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Old 07-09-2017, 05:59 PM   #1
Kuruharan
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Kuruharan is battling Black Riders on Weathertop.Kuruharan is battling Black Riders on Weathertop.Kuruharan is battling Black Riders on Weathertop.
Boots Werewolf CXII - Dueling Wizards III - The Living Thread

~~~~~~~Our Tale~~~~~~~

Guests again thronged the Halls of Kuruharan. This time he promised that there would be no surprise movie starring the guests screened at this gala.

His pet, Chrysophylax, having bad memories of the last time Kuruharan hosted a party, declined to put in an appearance.

Yet again, to the delight of one and all, there were more fireworks, bouncy castles, and water balloon fights than at which one could shake a stick. Alas, no dragon rides for a nominal fee as Chrysophylax was off on a dudgeon.

After a feast of gargantuan proportions (I would describe it in excruciating detail, but I'm not George R. R. Martin and I really need to get on with the writing of our tale), the revelers retired for the NIGHT, secure in the knowledge that nothing like last time could possibly happen again…could it? I mean, other than some of the food tasting a little odd, there surely couldn't be anything to worry about...

~~~~~~~~~~~~~

General Rules:

There will be no multi-lynches on the Living Thread or multi-vote granting from the Dead Thread. Vote ties in the Living Thread will result in no lynch and vote ties in the Dead Thread will result in no bonus vote being granted that DAY.

Voting should be done as follows: ++Kuruharan. Failure to vote three DAYS in a row will result in murder and sending the player to the Dead Thread. Participation in the Dead Thread is optional as you are already dead and I won’t kill you again.

Voting is non-retractable.

Dead Thread:

After there are TWO residents of the Dead Thread, every DAY the dead get to vote on giving one of the living an extra vote. The dead are subject to the same deadline as the living. The living will not know who among them will get an extra vote until it is revealed in the closing narration of the DAY.

The Dead Empowerment vote is a simple (+1) to the vote of the empowered individual.

For example, let’s suppose that Nilpaurion Felagund has voted for himself to be lynched that day. The residents of the Dead Thread think this is utterly hilarious and vote to empower him. Nilp’s nilping of himself has now gone from a single vote for Nilp to two votes for Nilp.

Since in the anteroom of the afterlife it is hard to hide one’s true nature from one’s fellow residents, every NIGHT after there are TWO residents the dead get to vote for one among themselves to determine their true nature. The voted player will be described as either PREDATOR or PREY.

Please Note: The threshold for the Dead Thread voting has been reduced to two since the Dead Thread will (presumably) not be filling up super-fast like the last Dead Thread game and I wanted to give the dead something to do sooner in the game. Yes, the first two residents of the Dead Thread will probably reflexively vote for each other for the role reveal…but then again, maybe they won’t.

The living may not look in the Dead Thread. The dead may continue to read the Living Thread but may no longer post there or interact with the Living in any way except through the mechanism of the Dead Thread Bonus Vote. The dead can read the whole of the Dead Thread, not just what happens after one dies. For those that resurrect, it is permitted for them to read and participate in the Dead Thread until the time that I post the narration announcing their return to the Living Thread. After that post, the resurrected player may no longer read any further in the Dead Thread until such time as they return to it. For those who resurrect, they may only paraphrase but NOT directly quote or cite posts in the Dead Thread. However, the dead may quote and cite posts from the Living Thread.

Please note: It is NOT ALLOWED for a Living Player to click on the post count link of the Dead Thread to check and see how many times Dead Thread player have posted. Obviously you will be able to see how many posts there are in total and who the last poster is, but that is all that is allowed. Do not check who has posted how many times, do not cite who has posted how many times, do not base arguments on it. You are the Living and they are the Dead and you don’t know what they are up to…and quite possibly neither do they.

Living Thread:

This is going to be rather different than last time.

First off, there are no hidden roles in this game and there is only a single wolfpack.

The Next Party (also known as the Village in normal parlance…)

Ordos – ordinary players with no special powers. They will stay in the Dead Thread after death.

Hunter – The Hunter may send me one name every DAY and NIGHT of somebody they would like to kill if they themselves are killed during that specific time period. Once they have sent me a pick they cannot change it until the next time period. They are not required to send me their pick at any particular time of the DAY or NIGHT, just as long as it is before I post the closing/opening narration. They may pick the same person over and over again or they may pick a different person each time as they wish. If they are killed they remain in the Dead Thread.

