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Old 06-02-2015, 07:56 AM   #11
Macalaure
Fading Fëanorion
 
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Join Date: Mar 2006
Location: into the flood again
Posts: 2,911
Macalaure is a guest of Elrond in Rivendell.Macalaure is a guest of Elrond in Rivendell.Macalaure is a guest of Elrond in Rivendell.
I had a crazy long post detailing why all those strategies above won't work, but then I realized it was really just an overblown series of quoting and arguing, so I scrapped it. Here's the key points, though.

We have a 25% chance to lynch a wolf toDay (6 in 24)
If we don't, each pack has a 15% chance to kill another wolf at night (3 in 20): P(A)+P(B)-P(A)*P(B)=27.75%.
Even by pure chance, we're actually quite likely to receive some help from the wolves at killing wolves. Not implying, of course, that this means we can be lazy, and definitely not implying that we should tie our votes and not lynch. (In a village of 24, with 6 baddies, and later with an unpredictable extra vote? Impossible to orchestrate. Seriously, people.)

All this trying to arrange an information flow with the dead... elaborate stuff like that never works. Unless a choice is obvious, you always have some people who vote right at the deadline or didn't get a chance to read everything and vote uninformed. Things get messed up, even without revealed or unrevealed baddies in both threads trying to mess with it intentionally.

The dead should give their extra vote to either A: someone they have reason to believe is innocent; or B: someone who has voted for someone they have reason to believe is guilty. This will give us a solid bit of information to go on, actually.

Fake reveals can be a problem. With no immediate knowledge of the role upon death, it's easier to pull off. Anyone remember how nobody believed Nogrod was the seer all game last time? And that was without a contestant (though with cobblers). Then again, would a wolf dare it, knowing that the real beneficiary is the other wolf pack?

Don't have too much faith in the roles that can return from the dead. It can only happen twice at most, and if the timing is off (as it was last time), it can end up much more unhelpful than hoped.

One question for the mod: Will the narrations state which unfortunate soul got killed by which wolf pack? Or was this stated somewhere and I overlooked it? If it is not clear to the village, then the wolves would have extra knowledge and be more adept at killing the other pack than we are. An uncomfortable thought.

Quote:
Originally Posted by the phantom
I simply post "Tomorrow I will cast a throwaway vote. If So-And-So was the real Seer, give me a bonus vote tomorrow", the Dead check So-And-So's true identity and then either give or don't give me the bonus vote according to what they found.
This I don't get, or maybe I'm missing something. The dead can only find out roles among themselves, and do not see gifteds. They won't know who the real seer is, at least not for certain.


Sorry for being all negative, but all those Day1 strategies... Sweet summer children! No plan survives contact with werewolves.


These points I did like, though, so I'll quote them for truth:
Quote:
Originally Posted by A Little Green
First, I think this is a crucial point. The wolves can (and probably will) engage in completely genuine wolf-hunting during Day phases, which means that we have to think differently than we would in a normal game; we have wolves who don't know everyone's alignment and who have a good motive to hunt bad guys too. That means they're not by default lying when they say they suspect someone, so a fake-looking case alone is not as strong a sign of wolfishness as it usually is.
Quote:
Originally Posted by Legate
Really, from my experience, whenever one is playing a Wolf, whatever the circumstances, there is a psychological difference.
This. Of course, when looking for this difference, the risk is always to accidentally kill a gifted, since they operate similarly, but the lovers and the ranger have less reason to be afraid in our setup here (especially after a few days), and the hunter generally does, too. So, while the risk is clearly still there, it is smaller than usual, especially considering the number of baddies.
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