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Old 02-21-2009, 11:02 AM   #1
the phantom
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Quote:
Originally Posted by Fea
I think we should start with what is my usual game strategy: systematically kill everybody who might raise a good case (true or not) against me.
Now that sounds like a good idea! I grow weary of you being lynched- usually always as an innocent. Perhaps if we made it our strategy to kill your attackers this game then you would survive.
Quote:
Originally Posted by Kath
clearly a pawn trying to get to the other side of the board by making himself look important
But... but I am important... My mom says so...

*sulks*
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Old 02-21-2009, 11:18 AM   #2
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Okay, some halfway serious thoughts early on...

I've never been less afraid of the Werewolves.

Now, that's not meant to be an insult. It's merely a feeling I have based upon the roles that exist. The Werewolves have a Seer to guide their kills! So the Black Bishop dreams of me, finds me a Pawn, and guess what? I don't get touched by them for the rest of the game (or at least until all the gifteds are dead).

On the other hand, our gifteds are terrified of being discovered. Every night the Werewolves will either find a gifted or will be able to rule someone out- someone who they will likely attempt to keep alive during the days from then on as it will improve their nightly killing odds. The Wolf-Seer truly adds an interesting twist to this thing.

All of the pawns want the Werebear dead. The gifteds want the Black Bishop dead. Yeah, I guess the gifteds would probably table their desires if a chance to get rid of the Black Queen came up, as it would cut the night kills immediatley, but how likely is it that someone will be strongly suspected of looking like the Black Queen? That piece is on a team of its own. There will be no sort of teamwork to look for. I imagine the WereBear will be indistinguishable from a pawn. So how productive is it to even look for him?

Anyway, just thinking about roles out loud here.
Quote:
Originally Posted by Rikae
Shame there aren't kings in this game.... lynch the right person, and instantly win.
Ha ha! Now that would be interesting.
Quote:
Originally Posted by Rikae
I am the wookie.
What?! You mean I am part wookie? Well, that explains all the shaving I have to do.
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Last edited by the phantom; 02-21-2009 at 11:22 AM. Reason: add "this" to fourth paragraph
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Old 02-21-2009, 11:39 AM   #3
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Hmm, did Shasta even tell us whose side the cobbler is on? The werebear, the wolves, or any/all of them? I don't suppose it matters much (especially since the baddies won't actually be rivals until late in the game, most likely), but it would still be good to know. (Shasta? Shasta...?)

Quote:
Originally Posted by tp
Now, that's not meant to be an insult. It's merely a feeling I have based upon the roles that exist. The Werewolves have a Seer to guide their kills! So the Black Bishop dreams of me, finds me a Pawn, and guess what? I don't get touched by them for the rest of the game (or at least until all the gifteds are dead)
That kind of talk is liable to get you night killed! Or is that what you want? *shuts up*

Quote:
Originally Posted by Phantom
What?! You mean I am part wookie? Well, that explains all the shaving I have to do.
Having Mac as a father would explain it, too.
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Old 02-21-2009, 11:49 AM   #4
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Quote:
Originally Posted by Rikae
That kind of talk is liable to get you night killed! Or is that what you want? *shuts up*
Analyzing the roles will get me Night-killed? Well, maybe by the WereBear, but not the Wolves. You see, I'm being incredibly self-centered and assuming that the Black Bishop dreamed of me already thus making me safe from them.

But no, I'm not wanting to be Night-killed. Not this early. I've been anticipating this for a couple weeks, and I'm not ready to exit just yet. I'd say starting on Day 3 I'll really start rocking the boat, and will make two or three extremely accurate accusations.
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Old 02-21-2009, 11:59 AM   #5
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Quote:
Originally Posted by the phantom View Post
Analyzing the roles will get me Night-killed? Well, maybe by the WereBear, but not the Wolves. You see, I'm being incredibly self-centered and assuming that the Black Bishop dreamed of me already thus making me safe from them.
No, not analyzing the roles... but never you mind that. I think I see what you're driving at now.
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Old 02-21-2009, 11:51 AM   #6
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Originally Posted by the phantom View Post
Okay, some halfway serious thoughts early on...

