently) it still remains the work of us pawns to carry the day - with their help if they can provide it. So Hansy: no this in not a game of three gifteds against three bad-gifteds (with an extra-spice of a Black Queen) but we all need to play: it's our votes that count and our decisions - and the sheer numbers of our observing eyes and minds...

Anyway, let's not start "PM-guessing" anyone, right? If something would be against the spirit of the game then that would.

EDIT: X'd with Lari & tp + fixed a typo
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