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Old 05-11-2008, 01:12 PM   #1
Thinlómien
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Originally Posted by Nogrod View Post
There is a sense why a larger wolf-party should have more kills but where to set the limit? I'd say three wolves will not have more than one kill but maybe four could - or am I just being too careful? In the end the village will have 20+ players so we need to get people killed as well - as nasty as that is for anyone getting killed too early.
I think it's not about the amount of wolves, but rather about the amount of villagers in total. The game will last for ages (it's going to be a long game in any case, I know) if we have 25 or more players and only one kill per Night. Maybe something like the wolves have two kills until the village reaches a certain size? What is "certain size", that can be debated. 18 villagers? 16? 15? More? Less? Personally, I think 15 or 16 would be good as that would be the size of normal big-ish village.
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Old 05-11-2008, 01:23 PM   #2
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One more question

In the previous game, there was a limit that the GW could only name one seer, one ranger and one hunter. Will there be such a limit again? I know you haven't decided how many gifteds there can be in total, but will there be some sort of ratios, like one third of them should be of each kind or will you let the GW decide what kind of giteds she wants? Or will you let her decide freely, but set some limits, like "there must be one gifted of each kind all the time, the rest can be whatever" or "there can only be two seers at most at a time"?
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Old 05-11-2008, 01:29 PM   #3
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I think a good way of redressing the balance might be to allow the GW to 'regift' each role once. (I mean if the original holder is killed)
What do you reckon?
Oh and if The Ka is still playing I'd love her to join my family in honour of our mutual love of a certain band...
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Old 05-11-2008, 01:27 PM   #4
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Quote:
Originally Posted by Thinlómien View Post
I think it's not about the amount of wolves, but rather about the amount of villagers in total.The game will last for ages (it's going to be a long game in any case, I know) if we have 25 or more players and only one kill per Night,
Game-mechanicswise that's exactly the point. But thinking about the setting as a story it would be more credible to tie that number of kills to the number of wolves and not to the number of villagers.

I think we have two possibilities.

Either we say that when there are three wolves or more there will be two kills / Night (and maybe when there are five wolves then three kills?).

Or either we say that if there are more than three wolves they gain two kills / Night (and with six three?).

It's an important decision as it will decide how many kills the wolves can make in the beginning of the game.

I need to go back and check the settings in the original game to consult them.

But now there will be Finland - USA in the ice hockey world championships and I will watch the game first...

EDIT: tried to make myself more clear with underlining & bolding
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Last edited by Nogrod; 05-11-2008 at 03:03 PM.
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Old 05-11-2008, 01:30 PM   #5
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Um, Nog, aren't your two possibilities the same? Or are you saying that either a) two kills if there are three wolves, or b) two kills if there are more than three wolves?
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Old 05-11-2008, 01:41 PM   #6
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Quote:
Originally Posted by nilp
We do have pet wolves at home, but that's the extent of our eccentricities.
Unless you'd like an eccentric old mother-in-law... I was thinking I'd like to play a scary old lady who grows herbs and practices fortune-telling and some kind of healing, the sort that everyone visits every now and then though no one admits doing it... I thought I could be Mac and Lommy's mother if you want one. (That would make me also a grandmother for Sally, Kath, the phantom and Diamond and a lovely mother-in-law for nilp and Rikae..)

If anyone wants to be my apprentice (that would be way cool), spouse, sibling or yet another child, that would be nice as well.
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Old 05-11-2008, 01:49 PM   #7
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Once again: Oh-my-who-is-supposed-to-read-this? (Well it's a thread started by Nogrod, after all )

I don't know yet about playing, it will be running right during my exam terms as it seems. Although... *ahem* Well there's another thing which could decide it better: I am going to be away on the last week in June... will the game continue on that, Nog? What do you think?
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Old 05-11-2008, 02:05 PM   #8
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A question about the rules

Quote:
Originally Posted by Noggins-Woggins
The wizards can't be lynched.
So if a wizard is voted out, it means that s/he is revealed because s/he isn't lynched regardless of the amount of votes s/he receives?
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Old 05-11-2008, 02:17 PM   #9
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Quote:
Originally Posted by Lalaith
I think a good way of redressing the balance might be to allow the GW to 'regift' each role once. (I mean if the original holder is killed)
What do you reckon?
I think that in the last game the GW's picks were only limited so that he could have only one seer, one ranger and one hunter at a time. I think it's a better way of limiting the gifteds than banning renamings in case the original gifted dies or becomes ungifted.

Quote:
Originally Posted by Legate
I don't know yet about playing, it will be running right during my exam terms as it seems. Although... *ahem* Well there's another thing which could decide it better: I am going to be away on the last week in June... will the game continue on that, Nog? What do you think?
I'm not Nogrod, but I can say this: last time the game lasted for two weeks, but there were rather many people alive when it ended. But I don't think it should last more than three weeks (?) and one must be lucky to survive to the end...

And speaking of the last game, here's the link if someone is interested to have a look.

Quote:
Originally Posted by Greenie
I thought I could be Mac and Lommy's mother if you want one.
And Kath said it is weird I'm her mum... But yes, Greenie dear, that'd be great if you ask me.

And lastly, I didn't understand Nogrod's wolf-kill possibilities either. I think my suggestion would make more sense. I'm sure you'll be able to make it fit the story in some way...
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Old 05-11-2008, 02:18 PM   #10
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Quote:
Originally Posted by A Little Green View Post
So if a wizard is voted out, it means that s/he is revealed because s/he isn't lynched regardless of the amount of votes s/he receives?
Yes indeed.

Quote:
Originally Posted by Legate
I am going to be away on the last week in June... will the game continue on that, Nog?
The last game took exactly two weeks. So if we start at the last days of May / first days of June you should have no problem Legate.

Quote:
Originally Posted by Kath
Um, Nog, aren't your two possibilities the same? Or are you saying that either a) two kills if there are three wolves, or b) two kills if there are more than three wolves?
That's the difference I'm after and what I meant... Sorry if I didn't make myself clear enough on that. So should the wolves have two kills from the beginning (the rule being "if there are three wolves then two kills") or whether there would need to be more than three to give the wolves the second kill?

Quote:
Originally Posted by Lalaith
think a good way of redressing the balance might be to allow the GW to 'regift' each role once. (I mean if the original holder is killed)
Yes. "Regifting" will be on in this game for the GW. But the question remains whether there shoould be limits to scrying in the first place...
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