I've never been less afraid of the Werewolves.

Now, that's not meant to be an insult. It's merely a feeling I have based upon the roles that exist. The Werewolves have a Seer to guide their kills! So the Black Bishop dreams of me, finds me a Pawn, and guess what? I don't get touched by them for the rest of the game (or at least until all the gifteds are dead).

On the other hand, our gifteds are terrified of being discovered. Every night the Werewolves will either find a gifted or will be able to rule someone out- someone who they will likely attempt to keep alive during the days from then on as it will improve their nightly killing odds. The Wolf-Seer truly adds an interesting twist to this thing.

All of the pawns want the Werebear dead. The gifteds want the Black Bishop dead. Yeah, I guess the gifteds would probably table their desires if a chance to get rid of the Black Queen came up, as it would cut the night kills immediatley, but how likely is it that someone will be strongly suspected of looking like the Black Queen? That piece is on a team of its own. There will be no sort of teamwork to look for. I imagine the WereBear will be indistinguishable from a pawn. So how productive is it to even look for him?

Anyway, just thinking about roles out loud here.

Ha ha! Now that would be interesting.

What?! You mean I am part wookie? Well, that explains all the shaving I have to do.
Oh, and there's more. They have a Ranger, so there's always one element on the team immune to the Black Queen attacks. The Black Bishop can dream of her, leave some clues and basically blackmail them into helping the team's job. If by any chance they're attacked by the Queen, she is as good as dead, and they can just attack her back - and if she happens to kill the Hunter, he will probably be hunting her, and kill her.

Now, one question for the host. If the Black Bishop dreams of the Black Pawn, will it turn like a Black Pawn? Or instead, like a White Pawn?
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Old 02-21-2009, 12:15 PM   #7
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Quote:
Originally Posted by Hansy
Oh, and there's more. They have a Ranger, so there's always one element on the team immune to the Black Queen attacks.
I forgot to talk about that- the idea of the Black pieces being at war with each other. Or not. Whatever it is they decide is the highest priority.

As far as I am concerned, were I a Wolf I would definitely not try to kill the Bear, but I would like to know who he is so that I could bump him off towards the end if necessary. That extra kill each night cuts the village down so quickly. Surely you can't pass that up. A Day 1 or Night 2 WereBear death would likely lead to a White Christmas. Er, victory.

My take on the Bear killing the Wolves- I would definitely try and kill Wolves once a certain point in the game had been reached. What point, you ask?

Well, if we're on Night 4 and no Wolves have died, I would say it's time to thin them a bit. But the Bear wouldn't want to attack them sooner as it might cause them to be wiped out too early, and he would lose their nightly kill.

However, perhaps the Bear will think it more important to completely control the night and end the threat of being slain at night? I don't know....

If that is the case, he will gun for the WereWolves from the start and will kinda sorta be an ally for us. But then again, if he cannot claim victory himself, is not the slaughter of the village his next greatest desire? Surely the Werebeasts are all servants of destruction, and would rather see evil win than good, even if they don't live to see it. If that is the method adopted by the WereWolves and WereBear, then they will be trying to avoid each other.

Though that is no easy task, for if the Werebeasts are able to identify each other with any success, one would think that the village would be able to do the same. So how possible to coordinate is it really? It almost seems silly to try. You could try and do the opposite and possibly do just as well.

Everywhere you look- interesting scenarios and layers of strategy. I love this set up!
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Old 02-21-2009, 12:24 PM   #8
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I would say the Black Queen HAS to kill the Black Bishop, for her own safety. Her life is doomed from the point the Black Bishop finds her - if he does, sooner or later, the Werebear will die. The White Bishop provides the same danger, in a different way - if they are revealed, and reveal the Black Queen at some point, she can be used as a "hired gun" for the innocents - actually, I just thought it can't happen, because if we tell the Queen who she kills, the Black Knight can just protect their target. Unless they're already dead.
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Old 02-21-2009, 12:47 PM   #9
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Hansy - that wouldn't work. A revealed werebear has no reason to bother trying to stay alive - threatening xem with lynching will do no good, the village can't control the werebear's kills. For that matter, the wolves can't, either. Once the werebear is known, xe is as good as dead, and xe knows it.

