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Old 05-31-2010, 10:01 AM   #24
Nerwen
Wisest of the Noldor
 
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Join Date: Oct 2007
Location: ˙˙˙ssɐןƃ ƃuıʞooן ǝɥʇ ɥƃnoɹɥʇ
Posts: 6,694
Nerwen is a guest of Galadriel in Lothlórien.Nerwen is a guest of Galadriel in Lothlórien.Nerwen is a guest of Galadriel in Lothlórien.Nerwen is a guest of Galadriel in Lothlórien.Nerwen is a guest of Galadriel in Lothlórien.
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Rules n' roles

Roles

Evil

Metamorphs
These shapeshifters, native to Wolf-562-e, have infiltrated the crew of the Lothlórien in the opening move of a plot to betray the Terran League to its relentless enemy, the Radiant Empire.

Metamorphs can perfectly impersonate humans (and many other species), but revert to their true forms when killed.

The Metamorphs will secretly murder one crewmember during each Night phase. Once the number of Metamorphs is equal to the number of humans, they will attack them openly and seize control of the ship.

The Traitor
The traitor is a human spy for the Radiant Empire, and knows all about the plot– except for one little detail: which of his shipmates were murdered. Thus, he is as much in the dark about the identity of the Metamorphs as the rest of the crew. The Traitor uses a mental screening device, which protects him from the Telepath.

The Traitor also has one extra option: During the Night phase he may, if he chooses, reveal his role to any other player via pm and ask if that player is a Metamorph. If innocent, the other player may not reveal the interaction, but may of course try to get the Traitor lynched. If the other player is a Metamorph, the Traitor and Metamorphs will be able to pm for the rest of the game. The Traitor can use this option three times.


Good

Terran Intelligence Agents
Due to an administrative screw-up, these three were given no direct way to identify each other.

The Telepath
Enters the mind of one crewmember each Night and thus learns that person's identity. Can not see Traitor or special roles. If the Telepath dreams a fellow-agent, they can pm each other.

The Defender
Trained in martial arts, the Defender chooses a crewmember to protect each Night. May not protect the same person twice in a row. May not self-protect.

The Assassin
Armed with a gun that shoots darts lethal to the Metamorph nervous system, the assassin may pick one target every Night. Human victims will be unharmed. The Assassin need not die to make a kill.

However, the Assassin carries the dart-gun only when hunting Metamorphs. If lynched, the Assassin will throw a knife at the target, who will be killed regardless of role.

The Rest of the Crew.
Must try to catch the Metamorphs before it's too late.

Other

There are two secret roles, which are secret.


Rules

Votes to be highlighted, ++Nerwen

No double lynches. In the event of a tie, the last player to reach the total dies.

ADDENDUM: As part of their training, Terran Intelligence agents receive deep conditioning which means they may NOT reveal (except to each other), even when faced with lynching. The only exception is the Telepath, who may reveal in order to point out a Metamorph, but for no other reason (can't reveal to save self or to stop an innocent being lynched).

Discipline is harsh in the Galactic Fleet. Any crewmember who fails to vote two Days in succession will be thrown out the airlock.

Deadline: TBA, but probably 10 pm GMT.
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"Even Nerwen wasn't evil in the beginning." –Elmo.

Last edited by Nerwen; 06-11-2010 at 08:49 AM. Reason: modified roles
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