Ranger – The Ranger can protect players from being killed or turned during the NIGHT phase. The Ranger can self-protect and protect the same person multiple times in a row. The Ranger can deflect probes/attacks on the person of the Good Wizard. So let's say the Evil Wizard and Wolves try to kill the Good Wizard but the Ranger is protecting the Good Wizard. The Evil Wizard will receive the same message they would in any other circumstances of a Ranger save. However, unlike previous Dead Thread games, the Ranger does not have the power to resurrect. If the Ranger is killed they cannot return from the Dead Thread. The Ranger does not stop the Visitor who Leaves from leaving. The Ranger could, through some gargantuan screw up prevent the Visitor who Dies from dying…I imagine the Good Wizard will be very angry at that point.
I made the changes to the sequential protection of the same person rule and granted the ability to protect an ordo from being turned into a wolf because taking away the resurrection ability made the role seem very lackluster.

Good Wizard – The Good Wizard will be discussed in the Wizard section.

Visitor – The Visitor will be discussed in the Visitor section.

The Wolves

There is a single wolf pack. It is a standard wolf pack in almost all respects except for how it is generated. The maximum number of wolves is three.

The Wizards

There is a Good Wizard and an Evil Wizard. They are the driving force behind much of the game. They are the only two roles that are assigned by me at the start of the game. They cannot be killed by normal means; they must be killed by each other in a Wizard’s Duel (which should be thought of as being pronounced Weeeeeezaaaaard’s Duuuuel in a ridiculous high pitched voice) in which both of them will perish. The specific mechanics of the Wizard’s Duel are as follows:

First, the challenging wizard must possess confirmed information (as in, I the Mod know that they know) as to the identity of their opponent. That way the phantom could not just spam challenge everyone in the thread and then claim that he has successfully taken out the opposing wizard.

Second, the challenge must happen during the DAY and cannot happen before DAY THREE.

Third, the challenge MUST be bolded in red and state the name of the player you are challenging to a Wizard’s Duel.

For example, the Evil Wizard could say Kuruharan, I challenge you to a Wizard’s Duel!!!.

At that point the Evil Wizard will feel quite sheepish because I’m not playing the game and they just revealed themselves to the Good Wizard.

However, placing the correct name in the challenge will trigger the challenge.

Once a challenge has been issued by either Wizard, neither the Good Wizard nor Evil Wizard may post in the Living Thread again! They both immediately go to the Dead Thread…where they will (hopefully) continue making life for the inmates there as amusing as possible.

I will do my best to post the Duel Narrative as quickly as possible. Cooperation from the Wizards in this regard by notifying me the NIGHT before they intend to challenge would be appreciated.

If the Good Wizard and Evil Wizard target the same person, nothing happens.

The Good Wizard – The Good Wizard creates the Hunter, the Ranger and the two Visitors. The picks do not have to be made sequentially but may be made in any order the Good Wizard chooses. On NIGHTS when a Gifted is not created the Good Wizard may scry the role of a player. The Good Wizard is informed of the current role of the target exactly.

If the Good Wizard picks a wolf for converting into a Gifted that pick is deterred but the Good Wizard keeps that pick for future use; the pick is not lost. There is one exception to this, but that will be discussed in the Visitor section.

If the Good Wizard attempts any sort of action (scrying, Gifting, etc.) on the Evil Wizard, the Good Wizard is informed of the identity of the Evil Wizard. This opens the door for the Good Wizard to challenge the Evil Wizard.

The Good Wizard is never in direct communication with the Gifteds, nor are the Gifteds ever in communication with each other. The Good Wizard may send messages via the Mod to the Gifteds. The Good Wizard may not share their own identity or the identity of the other Gifteds. If they wanted me to do that I would just not include that part of the message. This communication is RPed as dreams that occur during the NIGHT phase. If a Gifted is killed the Good Wizard cannot replace them.

The Good Wizard may not PM with either Visitor either in the Living Thread or the Dead Thread.

The Good Wizard cannot communicate across the barrier of death. However, inside the Dead Thread the Good Wizard may PM freely with the Hunter and the Ranger if they are in the Dead Thread. The Good Wizard also can no longer scry when in the Dead Thread.

