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Old 12-27-2010, 11:08 AM   #1
Nogrod
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WW: LXXXV - The Lost Philosophers of Maiar

Eä Herald - Narvinyë 6, 7th age


It is said in the Ainulindalë, that when Ilúvatar made the third theme to finally counter Melkor’s music it was “deep and wide and beautiful, but slow and blended with immeasurable sorrow”. But Melkor’s theme which was “loud, vain and endlessly repeated” , and having little harmony, came louder and louder drowning the other music “by the violence of it’s voice”. And so Ilúvatar had to come forth with the powerful chord “deeper than the Abyss” to end the Music.

Numerous interpretations have been entertained ever since as to what actually happened there in the beginning with the Music of Ainur assembled by Ilúvatar Himself. What did Melkor weave into the Music and how did it affect the fate of and all that is with it?

In the annals of the Middle-Earth it is said that no one but Ilúvatar knew or understood what his exact legacy was, not even Melkor himself. But in the light of the latest research by the honorable scholar Mr. Nogrod from the University of Past Wisdom – and by the sensational tapes that were uncovered by the recent excavations from Utumno’s deepest caverns – it seems quite credible that Melkor actually had quite a clear hunch of what his part in the music was and how he would study the possibilities of exploiting it to his liking.

Here’s professor Nogrod on the issue.

Contrary to the generally accepted truth, it seems either Ilúvatar did do some really neat spin-doctoring with the Ainulindalë, or then His ways are even more unpredictable we’ve even imagined. For according to my recent studies it looks clear to me what Melkor’s part in the Music was. It was mortality, plain and simple.

Melkor had absolute doubt about it until Aulë’s deeds were revealed to him by his spies. The creation of the mortal dwarves made him confident the secret was there; not only had he influenced Aulë to follow a path not laid out by Ilúvatar, but his theme had also introduced a new element into being: the waning of the created life, the unavoidable death of something that was alive, power that negated being! It was clear to him then why Ilúvatar had been so agitated and why he ended the Music so abruptly, like that. It would be an understatement to say he was thrilled.

And he then knew deep inside that the Eä would be swarming with mortal life! But being immortal himself, Melkor had no idea how it would feel to know you’re going to die one day, and how that would affect the psychology of a being. And how powerless the dwarves were? What would it feel like to have no power? And Melkor was fully aware that in order to be fully able to exploit other creatures you have to master their psychology. So he had to learn about those sorry conditions somehow to start scheming against the new life that he knew was coming forth but whose conditions of being he couldn’t understand.

To his disappointment Ilúvatar and Aulë had hid the dwarves so well that even if he sent his best and most trusted spies to look for them, they couldn’t find them for experimenting. It was then he had the inklings of a master-plan. And that’s what the newly found tapes from Utumno tell a story of, confirming many of my hypotheses.



So what was Melkor’s master-plan about?

What is the immeasurable sorrow in Ilúvatar’s theme?

What is the vain and endless repetition of violence with no harmony on Melkor’s theme?

Why was the end of it deeper than the abyss?


Follow the Eä Herald (TM) to find out. We’ll be publishing you some incredible footage from ages ago with the kind permission and co-operation by the University of Past Wisdom’s Historico-philosophical department and our good professor Nogrod!



NB. Do not post in this thread yet! The game begins around New year.

Patience... is one of the virtues.
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Last edited by Nogrod; 12-29-2010 at 06:36 PM.
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Old 12-28-2010, 09:18 AM   #2
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Rules and Regulations

There 24 players.

There are 4 wolves - with double-kills at Night as long as there are four of them.

There is 1 Cobbler.

There will be 3 gifteds: a seer, a ranger and a hunter.

The rest of the players will be just plain ordos with no other capabilities but their brains.


Roles and regulations on the roles.

The Wolves can PM together during the Nights, but not during Days. The wolves should send me the name of the one they intend to kill every Night an hour before the deadline. So long as there are four wolves alive, they get to kill two players every Night. If the number of innocents is reduced to equal the number of the wolves, the wolves win. The cobbler is counted as an innocent.

The Cobbler wishes for the wolves to win and will do whatever she thinks best to obtain that goal. The cobbler doesn’t know the identity of the wolves – and the wolves don’t know the identity of the cobbler. The cobbler can send one suggestion to the wolves every Night as whom to kill (via the mod). The cobbler wins if she is alive (is one of the remaining innocents) when the wolves claim victory. She is also granted bragging rights if she manages to give the victory to the wolves with a deliberate sacrifice.

