Sorry about being quiet, I've been IMing with a beautiful lady I'm possibly going to paint.
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Originally Posted by the phantom
Okay, so, I believe I've heard multiple people talk about baddies messing things up in Dead-Thread. Is it a good idea then to avoid lynching suspected Cobblers? Because really Cobblers are the only Baddies that can do damage over time in Dead-Thread, because identities of Wolves can be checked by the dead. If we do our best to keep Cobblers alive, Goodies will own Dead-Land with total authority.
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Hmm. That depends on your point of view. The cobblers are going to cause trouble - both here and in Mandos. But it's going to be a serious problem only if they mess up some information delivery plan. So yes to lynching cobblers, no to plans they can easily affect.
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Originally Posted by Mithalwen
As for the quiet players... there is often a reluctance to lynch the quiet players in the first instance they often get the benefit of the doubt which a wolf might take advantage of.
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Not recently - people have been quite happy about lynching players who post little substance, I think. (But I admit I haven't been very active lately.)
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Originally Posted by Feanor of the Peredhil
Leijonien kanssa.
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That's as good an excuse for not posting as
Greenie had.
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I can't believe that my first post agrees with Noggin...
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Bunny fangs!
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Originally Posted by Shastanis Althreduin
The fact that you defend phantom so stoutly here, combined with that you were already one I was suspicious of (for much the same reason)... given the game setup, I wouldn't put it past baddies to feel safer about linking themselves.
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I agree with
Shasta about
Nog being suspicious but I don't see anything particularly bad about his defense of
phantom. I think they just think alike on certain things regardless of their roles... And
phantom looks almost alright now (although the sooner he's dead the happier I am).
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Originally Posted by Nogrod
In a game where we need to read everything from what others say without a chance to check afterwards for sure, I do think lynching the quieter ones - those not giving up anything - is a better choice. Later on when we have some real feelings / arguments of those who meddle with the game a lot more, or have a chance there will be some info coming from Mandos, then we should start lynching the more in the middle of the things -players.
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No.
The louder players leave more trails. They are also more likely to contribute more in Mandos which is good, especially if they're innocent. I strongly object to deaths that don't reveal us anything (in the sense that you can't find connections even later when we possibly have information from Mandos or the seer). The longer someone lives, the more she posts.
I
know Nog likes lynching quiet players. So do I. But in this game I think it's different.
++NOGROD
Bedtime!