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#9 |
Werewolf Psychic
Join Date: Apr 2007
Location: In fire, water, earth, and air. But mostly water.
Posts: 2,832
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On the number of wolves - three seems a rather large number for a village of eleven. Two makes more sense to me, but it does seem a bit underpowered. Thinking about it, it seems like the fix would be to have some sort of evil-aligned role that's not a wolf, such as a Cobbler - however, as far as we know there's no Cobbler in this game.
I had a thought just now as I was typing this up - what if the lovers are Ranger/Cobbler? Story-wise it doesn't appear to make the most sense, but I'll be the first to admit I don't know the story all that well. Is Nimrodel a character that's at all likely to be Cobbler-esque? I throw out the speculation because my shining star is being so happily vague about roles this game, and having just two wolves on the evil side seems a bit weak.
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Shasta– ... However, if he's innocent his famous clairvoyant powers must be taking the week off. Meanwhile, the Night-kills have been awfully effective– almost like we're dealing with a psychic wolf... - Nerwen, WW LXXV Last edited by Shastanis Althreduin; 12-13-2014 at 02:23 AM. Reason: X'ed with Tar. |
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