The Seer can send me a name of one person every Night (including Night1) and I will send her the role of that person. All the roles are visible to the seer, so she will also learn the cobbler.

The Ranger can send me a name of one person every Night she would like to protect that Night. The ranger should PM that name to me at least an hour before the deadline. If the wolves attack a protected person there will be no kill that Night – and that will be revealed in the narration. The ranger can not protect herself or protect the same person two Nights in a row.

In this game the Hunter is an addition of Sauron so she will be what is sometimes called a “chaotic hunter”. That means that she will take one player with her whether lynched by Day or killed during the Night, regardless of the role of that person. The hunter should send me a name of the one she will hunt before the end of D1 – thereafter she has a right to change the name anytime she wishes. The hunter may change her target during Daytime to the last minute (if it looks like she is going to be lynched she can make a last minute change of target if so wishing), but if she wishes to change her target during the Night she should do that at least an hour before the deadline.


Miscellaneous rules.

- Everyone will have one retractable vote during the whole game. It is there mainly for the use when someone needs to vote very early but then against the expectations gets a chance to come online again before the deadline – and with the possible new information she may then retract her vote and vote again. But everyone is allowed to use the retrackie the way they wish: throw it away on your first post of the game, fool others and use it at the last second of the Day… whatever you like. Just remember that there is only one of them for you for the entire game.

- All the votes having a time-stamp of .00 (on the BD-post clock) will be counted. Any votes with the time .01 or more will not be counted. The votes should be bolded and posted on a separate row (with preferably an empty row both over and under it) for easier recognition. The form is the basic:

++ Nogrod

- As it looks like being a bit larger game there will be modfire. If someone doesn’t post and vote for two Days in a row that player is modfired regardless of her role. Other slackers you will have to deal with by your own means.

- No PM from me – or anyone else for that matter – is allowed to be used as evidence. In case you find an issue that is not explained in these rules and regulations you can ask about it in the thread or PM me (in case you don’t want to be known to be the person who asked, or if you want to ensure a speedier answer) – I will then clear the issue in the thread.

- No game-related discussions should go on outside the thread between players still living or between the living and those dead while the game is on. But as there will be no miraculous rebirths in this game, I find it futile to try and prohibit any communication between the already dead people.

- Fight as hard as you can but don’t be abrasive or dishonoring of other players. All tactics are allowed but hurting other peoples’ feelings is not (consequently: there's no need to get hurt personally when some others suspect you). The idea of the game is to have fun.

- Remember to turn invisible. I will be on visible mode so you can easily see whether I'm online or not if you have a quick question etc.

- For the convenience of other players and for easier reference, please bold all the names of your fellow-players in your posts.

- In a case of a tie the one who gets the last highest vote will be lynched (as she is the "last word" of yours).


GAME STARTS ON 1.1.11. AT 10PM GMT/UTC (5PM EST) WITH N1.
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Old 01-01-2011, 04:00 PM   #3
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Night 1, ca. 4500 Valian time

It is widely known that around year 4500 Valian time the Valar held council because of the grave news Yavanna and Oromë had brought them concerning the Middle-Earth. But one of the matters discussed there has remained secret to this day; that of the missing of a host of Maiar. They had just disappeared, one by one, never coming back from their missions.

“We don’t know where they have gone or how many of them have disappeared”, Yavanna said darkly.

“I’ve searched for them in vain from all over the Middle-Earth but there is no trace of them, anywhere.” Oromë added.

“It’s getting too dangerous for anyone to dwell there, thank’s to Melkor” Irmo sighed hearing the news.

“And think of the coming Eruhíni, the Children… what a terrible ordeal they’ll face.” Nienna sobbed quietly.

“A solution, anyone?” Manwë asked letting his eyes scan the hall.

“Let’s invade!” Tulkas bellowed and rose up from his bench.

“No one’s invading anything before we know of the Children. Eru will not be pleased if his children will be born into the midst of a battle.” Manwë cut in and waved his brother to sit down again.

“It is the destiny of theirs to be born into this age. Unknown are the paths of the Eru… But they shall cling on Varda.” Mandos said solemnly and turned towards Varda.

“I could gather light from the Trees and make ever brighter stars into the sky above” Varda suggested, “to guide the Children and to defy Melkor.”