The Evil Wizard – The Evil Wizard may pick up to 4 wolves in total during the NIGHTly phases. The Evil Wizard is under no obligation to expend all wolf picks on sequential NIGHTS but may use NIGHTS for scrying even if they have wolf picks still in reserve. However, there may be no more than three wolves active in the Living Thread at any one time.

On NIGHTS when a wolf is not created the Evil Wizard may scry the role of a target in quest of finding the Good Wizard. That is the only information the Evil Wizard will learn. If the Evil Wizard scrys a Gifted the Gifted role is not revealed to the Evil Wizard.

If the Evil Wizard scrys or attempts to convert the Good Wizard, the Evil Wizard is informed of the identity of the Good Wizard. This opens the door for the Evil Wizard to challenge the Good Wizard.

If the Evil Wizard picks a Gifted for converting into a wolf that pick is deterred but the Evil Wizard still keeps that pick for future use. It is not lost.

Generally speaking, the Evil Wizard is the only one of the wolves from whom I will accept a kill pick. There might be a situation where the Evil Wizard might designate somebody as a spokeswolf to me but we will hash that out ourselves if it arises.

The Evil Wizard may make kills solo once they have created a wolf (in a scenario where the Evil Wizard has lost all their wolves). This rule applies even if the Evil Wizard has wolf picks in reserve that have not been used yet but is for some reason on his/her own.

The Evil Wizard and wolves are able to PM each other during the NIGHT phase. Their identities are not a secret from each other and there are no re-conversions from one side to another in this game. If a wolf is killed in the game and the Evil Wizard has expended all four picks in creating wolves, no further wolves may be created.

The Evil Wizard cannot communicate with the wolves across the barrier of death, but may continue PMing the other wolves at any time if they are both in the Dead Thread.

The Visitors

There are two Visitors: The Visitor who Leaves and the Visitor who Dies. Their winning conditions are ambiguous.

The Visitor roles are the only ones who may resurrect to the Living Thread from the Dead Thread.

Both Visitors are created by the Good Wizard. Once the Visitor enters the Dead Thread they will remain there for a DAY/NIGHT cycle. They will then return to the Living Thread at the next available DAY cycle, assuming the game is still ongoing. This is not a Lover role. The Visitors are guaranteed to return if the game continues.

When the Visitors return they are now classified as Ghosts. Ghosts do not count as part of the final tally for victory condition purposes. The Visitors remain in the Living Thread and can vote for one DAY but then they return to the Dead Thread permanently.

The Visitor who Leaves – The Visitor who Leaves is sent by the Good Wizard IMMEDIATELY to the Dead Thread. Obviously they will discover their new role pretty quickly.

The Visitor who Dies – The Visitor who Dies remains in the Living Thread until death comes by some other means. They are NOT informed of their change in role until the narration announcing their return from the Dead Thread to the Living Thread.

There is nothing preventing the Good Wizard from inadvertently picking wolves as either Visitor. If this happens this does not change the alignment of the wolf. That wolf is still a baddie and victory and defeat for that player is still determined on that basis.

Neither Wizard may be selected as a Visitor. Neither may either the Hunter or the Ranger be selected as a Visitor.

Order of NIGHTly Activities:

ALL actions possible to be taken during a NIGHT are assumed to have happened. This is important to understand because, for example, the Good Wizard picks a player as the Visitor who Leaves and the Wolves kill that Visitor that same NIGHT that player is still the Visitor who Leaves and would still return to the Living Thread even though the narration will initially imply a wolf kill.

---------------------------------------------

NIGHT 1 has now begun! Those of you who have NIGHTly roles may now fulfill them. If you have not been notified that you have a NIGHTly role toNIGHT then you are an Ordo.

Players
Nerwen
Inziladun
Loslote
Boromir88
Shastanis Althreduin
satansaloser2005
Eomer of the Rohirrim
Morsul the Dark
Thinlómien
Lalaith
Legate of Amon Lanc
Mithalwen
Eönwë
Nogrod
Pervinca Took
Brinniel


This thread will be open for posting at 8 PM US Eastern July 10...or more accurately when I get the Opening Narration for DAY 1 posted, which will be at approximately that time.

The Ordos sleep now.

