My problem with not knowing roles at time of death, is that it makes it harder for non-Wizard players to participate in the game in a meaningful way.
Non-Wizard players are of course going to be wizarding pawns to some extent, as the wizards have more knowledge and power than the rest of us. The shifting roles of players, the lack of any group behaviour by the wolves, is going to make it hard to make choices, votes etc that are anything but random, and having no identity clues at all after death is going to make that even harder.
Oh and I have another question. If the good wizard already has a full quota of gifteds, s/he could presumably still scry a player at Night, in order to lift a potential werewolf curse. But if the scried player turns out not to be a werewolf, what happens then? Nothing?
__________________
Out went the candle, and we were left darkling
|