“That indeed shall happen.” Manwë declared. “The next issue, the decoration of Taniquetil… ”


~*~

Meanwhile back in the jung… oops. *a wrong one*

Meanwhile the Middle-Earth lay in twilight; the sky was dark and the forests were quiet. Save the dark creatures old and strong that roamed the lands with the monsters and shapes of dread created by Melkor in his deep dungeons. And up in the north, Utumno laid in the darkness emerging as a massive black form, deeper dark than its surroundings. From there the balrogs went on their errands, twisting all life and bringing it to Him.

Their latest mission had been to catch all the Maiar they could find moving around the Middle-Earth. Sneakily avoiding the attention of Yavanna and Oromë they had
managed to catch a bunch of them bringing them back to Melkor in Utumno.

“A full twenty captured, like you ordered, Master.” Gothmog declared to his Master.

“Evil… and they’re all under the binding of the spell of hollow sleep?” Melkor checked.

“Yes Mylord, and in the deepest dungeon.”

“Then let us prepare the music… I need Sauron, get him to me!” Melkor said in excitement but just as he was turning away from Gothmog he suddenly halted. “While you’re at it, pick four Maia from ours, preferably some who are fair enough to look at to join the twenty. But do not spellbind them, for they shall not sleep.”

Gothmog bowed and went to his errand.


Melkor started concentrating on a few simple notes first, beginning to weave a web of unaudible sounds. After a while he felt new series of notes coming forwards and knew Sauron had accompanied him. And soon there were a host of evil spirits joining in the music. They sunk into the clusters of polyphony slowly but firmly… and behold, it took a form in sound and sneaked into the dreams of the spellbound Maiar.

It was dark.


The players:

Eomer of the Rohirrim - An associate of Ossë, speciality: lochs and ponds, great alliance with frogs
elronds_daughter - A spirit of no-nonsense
Macalaure - Carmótar, the Maia of housework
Shastanis Althreduin - A spirit of water
Loslote - A spirit of sunshine and rainbows
Kitanna - A spirit of all things unimaginative
wilwarin538 - Belongs to Vána, cares for all the small garden dwelling, winged creatures
Nessa Telrunya - The patron of town criers across the world
Pitchwife - Tender of Oromë's dogs
Satansaloser2005 - A spirit of ducks, muffins and cookies
Inziladun - A vassal of Námo, serving as a warden in Mandos
Rikae - A spirit in charge of silicon & static electricity
Boromir88 - A Maia of Mandos, the interpretter of dreams
A Little Green - A spirit in charge of aliens, hummingbirds and farming
Blind Guardian -A spirit of evil ways
Skip Spence - A follower of Aule with an avid interest in behavioural sciences
Mänwe - A spirit of short acquintances
Valier - A handmaiden of Yavanna, collecting the morning dew from the petals of flowers
Legate of Amon Lanc - A Maia associated with the unfathomed depths of the world's seas but also with the waters surrounding Arda in the outer space...
Thinlómien - A maia who lives in Lórien and paints the dreams of those sleeping there
Aganzir - Aka. Firebeck, a spirit of fire
Ozban - Yavanna's underling with inferiority complex. Caretaker of undergrowth and small bushes in general, especially blackberries
Caílin - A spirit of secrecy
Kath - A spirit of nostalgy




NIGHT1 has begun. The treacherous Maiar can start talking. Seer send me your pick. You others, enjoy the music for the next 36 hours.


D1 will start on 3.1. at 10AM GMT.


PS. The music is there for the mood. So enjoy the deepest dungeon of Utumno!
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But not yet weary are our feet...

Last edited by Nogrod; 01-03-2011 at 10:12 AM.
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Old 01-03-2011, 04:00 AM   #4
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Day 1, 4520 Valian time

As the music faded the Maiar awoke in the deep darkness of their dungeon. At first most of them thought they were being dumped alone into that sorrowful night, but little by little they started sensing others around them in the darkness. Just as a few of the bravest ones were trying to make contact to others a new music started to emerge; eerily disturbing, intense, horrifying… And then there was the glimmer of light up above them accompanied by the deep voice of Melkor himself.

“Welcome to Utumno you lower spirits. Ever heard music like that?” That seemed to be a rhetorical question as he followed suite.

“You are all probably well versed with the story of the Ainulindalë? But you don’t know what really happened, or what was my actual part in there... Or has someone of you been told about that?” That for sure was yet another rhetorical question.