EDIT: Added Ranger rule clarification.
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Last edited by Kuruharan; 07-14-2017 at 09:49 AM. Reason: arrrggh...can't conjugate to save my life...would you believe that English IS my mother tongue..?
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Old 07-10-2017, 06:00 PM   #2
Kuruharan
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Boots Day One

~~~~~Our Tale~~~~~

The guests awoke, groggy in the early morning light. Wait…early morning light? The guests realized simultaneously that they were outside and had been sleeping on the ground.

What had happened? Why were they not in the main hall of Kuruharan’s Halls?

They looked around to find themselves on the floor of a narrow canyon. All around them were mine shafts and chambers carved into the canyon walls.

After exploring the area, the guests discovered there were exactly enough chambers for each of them and each one of the chambers had one of their names posted on the outside.

In the middle of the canyon, they discovered that same old guillotine from the last time Kuru hosted a party. Beside the guillotine was a sign that read:

“At least I can be grateful that this time there was only one of you who came to my home with murder in your heart! The rest of you will have to find out who it is and dispatch them before I let you back in my house. Be warned, I suspect this foul varlet can convert more of you to their cause!

You will note that I am not letting you stay in my house this time and make a mess of things that I have to clean up later. You’ll manage just fine out here.”

“We won’t stand for this,” shouted several of the bolder guests. They agreed it among themselves that each would set out in a separate direction and find their own ways out.

Half an hour later they were all standing in a circle facing each other around the guillotine. The canyon had turned out to be a labyrinth with no way out.

“If at first you don’t succeed,” the guests said to each other. They set off again, this time in pairs.

When they had reached, “If at seventh you don’t succeed,” even the doughtiest among them began to feel a bit discouraged.

“This is ridiculous,” one said, “we may be stuck here, but there is no reason for us to start killing each other just to find out who allegedly might have come here to kill us! There’s no proof of any of this!”





But what if Kuru was right? What if somebody had come to the party intending to murder them all?












What if…one of them had already joined them..?

~~~~~~~~~~~~~

It is now DAY 1. You may all post.

The Living
Nerwen
Inziladun
Loslote
Boromir88
Shastanis Althreduin
satansaloser2005
Eomer of the Rohirrim
Morsul the Dark
Thinlómien
Lalaith
Legate of Amon Lanc
Mithalwen
Eönwë
Nogrod
Pervinca Took
Brinniel
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Last edited by Kuruharan; 07-14-2017 at 09:49 AM.
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Old 07-10-2017, 06:24 PM   #3
Morsul the Dark
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Obligatory first post list.

Wolves:
Nerwen
Inziladun
Loslote
Boromir88
Shastanis Althreduin
satansaloser2005
Eomer of the Rohirrim
Thinlómien
Lalaith
Legate of Amon Lanc
Mithalwen
Eönwë
Nogrod
Pervencia Took
Brinniel

Not Wolves
Morsul


There I did it. Did I won?
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Old 07-10-2017, 06:46 PM   #4
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Well, I have no memory whatever of the prior event Kuru alluded to, but I'm doubtful that knowledge would be much use now.

So. We're looking at a Good Wizard, an Evil Wizard, and, I would think likely, one Wolf and a Gifted.

So, which of you did it?
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Old 07-10-2017, 07:51 PM   #5
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This is a much more interesting Day One than most, I think, with a lot of variables to take into consideration.

1. Has the wolf had a change to talk to the Evil Wizard yet? They can pm during the Night phase, but the choice is also made during the Night phase. If the wolf is flying blind, we might look to see shifts in behavior or attitude toMorrow, after the Evils have had a chance to talk to one another. We should be keeping an eye out for shifts in attitude towards other players in general, actually - the Gifteds probably won't have as much reason to change how they behave towards specific individuals.

2. Our chances of hitting either a baddie or a Gifted are really low toDay, which means this might be one of the few situations in which a no lynch Day One makes sense. Plus, since there aren't many wolves, they'll have to be a lot less careful about pack behavior, which means one of our standby clues won't come into play at first.

3. That being said, I have the feeling the Good Wizard will populate the Gifteds faster than the Evil Wizard will populate the wolves. Unless the Evil Wizard themself is in danger, I wouldn't be surprised if they stuck with just one wolf for a few Nights, to give themselves a chance to get the lay of the land before making their other two choices. Whereas one wolf is just as good as three, if the Evil Wizard can just make another when the first dies, the Gifteds are individually valuable, so I think the Good Wizard is a more motivated seller, so to speak. In which case, our odds of hitting a wolf might not increase after Day One, whereas our odds of hitting a Gifted might.

