*sigh* I was afraid of this. If I ever mod a game of werewolf, there will be no occupations, etc.
We have 13 people, so I highly doubt that Menel put more than 3 wolves into the mix. On the other hand, that doesn't exclude a wearbear or a cobbler. Personally, the issue means nothing to me, as we'll know soon enough if there is a werebear (by the number of kills ToNight) and a cobbler, while dangerous, is not a pressing matter until later in the game. Lovers can be as much of a danger to the wolves as us, so that can be left until later as well.
We don't know if we have a seer, hunter, or ranger, or what rules have been applied to them if they are in the game (do they know each other, can they communicate with each other, etc.) We must be extremely wary of people who come out as gifteds at any point in the game, because without knowing what we have, it would be easy for a wolf to use that as a cover. So, even if a gifted proclamation goes uncontested, it's posible that the role isn't even in the game. Gifteds, if there are any, will need proof greater than a lack of contest if they plan on revealing. Fortunately, this could be an even greater risk for the wolves, seeing as they don't know if they will be contested or not.
We could also have a mythomaniac, cursed, or birthday dreamer. The mythomaniac and the birthday dreamer could be good as easily as they could be evil, so we should let that issue be. We don't know if we have a ranger though, so if we go a night with out a kill, we cannot assume that a person was protected.
So, with that out of the way, we can stop worrying about roles which might not even be here, and just focus on catching wolves. We have no way of knowing what's out there until we lynch them or the wolves (and whatever else) kill them. (And if I've left out a role, I apologize, but I've probably never encountered it before.)
Quote:
A wizards' duel had broken out in the street.
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I didn't know Gurthang was in this game.