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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#1 |
Blithe Spirit
Join Date: Jan 2003
Posts: 2,779
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That's mighty broad-minded of you, Nerwen.
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Out went the candle, and we were left darkling |
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#2 | ||
Fading Fëanorion
Join Date: Mar 2006
Location: into the flood again
Posts: 2,911
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#3 |
Flame of the Ainulindalë
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The Basics
Let's start with the basics of the game. It's good to remind everyone of them as just a few of us were in the first DW game and not all have read the lengthy discussions about the rules that preceded and followed the first DW-game.
The village must be huge. And it looks good now. ![]() There are two wizards, a good wizard (GW) and an evil wizard (EW). They lead their respective teams. The wizards can't be lynched. They can only be killed by the other wizard in a duel which will end in both of them dying and the game turning into a normal ww-game from that on. We will probably enforce a ruling that no wizard-duel can take place before Day3 or something. The wizards scry minions during the Night, their minions being wolves and gifteds. One thing that needs to be decided is whether there is a limit to the number of minions each wizard may have. In the first game there was no limit to the number of wolves the EW could scry but there was a limit of three gifteds for the GW - also the EW scried three wolves on Night1 and the GW only one gifted. This is slightly balanced by the fact that when the EW scries a gifted that person only changes to an ordo but when the GW scries a wolf that person turns ordo as well. So scrying each other's minions makes EW's minions to switch sides whereas GW's minions stay on the good side. But many people thought there was a slight inbalance in there and that should be considered. One idea is to give the GW also three minions on Night1. Another possibility is to limit the number of minions in a general way, like if 1/4 of the villagers are already wolves the EW can not summon any more or if 1/5 of the village are gifteds the GW can't turn new people into gifteds... or something along those lines. The minions can suggest and argue their points (whom to kill, whom to dream or protect etc.) to their wizard during the Night but the wizard has the power to overrule her minions ideas. Also the wizard should feel free to consider herself what to tell her minions. She can stay hidden from them, she can decide whether to let her minions know the identities of each other or not, she can lie to them, she can mislead them or tell them the truth. The ordos just try to do their best to catch the wolves like in any game - and have fun doing it! The innocents win when the EW is dead and there are no werewolves left. The evil side wins when the number of innocents is same or less than the number of wolves. More later... PS. the families are updated once again.
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#4 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,651
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++Morm
Although with my new job my activity might be a bit more limited than normal.
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
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#5 |
Everlasting Whiteness
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morm! Oh I'm so pleased you're joining.
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“If more of us valued food and cheer and song above hoarded gold, it would be a merrier world.” |
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#6 |
Flame of the Ainulindalë
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Good to see you Morm!
Check the post #84 and think where you should put yourself in relation to the families forming here. There are a few vacancies for fathers / husbands open especially... ![]() And if you wished to be my brother & father to a few youngsters the better. We'd get another big family by that. Maybe we could find you a wife from those who have not yet called in?
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... Last edited by Nogrod; 05-12-2008 at 04:36 PM. |
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