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Old 06-25-2021, 03:47 AM   #9
Ghost Prince of Cardolan
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Join Date: Nov 2017
Location: The north-west of the Old World, east of the Sea
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Originally Posted by Blind Guardian View Post

Nope, nope, nope, nope!!

The great thing about Angband (from that perspective) is that even the most horrifying things... aren't. I think they were Nether Worms, which meant there were little dark grey ws everywhere, and that was it.

Lady Morwen is not having a lot of luck. Her basic equipment is too heavy for her weedy Necromancer arms, so she's at a permanent -1 to speed. She nearly got to trade out her (heavy) crossbow for a (much lighter) shortbow - but the bow turned out to be cursed, and made her hallucinate all the time. She has no decent equipment, has only picked up resistances to Electric and Cold (along with her innate Nether resist), and is having to wear a ring that grants a tiny amount of infra(red)vision in order to see anything that doesn't actually glow.

The worst part was just now. She was 15 levels deep, and knew the level had excellent treasure somewhere on it - probably an artefact of some kind. She ran into a pit of minor demons, and cut a swathe through them. Demons resist Nether Bolt, but the smaller ones she could cast the Crush spell on (kills anything with less health than 4* your level, damaging you a bit on the way), and the larger ones went down to a single crossbow bolt each. She was leaving a trail of loot behind to collect once they were all dead.

And then a nruling banished her to another level entirely, and 2/3 of her crossbow bolts - and all the lovely loot - were lost forever.

(Still, at least a different level gave her a Staff of *Destruction* to replace the scroll she read last time. That'll be useful in... about 50 levels or so.)

EDIT: Angband taketh, and Angband giveth. Down on Level 17 (after two trips to town), Morwen has procured a Cloak of Thorongil, which gives her acid protection, protection from fear (nice, but not essential), See Invisible (yay!), and Free Action (ie, no instadeath from paralysis!). Then she fought a werewolf and a zombie orc in the same room, which was great: she just repeatedly vampirised the wolf to keep her health up, and cast Tap Unlife to restore mana by draining the zombie. From that little room, she found an Ivory amulet of regeneration, and a Main Gauche (lightweight weapon, hoorah!) of Carry More Stuff - er, sorry, of Strength. That +2 Strength means she's well below her weight limit again, and back up to neutral speed. (Of course, she still can't hit for toffee, but that's okay - she only actually uses her melee weapon by accident.)

Still lacking Cold resistance (though I have a ring tucked away back in town), but other than that we're good for the next few levels.

Have you burned the ships that could bear you back again? ~Finrod: The Rock Opera

Last edited by Huinesoron; 06-25-2021 at 06:55 AM.
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