A werebear has only won, to my knowledge, once in werewolf history - and had to impersonate a gifted who wasn't in the game to do so. Of course, with the mysterious "white queen" role, that's a possibility for this bear, too, although it takes more than a little luck to make it work We should be very cautious about any "white queen" who reveals, at any rate.

Eomer's new persona is interesting... he was always cryptic and condensed, but seems to have increased the level of compression and encryption. The prejudice against day ones seems to remain intact, though.

Has everyone posted by now? Perhaps I'll try making a list (I may even start another spreadsheet) Day 1's honor has been attacked, it must be defended...
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Old 02-21-2009, 12:55 PM   #10
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Quote:
Originally Posted by Fea
I can give you my dead honest word that I will not be dreaming of you.
And I do likewise.

Quote:
Originally Posted by Hansy
And I thought PM conversation was banned here... but then what stops the Black Bishop (or a teammate) from PMing their findings and misleading them?
The rules of the game. PM'ing is only allowed between players under the circumstances specified by the mod. Normally, the wolves can PM each other during the night phase, and sometimes gifteds are given permission to PM as well, when certain conditions are met.
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Old 02-21-2009, 12:55 PM   #11
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It would work if they want to try second place instead of third, if they care. And if numbers are tight enough, they actually might get a shot at winning... but we don't want that so in that case there was no possible deal.

Last edited by Hansy; 02-21-2009 at 12:56 PM. Reason: x'd with Rikae
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Old 02-21-2009, 01:04 PM   #12
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phantom's analysis of wolf/bear dynamics seems mostly sound. Which doesn't mean anything.

The huge thing about phantom is that he sounds basically the same whether he's innocent or not. He always sounds smart and reasonable, which makes him really really dangerous to whatever side is opposite him. So he often gets Night-killed fairly early in the game. If he doesn't, he's usually evil: (phantom: "I don't understand why I haven't gotten killed yet! Probably they're hoping to waste a day-lynch on me..." *cackles madly*).

So if phantom is still alive, especially with this double-kill system we've got, by Day 4 I say we lynch him.

Other Old Player dynamics: if everyone suspects Fea, she's innocent.

If nobody suspects Fea, she's guilty.

Now, these theories were based on when these were all still young and callow players like me (though I don't think phantom has changed much), so they ought to be taken with a grain of salt.

But I'm still going to keep them in mind as the game goes on.
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Old 02-21-2009, 02:28 PM   #13
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Quote:
Originally Posted by Hansy View Post
The White Bishop provides the same danger, in a different way - if they are revealed, and reveal the Black Queen at some point, she can be used as a "hired gun" for the innocents - actually, I just thought it can't happen, because if we tell the Queen who she kills, the Black Knight can just protect their target. Unless they're already dead.
How would that work? The wolves would killer xer immediately.
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Old 02-21-2009, 02:32 PM   #14
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Not to mention that there is no second place in werewolf.
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Old 03-02-2009, 07:36 PM   #15
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A little something I found:

Quote:
Originally Posted by the phantom View Post
I forgot to talk about that- the idea of the Black pieces being at war with each other. Or not. Whatever it is they decide is the highest priority.

As far as I am concerned, were I a Wolf I would definitely not try to kill the Bear, but I would like to know who he is so that I could bump him off towards the end if necessary. That extra kill each night cuts the village down so quickly. Surely you can't pass that up. A Day 1 or Night 2 WereBear death would likely lead to a White Christmas. Er, victory.

My take on the Bear killing the Wolves- I would definitely try and kill Wolves once a certain point in the game had been reached. What point, you ask?

Well, if we're on Night 4 and no Wolves have died, I would say it's time to thin them a bit. But the Bear wouldn't want to attack them sooner as it might cause them to be wiped out too early, and he would lose their nightly kill.

However, perhaps the Bear will think it more important to completely control the night and end the threat of being slain at night? I don't know....

