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Old 06-15-2005, 11:51 AM   #601
dancing spawn of ungoliant
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Pick me, pick me!

Is it too late for me to declare my willingness to join Werewolf IV? If the game starts next Monday, I'd be able to play. There seems to be quite many participants already, so I'll understand if there's no room left...
In case I can play, I'll be very originally a... housemaid. If anyone isn't a housemaid yet, that is.
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Maybe as a compromise between the hunter/guardian/seer combination and the 'mason' idea you could have just the hunter and guardian know each other...
I think that's a good idea if you feel it's necessary to ease the villagers' job.
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Old 06-15-2005, 11:51 AM   #602
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Forsooth, good sir. Let us stay very much onboard.

We want any victory for the villagers to be grand and magnificent, not presented to them.
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Old 06-15-2005, 12:14 PM   #603
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What if...

Just an idea...after the specific roles are chosen (werewolf, seer, hunter, etc.), what about then picking the two Masons? Then there's the possibility of someone having multiple roles.
Though you'd probably want to exclude Werewolves and the Seer from that list.

*shrugshrug* Just thinking *shrugshrug*

Edit: Oh yeah...if Nilp plays - will his alter-egoes count as two extra players? Heaven help us if we have five wolves. Or three seers even! Yipe!
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Old 06-15-2005, 12:20 PM   #604
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Wow

Well, things are moving incredibly fast. I just want to straighten out a few things:

Quote:
Request: before the next round starts, can we have a compilation post on all the different character status agreed upon and the way they are supposed to be played? I for one would not like to break a rule unwittingly or be set upon by equally misguided fellow players.
Of course. This will be provided in the first post of the new thread.

I'm now going back through the thread and counting votes for all the new ideas we've had; expect a post shortly.
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Old 06-15-2005, 12:52 PM   #605
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New Rules (final edition...)

Due to overwhelming support, the Seer will dream on the first night and a secret-society will be introduced. The Scribe has generated little interest and will not be used.

Nobody will have double roles - the secret-society will otherwise be ordinary villagers, as opposed to including the Seer, Guardian, etc.

Players should not discuss previous villages at all.

Wolves can PM each other only by NIGHT, the secret-society can PM each other only by DAY.

Players should not post on this thread, even after death. If they need to go somewhere and miss part of the game, they should announce a short trip in the game thread.

If votes are tied, all nominees will be lynched.

If a player does not make at least one post per DAY (however short) they will be automatically killed, with the exception of informing the others of their absence beforehand. Voting will not be compulsory - the post does not need to include a vote.


That seems to be everything. Rest assured that this will all be repeated in the opening post of the new game.

Debate should now focus on the name of the new secret society, which seems to be about all there is left to decide.
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Old 06-15-2005, 01:03 PM   #606
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Now, the secret society...I still like Mirdain, despite the connotations...

Perhaps Outlaws? Thinking Barahir-types rather than Turin-types.
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Old 06-15-2005, 01:06 PM   #607
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1420!

I like all of the rules.

I would agree with a name such as rangers but I also thought it might be fun to call them the Shirriffs. Being that they have no real power to speak of but they can trust each other.
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Old 06-15-2005, 02:37 PM   #608
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I know I'm not in this game, but if the name of the secret-society is to be used in all future games, I second mormegil's shirrifs.
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Old 06-15-2005, 02:44 PM   #609
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I'll third Shirriffs. Even though it's more of a hobbit thing than a Men thing, it's still a cute nod.
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Old 06-15-2005, 02:46 PM   #610
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I'm not mad on Shirrifs, due to the Hobbitishness, but I've no serious objection...
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Old 06-15-2005, 03:12 PM   #611
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In the original game I'm used to, the Seers (we always had two) were called Sheriffs.
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Old 06-15-2005, 03:14 PM   #612
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I like "shirriffs" too.
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Old 06-15-2005, 03:17 PM   #613
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Eye

Would there be any objection to referring to the "masons" as "those-two-people-who-work-together-that-are-like-masons". Perhaps we could call them "ttpwwttalm" for short.

Or how about naming them after a famous inseparable pair from right here on the Downs- "Phan-Feas".
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Old 06-15-2005, 03:31 PM   #614
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You're going to keep bringing that up aren't you phantom...

This is your immortality I suppose.
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Old 06-15-2005, 08:29 PM   #615
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White Tree

I agree with either Rangers or Shiriffs. I'm more partial to Rangers though it sounds cooler in my humble opinion. And it seems to suit the darker atmosphere that the game will no doubt have.
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Old 06-15-2005, 09:03 PM   #616
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Quote:
And it seems to suit the darker atmosphere that the game will no doubt have.
We are trying to overcome this.
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Old 06-16-2005, 12:17 AM   #617
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I'm up for Rangers. I mean, who do you trust to help stop the werewolves...irritating, officious little midgets, or tall, dark, grey-eyed hunks?