I haven't played a Dueling Wizards game before, so I've probably missed several crucial implications, but I'm excited to see how this game plays out.
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Old 07-10-2017, 08:04 PM   #6
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Quote:
Originally Posted by Loslote View Post
2. Our chances of hitting either a baddie or a Gifted are really low toDay, which means this might be one of the few situations in which a no lynch Day One makes sense. Plus, since there aren't many wolves, they'll have to be a lot less careful about pack behavior, which means one of our standby clues won't come into play at first.


I haven't played a Dueling Wizards game before, so I've probably missed several crucial implications, but I'm excited to see how this game plays out.
Certainly a good thought process, but the other side of the coin is a no lynch vote is in itself a bandwagon to easily hide in. It discourages suspicions and allegations and other information that can be dissected Day two.
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Old 07-10-2017, 08:19 PM   #7
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Quote:
Originally Posted by Loslote View Post
1. Has the wolf had a change to talk to the Evil Wizard yet? They can pm during the Night phase, but the choice is also made during the Night phase. If the wolf is flying blind, we might look to see shifts in behavior or attitude toMorrow, after the Evils have had a chance to talk to one another. We should be keeping an eye out for shifts in attitude towards other players in general, actually - the Gifteds probably won't have as much reason to change how they behave towards specific individuals.
I wouldn't think the wolf and the Wizard can have been in contact yet. The next Day though the wolf will know the Evil Wizard.

Quote:
Originally Posted by Loslote View Post
2. Our chances of hitting either a baddie or a Gifted are really low toDay, which means this might be one of the few situations in which a no lynch Day One makes sense. Plus, since there aren't many wolves, they'll have to be a lot less careful about pack behavior, which means one of our standby clues won't come into play at first.
Indeed. It would be a seriously lucky break to hit the Evil Wizard or the wolf now.
We have one good Seer here, the Good Wizard, but they're presumably at least going to create the Ranger before scrying.

Quote:
Originally Posted by Loslote View Post
I have the feeling the Good Wizard will populate the Gifteds faster than the Evil Wizard will populate the wolves. Unless the Evil Wizard themself is in danger, I wouldn't be surprised if they stuck with just one wolf for a few Nights, to give themselves a chance to get the lay of the land before making their other two choices. Whereas one wolf is just as good as three, if the Evil Wizard can just make another when the first dies, the Gifteds are individually valuable, so I think the Good Wizard is a more motivated seller, so to speak. In which case, our odds of hitting a wolf might not increase after Day One, whereas our odds of hitting a Gifted might.
Hmm. The more wolves, the better the odds one of them dies through lynching, or from the Hunter. I can see the attraction of not creating them all back-to-back. Both Wizards will be hiding from one another early on, I would think, so they're also not going to want to put themselves forward as scrying targets until they'e made their minions.

x/d with Morsul and Lottie
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Old 07-19-2017, 02:39 PM   #8
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The voting record

Summarising things to have them all in one place:


Day 1
Lommy -> Boro
Lalaith -> Nerwen
Morsul -> Lottie
Mith -> Lottie 2
Zil -> Nerwen 2
Legate -> Boro 2
Shasta -> Lottie 3
Lottie -> Boro 3
Brinn -> Lottie 4
Boro -> Boro 4

No lynch


Day 2
Zil -> Nerwen
Lommy -> Eonwe
Eomer -> Lottie
Lalaith -> Eomer
Legate -> Boro
Mith -> Zil
Nogrod -> Eonwe 2
Brinn -> Nerwen 2
Pervinca -> Zil 2
Nerwen -> Zil 3
Lottie -> Zil 4
Boro -> Zil 5
Eonwe -> Zil 6

Zil lynched


Day 3
Eomer -> Lottie
Sally -> Lottie 2
Lalaith -> Lottie 3
Brinniel -> Eonwe
Legate -> Boro
Lottie -> Boro 2
Nerwen -> Nog
Eonwe -> Nog 2
Shasta -> Legate
* Nog -> Eonwe [After deadline; did not count]

Lottie lynched


Day 4
Eönwe -> Nogrod
Nerwen -> Nogrod 2
Boro -> Legate
Shasta -> Legate 2
Nogrod -> Boro
Eomer -> Boro 2
Legate -> Boro 3
Lalaith -> Boro 4
Brinn -> Eonwe

Boro lynched
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Old 07-19-2017, 04:45 PM   #9
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Votes (corrected)

On reread, it also turns out that by borrowing Nog's list here, I missed out a vote, and also forgot to include the empowerment. So here is a corrected post.



