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Old 04-30-2020, 08:24 AM   #1
Nogrod
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Tol-in-Gaurhoth CXIV – The Evil Breath of Morgoth in Dor-lómin, discussion thread

The players


Thinlómien
Legate of Amon Lanc
Huinesoron
Loslote
Pitchwife
Kath
Galadriel55
Lhunardawen
Inziladun
Kitanna
A Little Green
Boromir88
Urwen
Lalaith
Brinniel
Eönwë
Macalaure
Rikae
Rune Son of Bjarne
THE Ka
Satansaloser2005
Shastanis Althreduin



General rules.


The roles (with 22 players)

5 Infectors ("wolves")
1 Cobbler

1 Seer
1 Ranger
1 Hunter
1 Innocent Child

12 ordinary Villagers


Victory conditions

The Villagers win if they get rid of all the Infectors. The Infectors win, if they manage to even the number of innocent Villagers with their own numbers. The Cobbler wins if the Infectors win and s/he is still among the healthy Villagers (s/he may of course take it as moral victory though, if the evil wins even if s/he is quarantined).

There is a kind of a secondary victory condition as well. If the Villagers manage to keep Lalaith safe, they get a lot of credit and can prize themselves for keeping up the cause of beauty and goodness in this dark and evil world. This concerns the QT especially as players there already know their characters and should be more concerned also about that side of the story.

The Infectors hold infecting or quarantining Lalaith a special reward as well: what would be more fitting to Morgoth than destroying joy, innocence and laughter? Even if the Infectors lose, they might hold removing Lalaith a sort of a consolation prize.

NB. These secondary conditions have no bearing on the actual winning conditions and are mainly for giving the game some extra emotional weight, and naturally for bragging rights after the game.


The Threads

- 1 Game Thread for the supposed healthy Villagers ("the living") where people vote everyDay for one person to be quarantined.
- 1 Quarantine Thread for the secluded and Nightly infected ("the dead") where people vote everyDay to whom to give their one vote in the Game Thread

Everyone belongs to one of the threads and no-one belongs to both - and they are able to post only on that one Thread. The Quarantined are allowed to read the Game Thread as well, but the healthy are not allowed to read the QT. Discussion in the Game Thread is prohibited during the Nights, but the QT is open around the clock.


Deadlines

- Deadline for voting Daily in the Game Thread is 9PM GMT/UTC (which ends the Day)
- Deadline for voting Daily in the Quarantine Thread is 7PM GMT/UTC (aka. two hours before the Game deadline) after which it is revealed (by the mod) in the Game Thread.
- Deadline for Nightly actions for the special roles is 8PM GMT/UTC (aka. one hour before a new Day begins). Earlier announcements are strongly encouraged and approved of.

- Narration which includes the revealing of the newly quarantined's role will be posted in the Game Thread as soon as possible, hopefully within half an hour from the voting Deadline.
- Every new Day begins with a Nightly narration revealing the person and role that has been infected at Night (if there is one).


Voting

-Make your vote on a separate line (with one empty line both over and under it). Use the traditional form:

++ Nogrod

To make it look like that (to make it “highlighted”), bold the vote and then change the letter B in square brackets into the word: highlight

Like this (with also a square bracket on the left)

highlight]++ Nogrod[/highlight]

- If in a last second frenzy, you can edit the “highlighting” after you have first just sent the vote, but that applies only to votes sent on the very last seconds (to avoid being late with your vote because of needing to type the word ‘highlight’ twice). All other editing of the votes is strictly prohibited.
- There are no retractable votes aka. once sent, the highlighted votes are final.


Rules for ties in voting

- If there is a tie in votes in the Game Thread, the one who has gotten the most number of votes the earliest is quarantined.
- If there is a tie of votes in the Quarantine Thread, the one who has been quarantined the latest - and has voted for one of the tied candidates - has the final say (aka. her vote counts practically as two). NB. A Nightly infected person is not counted as the "most recently quarantined" unless the tie can not be solved following this rule (in case of which it counts).


Rules concerning special characters

- The Seer learns all the roles.
- The Ranger can’t protect the same person two Nights in a row and can’t protect himself.
- If the Hunter is targeted by Night he will fight and attack whomever he has chosen to hunt (so he's the "illogical hunter") – both will be turned into the QT in the morning. If the Hunter is voted to be quarantined at the end of a Day, he will take with him anyone he has chosen, whoever that is.
- The Cobbler is counted among the innocents in the tally that decides whether the Infectors have won or not (even number of players on both sides).
- The Innocent Child can reveal herself to be the Innocent Child. In that case the Mod confirms the revelation.
- If anyone with a special role that includes Nightly actions doesn’t inform me at least one hour before the Deadline (the Daybreak), aka. 8PM GMT/UTC, that action is botched up.
- Players with a singular special role know their characters in the story. As I think I discussed these possibilities openly somewhere (and behind the scenes with my fellow Finnish 'Downers), let's make them public and official: Seer = Húrin, Ranger = Huor, Hunter = Túrin, The Innocent Child = Urwen/Lalaith, Cobbler = Andróg. Anyone can use this information in any way they see fitting their aims.


Narration, characters, players

- The narration will build an alternative legendarium. It is based on the characters of the CoH and is guided by your decisions in the game. Everyone of you is paired with certain character in the legendarium and that bond will come public in the narrations whenever someone is quarantined or moved into the QT because of the Nightly actions. The people in the QT are free to exploit those connections and have their fun with them as they wish.
- Important note: it will be in vain to search for clues from the narrations as to the roles (seer, ranger, “wolf”…) of the players. There will be none. The characters of the narrations will follow their personalities and commitments, not the actions or words of the players in the game whom they are paired with. The game you play just directs their destinies and thus creates the narrative.


Modfire

- A person who does not vote or post in two Days in a row, will be modfired.
- A person who continuously avoids being modfired by posting just the minimum (fex. posts one oneliner in every other Day) may be given a warning. A modfire results from two warnings. (Everyone doesn't have to flood-post, but everyone should at least show a minimal interest to the game.)
- If someone has RL problems taking part at certain times, please notify others of it in this Discussion Thread. The mod is also much more lenient to proclaimed absences.


Technical remainders

- Go to invisbility mode (User CP -> Edit Options -> Invisible mode). The Mod will be visible so you can see if he’s around.
- Check that you have room in your PM box.
- If you have questions, check the rules first. If there is no answer there, you can always PM the Mod. You may ask about a specific rule in the Game Thread as well if it looks like it is a question we haven’t tackled with before the game, but especially in that case, PM the Mod as well.
- Use the Discussion Thread for any “Meta-info” aka. if you suddenly need to be away for some considerable time or have technical problems etc.


Apropos

Less experienced players - and why not also the "rusty veterans" - might do well to check the quite nice guidelines, abbreviations etc. Morm has gathered together. The post is pinned on the "Middle-Earth Mirth" and can be found here: http://forum.barrowdowns.com/showthread.php?t=16791
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But not yet weary are our feet...

Last edited by Nogrod; 05-07-2020 at 03:26 PM.
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