“Of course not… Iluvatar is so in love with himself and his precious “all-mighty game” that he doesn’t want to tell you how my powers rival his. He is afraid of telling you the truth!” Melkor made an artsy pause, letting the meaning of his words hammer in.

“And here's the secret: not all in the creation is the making of his… Actually I even turned his faithful pet-smith Aulë to work for my ends disobeying him, “the Mighty”. Hah, that petty thing... But the most splendid seed that I planted in the original Music has now started to bear fruit. Do you know what Aulë did? He created living beings with a soul like you – but they are MORTAL!” Melkor bellowed the last words so loud that the Maiar were screaming with pain, holding on to their ears.

“You know what mortality means? It means dying, it means wholly ceasing to exist, it means not being anymore, it means being reduced to nothingness… and the Middle-Earth will be filled with mortal souls in the future; millions of souls dying, disappearing into the void of non-being… and that is MY CREATION!”

The Maiar were shocked. That was unheard of, unbelievable, and more or less impossible to even get to grips with as an idea. Melkor was the great trickster, but they couldn’t disprove his words either.

“So the music you heard while you slept, you now ask? What has all this to do with you?” There was another rhetorical pause. The horror of what this all would mean was making the Maiar tremble. After a longer pause Melkor finally made the announcement.

“You are mortals now… you proud Maiar have been reduced to mortal beings! You will not live forever, but only the time you manage to stay alive. And that time will be up to you. If you survive this dungeon of mine you will live, for a century, a millennia or two, well whatever time you’d live… but in the end you will die and your souls will be sent into oblivion, into a limbo of nothingness.”

Some of the Maiar were already falling into despair while others showed a brave or even defiant face – but four of them grinned maliciously admiring their master’s artful execution of the intro.

“But you may die fast and furiously much sooner… And here’s the deal for you. There are four of my servants with you and they will kill some of you during the periods I put a spell of sleep on you. During the times you are awake, you should then decide who the perpetrators are and try to get rid of them… If you manage to spot all my servants, those still living may go free to live your limited lives as you see fit. But if you do not succeed, the death will meet you here in my dungeon and you’ll never see the light of Valinor anymore, or the twilight of the Middle-Earth – or any other light. You will see nothing as you will not be anymore.”

Melkor disappeared with a flash which blinded everyone for a moment.


~*~


As the effect of the sudden burst of light waned and the Maiar’s eyes got used to the darkness again they realized that it was not pitch dark anymore. There was a shallow yellowish-greenish light everywhere around them. In the dim lighting they were for the first time able to see each other. Seeing many familiar faces around was a great joy… and a deep sorrow at the same time. For a moment they just stared at each other as their feelings went on with their own inner rollercoaster-ride.

Suddenly a cry broke the silence.

“Hey, everyone! Look at this! There is writing on the wall!” Valier yelled.

“I’m here to help you out! – I’ll dream the traitors out!” , the Blind Guardian spelled the text from the wall.

“So not all hope is lost! – I will protect you!” Skip read aloud the handwriting that was written under the first one.

“”Like it or not, but I’m not going down alone…”, now what does this mean?” Lottie wondered after reading the third writing.

“What about this: “Go Melkor!”?” Lommy shook her head discovering a fourth one from the next wall.



The Maiar, alive:

Eomer of the Rohirrim - An associate of Ossë, speciality: lochs and ponds, great alliance with frogs
elronds_daughter - A spirit of no-nonsense
Macalaure - Carmótar, the Maia of housework
Shastanis Althreduin - A spirit of water
Loslote - A spirit of sunshine and rainbows
Kitanna - A spirit of all things unimaginative
wilwarin538 - Belongs to Vána, cares for all the small garden dwelling, winged creatures
Nessa Telrunya - The patron of town criers across the world
Pitchwife - Tender of Oromë's dogs
Satansaloser2005 - A spirit of ducks, muffins and cookies
Inziladun - A vassal of Námo, serving as a warden in Mandos
Rikae - A spirit in charge of silicon & static electricity
Boromir88 - A Maia of Mandos, the interpretter of dreams
A Little Green - A spirit in charge of aliens, hummingbirds and farming
Blind Guardian - A spirit of evil ways
Skip Spence - A follower of Aule with an avid interest in behavioural sciences
Mänwe - A spirit of short acquintances
Valier - A handmaiden of Yavanna, collecting the morning dew from the petals of flowers
Legate of Amon Lanc - A Maia associated with the unfathomed depths of the world's seas but also with the waters surrounding Arda in the outer space...
Thinlómien - A maia who lives in Lórien and paints the dreams of those sleeping there
Aganzir - Aka. Firebeck, a spirit of fire
Ozban - Yavanna's underling with inferiority complex. Caretaker of undergrowth and small bushes in general, especially blackberries
Caílin - A spirit of secrecy
Kath - A spirit of nostalgy


DAY 1 has started.