Day 1
Lommy -> Boro
Lalaith -> Nerwen
Morsul -> Lottie
Mith -> Lottie 2
Zil -> Nerwen 2
Legate -> Boro 2
Shasta -> Lottie 3
Lottie -> Boro 3
Brinn -> Lottie 4
Boro -> Boro 4

No lynch


Day 2
Zil -> Nerwen
Lommy -> Eonwe
Eomer -> Lottie
Lalaith -> Eomer
Legate -> Boro
Mith -> Zil
Nogrod -> Eonwe 2
Brinn -> Nerwen 2
Pervinca -> Zil 2
Nerwen -> Zil 3
Lottie -> Zil 4
Boro -> Zil 5
Eonwe -> Zil 6

Zil lynched


Day 3
Eomer -> Lottie
Sally -> Lottie 2
Lalaith -> Lottie 3
Brinniel -> Eonwe [+1, empowered]
Legate -> Boro
Lottie -> Boro 2
Nerwen -> Nog
Eonwe -> Nog 2
Shasta -> Legate
* Nog -> Eonwe [After deadline; did not count]

Lottie lynched


Day 4
Eönwe -> Nog
Nerwen -> Nog 2
Boro -> Legate
Shasta -> Legate 2 [+1, empowered]
Sally -> Eonwe
Nog -> Boro
Eomer -> Boro 2
Legate -> Boro 3
Lalaith -> Boro 4
Brinn -> Eonwe

Boro lynched



Ok, definitely time to put my thoughts down about people. There's just been so much to think about.
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Old 07-19-2017, 05:52 PM   #10
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Ok, it looks like we're heading to true endgame. In which case, I see no reason to not believe Nerwen unless someone else claims otherwise.

While I've suspected Brinniel for a while (and maybe my judgement was clouded because she's suspected me so heavily), she's seemed pretty genuine toDay, so I'm not inclined to vote her. I'm also more suspicious of others (see below), and I don't particularly see any evidence of her being in a wolf-pack with them.

Shasta is eternally a mystery to me, but toDay he seems better than he has so far. I'm willing to accept that his submarineishness so far has been due to RL reasons as he claims, and he hasn't done anything particularly suspicious so far, so he gets a pass from me for toDay


So, basically, it's down to Legate, Eomer, Sally and Lalaith.
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Old 07-19-2017, 05:53 PM   #11
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Sally, while mostly absent, hasn't done anything particularly eyebrow-raising so for, so, since this might literally be the last Day, I'm going to ignore her for now.
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Old 07-19-2017, 05:55 PM   #12
Eomer of the Rohirrim
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Shasta has been gung ho for Legate for days, and Nerwen has jumped on that today. Those are the 2 votes so far.
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Old 07-19-2017, 05:56 PM   #13
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Well Nerwen, I really hope you're a good guy, because it looks like you have the support.
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Old 07-19-2017, 05:57 PM   #14
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Shasta has been gung ho for Legate for days, and Nerwen has jumped on that today. Those are the 2 votes so far.
And no one else has jumped on. That ought to tell you something.
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Old 07-19-2017, 05:58 PM   #15
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++shasta
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Old 07-19-2017, 05:59 PM   #16
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I'll assist Lal in hedging our bets. I feel pretty comfortable with either candidate, but Steve has rung alarm bells for a while longer, so best to go with my initial instincts.

++Steve


x'd since Shasta's #713
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Old 07-19-2017, 05:56 PM   #17
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What is probably going to happen is that Legate will be lynched. I'm too tired to make proper sense of this but I think the Nerwen may be lying so I would like to open up the option for an alternative.
++eonwe
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Old 07-20-2017, 05:47 PM   #18
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The guests groggily woke from their sleep with the dawn.

"What weird dreams," said Boro and Nog together.

"I agree," said Morsul.

"Even in my dreams I am absolutely awesome," said Legate.

"Humph," said Nerwen.

"Hey, we're pretty awesome toooOOOOOooo!" said Brinniel and Sally together.

