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Old 09-14-2009, 10:58 AM   #1
Nogrod
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Admin thread for T-I-G LXVII: The Rangers of the North - The Fell Winter

Rules & Regulations, vers. 1.4



The roles.

Normal Ranger – Protects one person every Night, not able to protect himself or the same person twice in a row.

Sleepy Ranger – Suffers from heavy sleep and doesn’t manage to stay up all Night everynight; has a chance of 1/3 to protect someone during the Night. Not able to protect himself or the same person twice in a row.


Master Hunter – Kills a wolf when dies if the wolf is on the list of three (with players from 18-13), list of two (12-7 players) or one (6-0).

“Hates dark deeds” Hunter – Kills anyone he suspects if killed during the Night.

“Hates conspiracies” Hunter – Kills anyone he suspects if lynched.

Berserk Hunter – Kills anyone he suspects at anytime if killed / lynched.


Soulmates – (technically a kind of “lovers”) Have known each other from early childhood and have suffered many a fight together. They can PM during the Days.

If one is lynched the other challenges the person giving the decisive vote into a duel. The outcome of the fight – which one dies, do they both or neither – will be decided randomly (I’ll toss a coin for both). The soulmate will die after the next Day anyway even if he is saved in the fight.

If one is successfully targeted by the wolves during the Night the other one takes the bullet instead and saves the targeted one. The “saved” lives the next Day and can vote etc. but will die for grief the next Night.


Night-Traitor – (a cobbler with some powers) Wishes for the evil side to win and can prevent someone from his Nightly action (ranger doesn’t protect, hunter doesn’t hunt, soulmate doesn’t sacrifice himself, Night-talker / guard isn’t able to PM…); can not prevent things two Nights in a row.


Four wolves – Can plot together via PM during the Night and will try to kill one villager every Night.



Changing roles aka. the “elected” roles.

Captain – Can override a lynch by cancelling it alltogether (no one dies), deciding a draw or changing the lynchée to someone who has not more than one vote less than the one about to die. *

He will appoint to him two bodyguards (with 18-13 villagers, with 12-7 he chooses one and with 6 or less there are no BG’s anymore) with whom he can PM during the Night. The Captain or the BG’s can’t perform any Nightly tasks – with the exception of a wolf who can still PM his mates. As long as the Captain has guards with him he can not be targeted by the wolves. So when the “village” is down to 6 players also the Captain can be killed during the Night – unless protected by a ranger.

The Captain will be chosen on Day1. He stays a Captain as long as he lives or is voted out. Anyone can call for a Captaincy -vote at anytime during any Day. Regardless of how many people vote the one with most votes will be the Captain at the end of the Day (eg. able to make the Captain’s decisions regarding the lynch of that Day). NB. a referendum can not be called for during the last hour of the Day (just to prevent any last minute triggering with the Captaincy with just a few people online) – people can vote for a new Captain to the last minute but an election can not be called forwards at the last moments.

If people don’t want to have a Captain at some point of the game when the earlier one has died they can also vote “no Captain”. If the “no Captain” votes are a majority there will be no Captain unless someone calls for a new referendum the next Day (or the next, or…).

It is a matter between the mod and the Captain to make a deal as to how and what kind of orders he will give me concerning lynches or his BG-choices. I’d love to get them asap but will be flexible as the timezones may be an issue here.

Bodyguards – Captain appoints two bodyguards to him everyDay (later one and finally none). These three can PM during the Night to discuss matters. NB. It is not required: everyone PMs just as much as he feels fit or willing. The BG’s can not perform any other Nightly actions when being guards and can not be targeted by the wolves. Same people can not be chosen as BG’s on consecutive Nights!

Nightguards – The players vote for two Nightguards every Day and same people can not be chosen as NG’s on consecutive Nights. The NG’s can PM together during the Night and can not be targeted by the wolves. The NG’s can not perform any other Nightly actions when being guards. When there are only 12 players left only one NG will be chosen – and together with the Captain and his one BG the three can PM together and can not be targeted by the wolves (and not perform any duties). When there are only 6 players left no NG’s will be chosen.

NB. With the democratically elected roles the one(s) who gain the highest number of votes first will be elected in case of a draw.

Night-talkers – One Night-talker will be decided randomly by the mod from those who have no “village elected role” (Captain, BG or NG). The chosen one is notified of the selection after the deadline. The person can choose anyone who has no elected role that Night and the two can PM during that Night as much as they wish.