D1 will last for 36 hours and will end on 4.1. at 10PM GMT/UTC (5PM EST).
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Old 01-03-2011, 06:39 AM   #5
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2,5h since the DL and I'm the first...?

But yay. This is my first ever first post on a ww thread. Celebration!

Err, not much substance to say. Mostly the obvious thing: we should get a wolf down asap since as long as they are all alive they get two kills per night which is plain disgusting.

Which means, no slacking on Day1. (No random votes, no kathing, no nerwening. )

I'll be back later but now I'm off to have breakfast (at 2.30 pm. )
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Old 01-03-2011, 07:12 AM   #6
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What did he say? Mortal? That is ridiculous! That is absurd! Nothing like that can exist... actually, it is us that should not exist, we should be eternal, not merely existing for a measurable amount of time... but looks like we are existing now! If he had said the truth! That is ridiculous! That is absurd! I mean, imagine, even what I have just said, the truth - the truth is eternal, what he had said is therefore eternal, the truth about us is eternal, but we are not? How can that make any sense? Oh unfathomable depths of the ocean, where unseen forms of many creatures appear, will I ever see you again? Ai, ai, iä, iä, oh Outer Seas in the quiet darkness of Eä, shall I ever lay my eyes upon you? My dearest companions of old, my elder friends of the deep and dark waters, shall I ever return to you... and even if so, what fate awaits me? How much I now recall thine words: "That is not dead which can eternal lie..." But they are no comfort of me now anymore! In the strange aeons of Time, even we might die!

But is there anything more that we can do than to do what now Melkor had told us about, to look for his servants among us? We die regardless, yet I cling to life! If for but one more day.

[/in-character]
That said, I do not know how much active I shall be this Day. I will definitely post at least once something of substance before I vote, but between being busy with other RL things, including a several-hour long journey on a plane, I cannot promise any high activity. However, from next Day on, if I am still alive by then, my schedule should be completely normal and I should be posting normally.

Until then... I don't have anything special to say, other than I would like to encourage everybody to start in their second or at most third post posting already game-relevant stuff, if they don't do it earlier (I think most people will like to have at least one post for some in-character or random banter stuff, but let's not prolongate it too much).
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Old 01-03-2011, 07:37 AM   #7
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Quote:
Originally Posted by Thinlómien View Post
I'll be back later but now I'm off to have breakfast (at 2.30 pm. )
She woke up so late because she was so busy plotting last night.

Quote:
Originally Posted by Legate of Amon Lanc View Post
from next Day on, if I am still alive by then
I doubt you are.

It's more than likely that the wolves and the cobbler try to identify each other as soon as possible, so we should watch out for people who look like they know too much (even if they can't really do that till tomorrow). Of course the wolves & the cobbler have information we don't, but it's still possible they get overly confident and slip something.

And as Lommy said the sooner we get a wolf, the better. If the seer dreams of one at an early stage (ie before we've lynched any), she should probably consider if it's worth coming out and getting rid of the double kills.
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Old 01-03-2011, 07:16 AM   #8
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So this is what Melkor's disharmonious braying in the Music was all about - Mortality? The waning of life, unavoidable death? Now this is a grave matter, if you'll forgive the pun, and all the more so if he has indeed contrived to inflict this doom upon us, changing our nature in despite of the One who made us and him.

Yet I feel this only proves once more that Melkor can only ape and distort what already is, not create anew. For do not the kelvar and olvar die even in the Spring of Arda and return to earth and mould so that new life can come into being? And how can it be otherwise, since only the One himself can create ex nihilo! So if there is anything new in this design of Melkor's, it can only be the introduction of mortality to sentient creatures.

But not even that is true, as I know full well from observing the Lord Oromë's hounds (which, as you know, it is my privilege to tend when they're not hunting with him). Only a fool could deny that they are aware of themselves and feel and even dream, yet mortal though they are, they do not fear death, being content to live in the present.