If that is the case, he will gun for the WereWolves from the start and will kinda sorta be an ally for us. But then again, if he cannot claim victory himself, is not the slaughter of the village his next greatest desire? Surely the Werebeasts are all servants of destruction, and would rather see evil win than good, even if they don't live to see it. If that is the method adopted by the WereWolves and WereBear, then they will be trying to avoid each other.

Though that is no easy task, for if the Werebeasts are able to identify each other with any success, one would think that the village would be able to do the same. So how possible to coordinate is it really? It almost seems silly to try. You could try and do the opposite and possibly do just as well.

Everywhere you look- interesting scenarios and layers of strategy. I love this set up!
I AM WHITE

He posted this Day 1, and yes I did catch it right away.

I'm assuming you put that there after seeing Fea's secret little hidden message? Perhaps so that when you revealed her message we'd go back and see your's? Or was there some other motive?

Well it fooled me.....sadly. Though I don't know why I ever believed anything the phantom said, especially something so obvious given on Day 1, haha, an innocent phantom would be far more discrete.
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Old 03-02-2009, 07:38 PM   #16
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You found my clue, Wilwa! You've made my day!

But if you were to continue on to my next post after that, take a look at what the first thing I say is after my hidden message.
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Old 03-02-2009, 07:41 PM   #17
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Quote:
Originally Posted by Fea
Phantom, darling, did I leave my platter with you when I left? I can't seem to find it now...
Still licking it clean, dear. I suspect as it is your platter that it may have come into contact with your lips at some point.
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Old 03-02-2009, 07:45 PM   #18
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Quote:
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You found my clue, Wilwa! You've made my day!

But if you were to continue on to my next post after that, take a look at what the first thing I say is after my hidden message.
I bloody love you.


Also:

Quote:
Originally Posted by Phantom
Here's what we know so far-

Sally- Black Rook
Durelin- White Knight
Mnem- WereDuck
phantom- Sauron
So Shasta PM'd me on the Night that I killed Fea and said "do you want the good news or the bad news?" Once we actually got around to 'yes, hun, you're dead, but you fulfilled your role' I asked him what Fea was. He replied, "Sauron, of course." I about had a heart attack, because I wouldn't have put it past him. Heh.



Fea, you homewrecker!!!!!!
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Old 02-21-2009, 12:31 PM   #19
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Quote:
Originally Posted by the phantom View Post
Perhaps if we made it our strategy to kill your attackers this game then you would survive.
Pure brilliance.

Quote:
Originally Posted by Rikae
(or maybe I won't dream you if you don't dream me.... take your pick)
I can give you my dead honest word that I will not be dreaming of you.

Quote:
Originally Posted by tp
that explains all the shaving I have to do.
Oh my.

Quote:
Originally Posted by Hansy
The White Bishop provides the same danger, in a different way - if they are revealed, and reveal the Black Queen at some point, she can be used as a "hired gun" for the innocents
I don't understand what you mean. The Black Queen is on xer own team. Surely xe wouldn't let the good guys boss xer around?

Or did I miss something about the roles?

*scurries off to check admin thread*
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Old 02-21-2009, 12:32 PM   #20
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Of course it's not good for her, but if she's given the choice between being executed and helping the innocents, what would she go for?
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Old 02-21-2009, 12:35 PM   #21
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Quote:
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Of course it's not good for her, but if she's given the choice between being executed and helping the innocents, what would she go for?
Given that werebears are evil, I'd assume xe'd pick evil.

So let me get this straight: the White Bishop can only PM the other gifteds after xe's dreamed of them?
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Old 02-21-2009, 12:44 PM   #22
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Given that werebears are evil, I'd assume xe'd pick evil.

So let me get this straight: the White Bishop can only PM the other gifteds after xe's dreamed of them?
They're a different evil than the three gifteds; either way, they have no choice, really. They can rebel against the innocents, trying to help the "wolf" team - but a win for the wolves is not a win for the werebear.

And I thought PM conversation was banned here... but then what stops the Black Bishop (or a teammate) from PMing their findings and misleading them?
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