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The final decision on how many kills the wolves will have will be made later as the size of the village is known. With the village of 23 (the current situation) 4 wolves will get 2 kills / Night.
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By my count, exculding Azaelia, the village size is 27. Multiple nigth kills for four or more werewolves, seems highly appropriate to keep the game from dragging out too long.
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In case of a tie the one gaining the highest vote first will die (this might be subject to change as I kind of liked the test in a game sometime ago where the last one gaining the highest vote was killed).
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As long as the tie is not decided at random, I'm okay with this, but I dislike the idea of the last one to reach the high vote getting lyched, for exactly the same reason the phantom likes it. It seems to me as though it makes it too easy to step in and save someone else, and removes several commonly used strategies (used primarily by wolves, but occasionally by gifted) from use. The idea is to balance the game, not limit available strategies or cut the evil team's options. However, it's not that major, and other strategies may become available with the other option, so I'm not at all strongly opposed. Just wanted to raise the point.
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There will be no modfire so the villagers need to get rid of people they don’t trust themselves. (This is also subject to change if a majority has a strong view on this the other way. Then the ruling would be that two Days in a row with no votes would bring on the modfire).
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I prefer modfire. The reasons why are not a secret to anyone. However, I understand that modfire in this particular game may very well unbalance it in favor of the evil team, simply because of fluid nature of Deuling Wizards.
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Four wolves will get two kills / Night. Or three wolves is enough?
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I think it should stay with four wolves. It means that the EW will have to be a bit more careful with her wolves than she normally would be. We eventually had three kills last game, but I don't know if you want to do that again. We do have a very large village.
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If a gifted is killed during the Night and the GW's roster had been full, the one the GW scried that Night will take the role of the gifted killed immediately if she was not the EW or a wolf. The GW may override this instant transformation by notifying the mod about it but that has to happen before the Day starts.
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I question this, only because it directly contradicts the nightly order of events. If the wolf kill is last on the nightly order, then the person the GW scries cannot become a gifted, because at the time the GW scries there is no open slot. The slot only opens at the very end of the night,
after the scrying has taken place. So it would actually be impossible for the scried person to take the place of the gifted.
Also, if the EW or GW scries someone who is on the other team, thus causing that person to become a normal villager, is the other wizard immediately aware of the loss of their team member? They were last game, and that bit of information was vitally important for both wizards.