* To gain the power to cancel lynchings or change the lynchee the Captain should have gained the trust of the people by being the Captain for two Days in a row (=being elected the Day before and not sacked / voted out on the next). The newly appointed Captain would only have power over a case of a vote-tie.

Rules on voting:

If the same person has been voted as the lynchee and as the Captain, the fate s/he has more votes for will be the decisive factor (eg. whichever decision is called for by more people).

If that person has as many votes to both "positions" the difference between that person and the next one down the line decides the outcome (fex. if people wish to lynch X and the next lynchee is two votes down - and with Captaincy-vote there is only one vote difference to the next contender = lynch, etc.).

If even that is even, then it is the relative number of people voting vs. the support for X to be dealt with either giving a captaincy or lynching (in case not all make all the votes which is possible if not desirable).

If even those numbers are the same it will be decided on which vote was given the last (kind of creates the last minute feeling by those not voting for the person and thus turns them towards the last-voiced vote...

- The same rules apply to someone being voted the NG and the lynchee...

- The Captaincy takes precedence so we'll just pick the next one from the line to be the NG if those two votes end up as a draw.

- The Captain can only choose his BG's from those not having any other elected roles, so not either of the NG's.



Miscellanious rules

- The lynch-vote is the standard one eg. bolded, two pluses and on a separate row:

++ Nogrod

- Voting for the Captain should be highlighted and on a separate row

++ Captain Nogrod

or:

-- No Captain

- The same goes for voting the Nightguards

++ NG Nogrod

- In a case of a draw with lynch-votes the Captain decides who dies - or whether the lynch is cancelled altogether.

- Everyone has two retractable votes in the game. So if you need them use them.

- There will be no modfire whatsoever. The rangers need to able able to deal with that kind of things among themselves...

- No one is allowed to quote anything from possible Nightly PM's. Everyone is allowed to claim whatever they have discussed though. But no quotes!

- No one should reveal or falsely reveal the role one has during the Days (during the Nights you can claim whatever you want if able to PM others you don't know the role of).

- All votes that have .00 in them BD-time are counted in. Any vote that shows .01 or later will not be counted. The DL being 10PM GMT.

- The voted NG's over-ride the Captain's choices for BG's so one chosen as an NG can not be Captain's BG.

- The narrations will mirror things that have happened and will follow the logic of their own (the logic of the story you'll be telling with me). But you should not find any hints as to any roles from them. The narrations may give you clues as to what has happened but no particular persons or their roles will be hinted at in the narrations...




For any PM's you send me during the Night concerning various picks you'll have: the earlier you do it the happier I am. But 1 hour before the next Day begins is the absolute DL. Any picks sent to me later will be ignored.




~*~*~*~


You are a bunch of Rangers doing your duties in the wilderness on early December 2911 (3rd time). The winter has suddenly fallen and now there are rumours of the White Wolves spreading all around. And there are even fouler rumours...

There are blizzards of snow every day making any real advancement in the wilderness quite impossible, but still you feel tied to your obligation to protect the people of the surrounding areas and try to make a way forwards looking after anything that could come with the malicious winter and harm those you protect.

The drifts of snow grow higher day by day and your movement becomes slower. And just as your nerves are tested with pure frustration...



Players:

Feanor of The Peredhil
Nienna
Inziladun
Sally
Hakon
Macalaure
Kath
Loslote
Valier
Greenie
Nerwen
Roa
Lommy
Boro
Legate
Gwath
Brinn
Rune
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Last edited by Nogrod; 09-23-2009 at 08:26 AM.
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Old 09-14-2009, 11:01 AM   #2
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The object of the game - well, winning it of course, but on top of that - is to get as many players involved in the game as possible giving them chances to take part in different things going on.


Is it complicated? Yes and no.

To an ordinary "villager" there are two decisions they would have to make Daily - and possibly a third one.
1. to vote for someone to lynch
2. to vote for someone to be the Night-Guard (NG)
3. possibly to vote for a captain
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Last edited by Nogrod; 09-20-2009 at 01:32 PM.
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Old 09-14-2009, 12:45 PM   #3
Nogrod
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And to add on the earlier one...

With a village of about twenty there would be four wolves and two kills by Night until the number of wolves is down to two - and then it would be one kill per Night.



So what say you?

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Old 09-14-2009, 12:49 PM   #4
Feanor of the Peredhil
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It's more complex than I usually go for, but I like it. As long as it starts soon, I'm in.
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Old 09-14-2009, 01:03 PM   #5
Nienna
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I'm in... though I will probably need some rule clarifications.
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Old 09-14-2009, 01:03 PM   #6
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What time is deadline at?
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