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#38 | |
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Flame of the Ainulindalë
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Quote:
The logical hunter works as follows: - she can change her pick whenever she wants to - if she has picked a wolf and is attacked at night she will take her pick with her - if she has picked someone who has voted her she will take her pick with her when lynched - so the logical hunter does not take innocents/gifteds with her when killed by the wolves nor take someone who hasn't voted her with her when lynched The third point should make playing the Hunter - and the whole role - more interesting, if not openly stronger. As the hunter sees she is to be lynched, she will probably have time enough to change her target. That way she can either try to save innocent villagers voting for her or target her suspicion that has "bandwaggoned" her. At least this makes it more nerve-wrecking for the hunter... In a game, where hunter and ranger are allowed to PM together, that kind of rule might make the Hunter a formidable player.
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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