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Old 05-20-2011, 11:13 AM   #10
blantyr
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Join Date: Apr 2011
Location: Settling down in Bree for the winter.
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Quote:
Originally Posted by Morthoron View Post
I would be wary of using the term "spell craft" in a Tolkienic sense, because the majority of what goes for "magic" in Middle-earth is based on inherent ability, and not on spells. This is the reason Galadriel was so amused at Sam's gushing over the word "magic", and why Gandalf makes the snide comment to Bilbo regarding "cheap parlor tricks". In Middle-earth, either you have sub-creative ability or you don't - which is why Tolkien is adamant when referring to Hobbits as having no magic.

This has always been the reason I have cordially despised Middle-earth based games. The amount of leveling required to even out different races in regards to inherent abilities (or lack thereof) renders the games unbelievable from a canonic sense, and the ultimately rare imbued objects are suddenly as common as copper pennies.
I'm open to other words or phrases than "spell craft". I'm just using it on this thread as 'magic' has been defined as something that one doesn't understand. It does seem possible to quibble your opinion on spells. I'll just repeat Neithan's quote from The Fellowship of the Ring...

Quote:
Gimli took his arm & helped him down to a seat on the step. 'What happened away up there at the door?' he asked. 'Did you meet the beater of drums?'

'I do not know,' answered Gandalf. 'But I found myself faced by something that I have not met before.I could think of nothing to do but to try & put a shutting spell on the door. I know many; but to do things of that kind rightly takes time, & even then the door can be broken by strength...

Then something came into the chamber- I felt it through the door, & the orcs themselves were afraid & fell silent.It laid hold of the iron ring, & then it perceived me & my spell.

What it was I cannot guess, but I have never felt such a challenge.The counter spell was terrible. It nearly broke me. For an instant the door left my control & began to open.I had to speak a word of Command. That proved too great a strain. The door broke in pieces.'
I am dubious about taking one quote out of this book or that and saying that quote settles an issue. There are too many quotes that can support too many opinions. Still, it seem possible to say that Gandalf uses spell craft. Of course, Gandalf isn't typical. While in general the magic of Middle Earth is subtle to the point that one might not notice it or be able to prove it, Gandalf is one of a few beings who can be rather overt and blatant on occasion.

In the game I'm currently playing, elves practice 'the Art' as opposed to 'sorcery' which is practiced by others. Elves have an intuitive and almost casual attitude towards the Art, while humans need to study lore or receive instruction to learn spells. I'm a bit dubious about this. In the books I haven't seen humans studying lore or apprenticing to more experienced individuals to learn spells.

What is more important in a role playing environment is that the players buy into what the author of the rules said, as modified by the game master. Some players will have very specific ideas on how Middle Earth spell craft works, and will not enjoy a game inconsistent with their ideas. I think Tolkien was subtle and mysterious enough about his magic that there is all sorts of room for varying opinion. If one cannot let go of one's own ideas, if one must have it just so to have fun, one isn't going to have fun. I am reasonably content with how the game I'm in has played to date.

The problems mentioned above are real, but not in my experience unsurmountable. In our rule system, various races do get extra skills and abilities. If one comes from Rohan, one gets bonuses with various horse related skills. If one is an elf, one gets more bonuses than any other race. On the other hand, the two players running elves in our game tried to play well rounded woods crafty elves. One has only so many points available to buy skills. By the time one buys tracking, climb (trees), acrobatics (tightrope walking) and many other exotic seldom used abilities one might expect of elves, one hasn't a lot of points left to by combat skills. The two over powered characters in our game are a dwarf and a hobbit. The players put every possible point into combat skills, and thus dominate fight scenes. This is a problem, but is due to the character creation system, not the nature of Tolkien's world.

The way 'the Art' of the elves works in our game, one also doesn't get much of an advantage in dominating others. While Goldie might boost healing or subdue somewhat the corrupting influence of The Enemy, she isn't throwing lightning bolts or anything at all of that nature. She preserves. She does not dominate.

Also, our game master is being very stingy with spell crafted items and cash. Bilbo's fellowship, after defeating some trolls, picked up Glamdring, Orcrist, and Sting. Frodo's group, after meeting a wight on the Barrow Downs, had enhanced weapons all around. Both had liberal amounts of gold for the taking. Our game master is going non-canon. Rare imbued objects and piles of gold are far more rare than book. Heck, when we meet ruffians coming up the Greenway, they often wield clubs rather than swords. The game master doesn't want us getting rich selling poor quality rusty swords taken off ruffians. (There is a glut on the market of rusty swords in our version of Bree.)

A lot of players more interested in glory, wealth and combat than duplicating the feel of Middle Earth wouldn't want to play in our game. It might be very hard to get together a group of players that interpret and respect Tolkien in a similar enough way to have fun. Our game system is also designed specifically for Middle Earth. We're not trying to turn GURPS into MERPS with a few edits.

Anyway, I've been having fun for three years. Middle Earth is by no means the easiest environment to role play. One needs to find devoted fans willing to buy into the rule creator's and game master's interpretation. It is possible. I'm not sure I'd recommend that everyone try it, but I don't think one should despise honest efforts.
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