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Old 05-28-2006, 03:40 PM   #38
Nogrod
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Join Date: Jan 2006
Location: Wearing rat's coat, crowskin, crossed staves in a field behaving as the wind behaves
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Quote:
Originally Posted by littlemanpoet
[Hunter's Powers
Any moderator who wished to run a dueling wizards game is free to abide by this. I won't. I don't like a weak hunter. That's why I made the choice I did. If there's some way to find a middle ground between the weak hunter I don't like, and the strong hunter I used in the last game, I'm interested.
We thought about the Hunter's role today with Lommy as we were figuring out our WWJ-game, and decided to try this kind of version of it.

The logical hunter works as follows:
- she can change her pick whenever she wants to
- if she has picked a wolf and is attacked at night she will take her pick with her
- if she has picked someone who has voted her she will take her pick with her when lynched
- so the logical hunter does not take innocents/gifteds with her when killed by the wolves nor take someone who hasn't voted her with her when lynched


The third point should make playing the Hunter - and the whole role - more interesting, if not openly stronger. As the hunter sees she is to be lynched, she will probably have time enough to change her target. That way she can either try to save innocent villagers voting for her or target her suspicion that has "bandwaggoned" her. At least this makes it more nerve-wrecking for the hunter...

In a game, where hunter and ranger are allowed to PM together, that kind of rule might make the Hunter a formidable player.
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