Quote:
Originally Posted by Roa
the EW can de-gift a gifted, and the GW can unwolf a wolf, so even with a tally saying, "Oh, you only have a seer and a hunter, and this many wolves" we still wouldn't know if the villager who died was the protector, a wolf, or just a hapless innocent.
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Under normal circumstances we will always be able to tell by virtue of the tally if a gifted was slain or de-gifted. If the number of wolves goes up, the gifted was slain since the EW's nightly curse was obviously used to create another wolf. If the number of wolves remains the same, then the EW's nightly curse was used to de-gift. The only exception is if the nightly curse found the GW, which is not a likely option, and can only happen a maximum of once in a game.
As far as wolves killing wolves, I'm discounting that because it doesn't seem too likely that the EW would be a fan of that.
Let's look at a complex situation. If the GW de-wolves, the EW de-gifts, and the wolves kill an ordo all on one night, the number of Gifteds would decrease by one, Wolves would decrease by one, Wizards would stay at two, and Ordinaries would increase by one.
The village could quickly deduce that only one kill was made. Only the wolves, the hunter, or a meeting of wizards can kill. If it was a meeting of wizards that killed, then how could the number of both gifteds and wolves be reduced? In order for the Hunter to kill, he must be killed, but that would result in two deaths. The village would quickly work out that the death must have resulted from the wolves, and that the loss of the wolf and the gifted was due to the Wizard's nightly activities, meaning that it was an ordo who was killed and not a gifted.
As you can see, in most situations it is possible to figure out from the tally if a gifted was killed or de-gifted.
Now, once there are multiple killings at night, then the situation is more complicated, because there is no way of knowing which of the three individuals killed was the gifted (though as always we will be able to tell if the reduction in the number of gifteds was due to the EW or the wolves, which is nice).
And, of course, the GW can help clear up any confusion if he/she chooses by moving into the open.