Right now I think there are 19 players. For the game to be "fair," gifted villagers should not outnumber the ordinary villagers.
So if we have:
3 wolves
1 werehamster
1 cursed
1 cobbler
2 shirriffs
1 seer
1 ranger
1 hunter
7 ordinary villagers
The number of ordinary villagers equals the number of gifteds (if you count the cursed). I could go for this set up. If anyone else drops out, though, I would consider removing one of the gifted roles (not sure which).
I am against having another wolf. Between the werehamster and the cobbler, I think having a cursed villager is plenty fine.
Quote:
And something I'm wondering about: If the Werehamster attacks the Cursed Villager, what happens? Does he/she become another hamster and do the two hamsters then work together like the wolves?
|
This question of Menel's wasn't answered, and I've been wondering about it, too. I think that working together sort of goes against the concept of a werehamster; however, if there were two werehamsters, one would know who the other was (this would seem to have strategic implications), and it would be up to three kills per night. I think that if the werehamster attacks the cursed, the cursed should probably just die.
And if the werehamster dies when the seer dreams of them, does it still get its kill for the night? And, Oddwen, somehow you didn't finish your response to that question of why the hamster dies when the seer dreams of them; the sentence ends "I always supposed it was because".