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Old 05-13-2008, 04:34 PM   #130
Lhunardawen
Hauntress of the Havens
 
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Join Date: Mar 2003
Location: IN it, but not OF it
Posts: 2,538
Lhunardawen has been trapped in the Barrow!
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Originally Posted by Nogrod View Post
To address Lhuna's points (hail for the reading effort!)
*curtsies*

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I'd say two kills with 4-6 wolves. What to do if the EW manages to scry her wolf-total to 7? Scrying four additional wolves without losing one would take four days in which time they would have in the best case killed 11 innocents. With 25 people playing that would mean the game was over (7 wolves, 2 wizards, 5 innocents) and even with 30 players it would look grim indeed (7 wolves, 2 wizards, 10 innocents). Maybe we should stick to two kills at Night the highest? Although it should be remembered that the EW will not be that efficient in practise and the scenario is a bit far-fetched.
I agree with you and Agan. 2 Night kills, tops, should do.

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What's your timezone? GMT+? The American players would like to make it as late as it could be pushed and to me my limit would be 2AM my time eg. 11PM GMT.
GMT +8 for me and Nilp. I'm not sure how a 7 AM deadline will sit with him, but I'm perfectly fine with it.

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The question of possible sub-mods needs to be raised again though. I have a vacation and could be reading the thread quite actively so I might also be able to handle the traffic myself - at least for a few days. Roa offered to be a sub-mod and that offer is appreciated. But as she told me in her PM that she could also play I'd love to see her play more than to sub-mod the game...
I think that will be the case with practically anyone - we'd much rather see them play than mod.

Roa! Oooh. That's wonderful. Welcome back. And did I read right that Celuien's sure to be here?

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Maybe I could try to persuade someone who drops out of the game early on to join forces with me submodding the game and do the modding alone the first Days / Nights before a submod emerges from the dropped players? That would sound the most sensible to me.
I think that's a good idea.

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Retractable votes are fun but I think there are enough twists and turns in this game without them. So I'd say no as well. With double-lynches I'd like to hear more from you people. For it could be also argued that in a big village it would be good to have double-lynches.
Okay, maybe it could be put up to a vote. I'm still siding with no.

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This is a point to be decided. In relation to DW I we have already eased the GW's situation by allowing her to scry all three gifteds in the beginning. Also if we give the Evil-side less kills than in the last game I'd say we should not give the GW more than three gifteds at a time. The game needed some balancing but let's not "overbalance" it? I'll try to make some dry-runs to see how it goes with different rules...
Oh, yes, of course. The ordos are still on the good side. Maybe each gift can be re-given only once, and then no more?

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I'd say no to both. Making Days or Nights longer would easily lead to confusion and Daytime messaging might be a too powerful weapon to the GW (as it would seem the GW has more sense in sharing the knowledge of the roles with her minions).
Point taken. (Can you tell I (morally) want the Good Team to win so much? )
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