So my advice is, let us follow our example and not be unmanned by the change that has allegedly been wrought upon us, but concentrate on the matter at hand and find the servants of the Marrer in our middle, so that we may escape from this dungeon.

(As for those threats of sending our souls to the void of nothingness, it is my firm conviction that Melkor is deluding himself in this, and the One will not let Himself be deprived of His own as easily as he thinks. But the truth about this only time will tell.)
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Old 01-03-2011, 07:47 AM   #9
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Legate, my friend, you've clearly spent too much time in the cold reigns of abstract reasoning and too little with living creatures. Their company offers such pleasure and comfort, and lessons of wisdom too, as I've already said.

Nevertheless, I fully concur with these words of yours:
Quote:
Originally Posted by Legate
I would like to encourage everybody to start in their second or at most third post posting already game-relevant stuff, if they don't do it earlier (I think most people will like to have at least one post for some in-character or random banter stuff, but let's not prolongate it too much).
Never fear, I fully intend to shine the lamp of reason on my fellow prisoners and seek to discriminate fair from foul. But this can only be done if everybody speaks up. As our first Day here has been preternaturally prolonged, we've got lots of time for discussion - let's not waste it with moping about the uselessness of Day One!

Also this:
Quote:
Originally Posted by Lommy
Mostly the obvious thing: we should get a wolf down asap since as long as they are all alive they get two kills per night which is plain disgusting.

Which means, no slacking on Day1. (No random votes, no kathing, no nerwening. )
To which I'd like to add, No BlindGuardianing either, please. She's been the default D1 lynch in her last two games, I'd be very wroth to see that repeated without very good reasons.

In other news, I've just discovered that this newly mortal body has unexpected needs, to which I have to attend for a while. Back in a few hours, hopefully to a lively discussion!
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Old 01-04-2011, 01:57 PM   #10
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It's rather funny I myself said "no slacking" and here I am with one post this far. But now that I've sent my distraction back to Prague, I can fully concentrate until the DL if I wish.

Quote:
Originally Posted by Kath
Lommy - I would take offence at my inability to play Day 1 being made into a verb, but as I thought I'd done it again I can't.
Poor Kath! I'm sorry.

Quote:
Originally Posted by Zil
I had a dream I was eating Frosted Mini Wheats, and when I woke up my pillow was gone.
Unless I get any serious suspicions, I will vote Zil just because he made me spill tea on my keyboard.

Quote:
Originally Posted by Greenie
Alors, my friends, I am here at last.
*loves Greenie to pieces*

Quote:
Originally Posted by Boro
Yes we all know how to use brains (sometimes I question the sanity of Lommy's, but she put her brain to good hard work last game)
HEY!!! Am I supposed to take that as a compliment?!

Quote:
Originally Posted by Pitch
Yep, especially Lommy - what, first post and then nothing more for close to 30 hours or something, from a player renowned for her verbosity? What's the matter with her?
Legate was here so I was a bit distracted, but as I said above, he's now on his way home so I should be around. Three hours to make up for the long silence!

Okay, and seemingly I have nothing to say, or more like, my thoughts are scattered randomly around my brain. I'll make a list to try to make some sense out of this.
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Old 01-04-2011, 02:13 PM   #11
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Quote:
Originally Posted by Thinlómien View Post
HEY!!! Am I supposed to take that as a compliment?!
It's supposed to be taken in the same way that Bilbo meant "I don't know half of you half as well as I should like, and I like less than half of you, half as well as you deserve"

That was more of a way for me to remember you're playing. I can't stay to the DL and began thinking about who to vote for, since I work completely backwards in thinking more about who I don't want to vote for. So, I viewed the player list and remembered several people I had forgotten about, you, Manwe, Nessa, Greenie, and Shasta to name a few.

This group of the "I've forgotten" is where my vote is leaning towards, but I've honestly gotten tired of voting for you. That was my check/poking to see if you were paying attention, or even alive. Looks like it worked!
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Old 01-04-2011, 02:37 PM   #12
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My thoughts about everybody

Eomer of the Rohirrim - has totally flown under my radar, which is not typical of him. Not sure what to make of it.

elronds_daughter - nothing seems terribly off if not totally right either. Won't judge her yet.

Macalaure - I find him - funny enough - very innocent. And besides it's been ages since I played with him and I like playing him a lot so I won't vote for him toDay unless he totally changes his course.