"Yeah, but I'm still psychic when I'm asleep," said Shasta. "Annnd, still lived through the end of the game...for what that may or may not be worth. I'll take it!"

"At least I got to be a warg...ish type creature...at the end...by a technicality," said Eomer. "I still won, though."

"I think Kuru poisoned our food!" exclaimed Mith "Let's get him!"

"Yeah!" agreed everyone.

They charged out the door...


















...to find themselves at a cave mouth that led them to a labyrinthine system of canyons...




Not again...











The Cast

Legate of Amon Lanc
Brinniel
satansaloser2005
Eomer of the Rohirrim

Nerwen
Shastanis Althreduin
Eönwë

Inziladun
Loslote
Boromir88
Morsul the Dark
Thinlómien
Lalaith
Mithalwen
Nogrod
Pervinca Took

WEREWOLVES VICTORIOUS!




In honor of the werewolves victory, we will have our post game chat in this thread.

I will post a post-mortem later, but now I must dash.

Thank you everyone for playing and I hope you had fun!




The final NIGHT, the Good Wizard attempted to turn the Evil Wizard into a Visitor.

That didn't work.

The Evil Wizard attempted to kill the Ranger...again.

That still didn't work.

The Evil Wizard converted Eomer.

That worked.
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Old 07-20-2017, 06:00 PM   #19
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Ach.

Congrats, EW, and you wicked minions!

I hate that I didn't get more action in the World of the Living, but as I said in the Afterlife, I had to cut and run on the Day I was lynched. Baddies took advantage, naturally.

Anyway, the Dead Thread was great fun, and it was nice to have some way of staying active after I was taken out.

Thanks, Kuru. Great concept and execution (pun definitely intended).
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Old 07-20-2017, 06:03 PM   #20
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No...
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Old 07-20-2017, 06:19 PM   #21
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Congrats, wolves. Game well played!

I had a lot of fun in the Dead thread, at least, so congrats as well to Kuru for an exciting game!

Legate, you were the EW, right? The Dead thread was so frustrated for Days that the living wouldn't just kill you already. And who was the GW? Why was Lal listed with the Dead? What a game.
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Old 07-20-2017, 06:22 PM   #22
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Quote:
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Legate, you were the EW, right? The Dead thread was so frustrated for Days that the living wouldn't just kill you already. And who was the GW?
Somebody didn't click on the links...and I went to so much trouble.
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Old 07-20-2017, 07:10 PM   #23
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No...
You're welcome.



I'll be back later with more, but for now, cheers to everyone on both sides!
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Old 07-20-2017, 08:59 PM   #24
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Pipe

Dammit! Well, it was worth a try. I thought Brinn was more likely to be the EW. At least we identified the correct trio of villains.

Trouble is you cunning baddies never gave us enough concrete evidence to get you lynched on- and there was always somebody else practically screaming to be checked out at Night.

And no, Zil,I did not "jump" on you, I just poked you a bit and you overreacted. I didn't allow enough at first for how paranoid the lack of reference points was making ordos in this village.

Anyway, good game.
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Old 07-21-2017, 03:38 AM   #25
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Oh my...

Congrats to the evil side and three hails to the good-team for putting up a real fight we ordos were quite incapable of providing.

I must admit I like these games with the dead-thread as one can continue playing after being removed from the main-thread.


There is one thing I'd be happy to be educated though - I mean as no one else has asked this it must just be that I'm blind or stupid or just terribly bad at reading the rules. But I'm interested in knowing it nevertheless.

So how come the game ended already if the evil side missed a kill?

Quote:
Originally Posted by Kuruharan View Post
The Evil Wizard attempted to kill the Ranger...again.

That still didn't work.

The Evil Wizard converted Eomer.

That worked.
The Evil side obviously killed Lalaith, but how come the EW were then able to try to kill the ranger as well, on top of converting Eomer? I mean there is a mentioning in the rules that the EW may kill solo, but to me it looks like it is reserved for situations where the EW is on her own in the Living Thread:
Quote:
The Evil Wizard may make kills solo once they have created a wolf (in a scenario where the Evil Wizard has lost all their wolves). This rule applies even if the Evil Wizard has wolf picks in reserve that have not been used yet but is for some reason on his/her own.
Did the EW always have two personal acts / Night - on top of the wolves doing their own killing? If yes, then I'd suggest it makes the Evil side way too powerful.

What am I missing here? (Obviously something)
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