Shastanis Althreduin - elusive. Can't think of a better word for him.

Loslote - she's been suspected by several people and I don't totally understand why. I can't make much out of her or the suspicions against her, but it's possibly because I couldn't concentrate very throughly on reading. (I blame my friend who is sick and has possibly made me catch it too, I don't feel completely healthy.)

Kitanna - must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1 must not suspect her must not vote her on Day1

wilwarin538 - seems to be a little touchy which in my books is usually a sign of some RL stress or lack of time: Wilwa can keep her cool both as a wolf and as a gifted when being under as low pressure as the current one. Ergo, won't judge her based on that.

Nessa Telrunya
- if the only thing we get from her is slightly faulty maths, it's definitely something to make me riase my eyebrows. Trying to look helpful?

Pitchwife - 1) I like a lot of his points/posts. 2) He is jumpy. So, another unsure for me, I'm afraid.

Satansaloser2005
- gives me a little fishy vibes. Something off with that long post of hers, but can't really pinpoint it. And I had a dream of her last night, she wanted to watch Jack Sparrow in drag from my iPod but I refused it based on the fact that my iPod had too little battery left, so I'm kind of feeling amusedly affectionate towards her atm, which might blur my perception of her.

Inziladun - seems ok this far: sharp, to the point and funny. On the other hand, he made me spill my tea.

Rikae - reminds me of light cavalry: comes quickly, stabs and retreats before anyone can retaliate, keeps out of sight. Whether light cavalry equals wolf, I'm not sure, because it honestly more like equals horse.

Boromir88 - I'm aware nobody has any reason to trust my "bororadar" anymore after last game, but I could almost bet he's innocent. It's just the tone, kind of uncompromising "take it or leave it, I'm here" attitude which he simply doesn't have when he is a wolf.

A Little Green - is making puns related to her latest RPG character whom I adored so I have hard time being objective when judging her. But I do like her this time, sharp and independent-minded as ever.

Blind Guardian - seems utterly confused. Dear BG, I believe Ozban was being sarcastic when he suggested lynching the gifted (if you were too and I missed that, apologies!) Anyway, I've never played with her before, so I'm observing with care and hesitant to vote her toDay - especially as I gather it would be rather unsportsmanlike.

Skip Spence
- doesn't give any vibes one way or another. Clearly the Swedes feel safe around their reindeer.

Mänwe - looking forward to seeing him post! It has been ages since he last played.

Valier - starting to understand why I named her Bias of Priene of all philosophers when I was told to assign Greek philosophers for everybody. Seems like the normal Valier, looking forward to seeing the famous gut-feelings kick-in full power, haha.

Legate of Amon Lanc - seems like his normal self which - as I learned last game if not earlier - means absolutely nothing. Keeping my eye on him, although not too optimistic about the detecting capability.

Aganzir - is all over the place again. Yes, she could be the cobbler. Yes, she could be anything else. And yes, she totally loves the attention she's getting. So, until she says something that really indicates either guilt or innocence, I'm going to ignore her. (For the time being, that is.)

Ozban - never played with him but modded his first and latest game. Can't tell much from what he's posting yet. Doesn't at least drastically differ from his first game ordo self.

Caílin - I'm very happy she plays after such a long time. Yay! Meaning I won't vote her toDay but I'll keep an eye on her because I naturally tend to suspect her as much as I suspect her fiance.

Kath - also happy to see her playing. We haven't played in the same game for a while! This makes me slightly disinclined to vote her toDay. Haven't seen anything very suspicious about her yet.


edit: xed with everyone
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Old 01-04-2011, 02:45 PM   #13
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Quote:
Originally Posted by Lommy
Valier - starting to understand why I named her Bias of Priene of all philosophers when I was told to assign Greek philosophers for everybody.
So you're responsible for that part of the game? Please, if we have a say in the matter, it should be obvious that I'd like to be Diogenes the Cynic (the whole dog business, and the bit with the lamp that Zil found 'forced'.). I promise not to be indecent in public, though.
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Old 01-04-2011, 02:50 PM   #14
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Looks to me like a whole lot of over-analysis!

Getting somewhat wolvish vibes from Nessa, Skip and Loslote; I always want to kill Kitanna, Greenie, Lommy and Kath and nothing's changed on that count, though traditional feelings are rarely valid in any given game.
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