Probably neither, actually...
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Old 06-16-2005, 07:15 AM   #618
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Shiriffs would be quite amusing. Seeing as they have to be secret, we'll be introducing the first Secret Police to Middle-Earth .
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Old 06-16-2005, 07:28 AM   #619
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Of course, in Narnia Jadis' secret police are...you've got it...Wolves!
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Old 06-16-2005, 07:46 AM   #620
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Then may I propose we replace the hunter with the ranger with the exception that if the ranger is sent to hang, he cannot take along another player to the neitherworld?

And I shall be furrier.
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Old 06-16-2005, 07:53 AM   #621
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Quote:
Originally Posted by Saurreg
Then may I propose we replace the hunter with the ranger with the exception that if the ranger is sent to hang, he cannot take along another player to the neitherworld?
I like the idea of calling him a Ranger, but I think he should retain his right to kill when hanged. Or lynched, rather. You know, I never liked the idea of hanging... too simple. I think I'll be bringing back some real, good old lynching in this game
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Old 06-16-2005, 08:05 AM   #622
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So can we agree that the hunter will be replaced by a duo of rangers who can coordinate at night?

The only addtional advantage I see is that at most only two more players would know that each other is not a lycan. Fair enough for this large number of players we have.

But when happens if our trio of wolves make the mistake of killing off the rangers. That would leave only one hound left. Is there a need to increase the number of wolves at the start? Or the number of cursed villagers?
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Old 06-16-2005, 08:05 AM   #623
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You have my utmost support for that tgwbs. I wanted to lynch Holbytlass with pitchforks and fire, but the Hunter business got in the way.
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Old 06-16-2005, 08:13 AM   #624
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Quote:
Originally Posted by Saurreg
So can we agree that the hunter will be replaced by a duo of rangers who can coordinate at night?

The only addtional advantage I see is that at most only two more players would know that each other is not a lycan. Fair enough for this large number of players we have.

But when happens if our trio of wolves make the mistake of killing off the rangers. That would leave only one hound left. Is there a need to increase the number of wolves at the start? Or the number of cursed villagers?
I don't really think we need to alter anything, and don't see any real reason to insert a new Ranger, or limit their power. I'm thinking perhaps two groups of innocent villagers who know one another could unbalance the game.

What do the rest of you guys think?

And do not worry, my dear Eomer, there will be fire and pitchforks aplenty.
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Old 06-16-2005, 08:24 AM   #625
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Quote:
Originally Posted by Eomer of the Rohirrim
. I wanted to lynch Holbytlass with pitchforks and fire...
Ouch!! why.. WHY.. WWWWWWWHHHHHHHHHHYYYYYYYYYYY!!
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Old 06-16-2005, 08:24 AM   #626
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No I think the additions that have been noted are sufficient and adding another hunter wouldn't be prudent. I think we need to give the villagers a little bit more of an advantage than the currently have I don't think we need to tip the scales needlessly in their favor. Although I see no reason not to call the hunter a ranger (keeping more in line with Tolkien)
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Old 06-16-2005, 08:25 AM   #627
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Ok. Suits me fine.

And just so I get it right; every night the guardian sends the mod a name he/she wants to protect. Rite?
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Old 06-16-2005, 08:46 AM   #628
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Oh, and feel free to suggest new names for the Guardian, Cursed Villager and Seer as well .

EDIT: Yes, Saurreg, that's correct. The Hunter should also PM me each night with somebody to kill if they get killed... it's just easier that way.
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Old 06-16-2005, 09:02 AM   #629
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Seer can stay as there is Malbeth the seer
Hunter could be changed to Ranger or Dunedain
Guardian--Wizard? Istari? I don't know
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Old 06-16-2005, 09:06 AM   #630
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I see cases for both the Hunter and Guardian to be called Rangers. Perhaps the Hunter should remain so (after all, Middle Earth was full of hunters) and the Guardian should be renamed the Ranger, as they protect the people of Middle Earth in secret.
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Old 06-16-2005, 09:16 AM   #631
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Okay I can agree with that but I'm still perplexed over the cursed villager.

Perhaps we could call him Turin
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Old 06-16-2005, 09:19 AM   #632
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I too was thinking Turin!

I like Ranger for the Guardian, and Hunter is fine.

Are the "masons" decided as shirriffs, then?

In the next game, incidentally, I would like to be a travelling judge, a brehon, schooled in many rhetorical arts and succoured wherever I go in exchange for helping settle disputes...
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Old 06-16-2005, 09:27 AM   #633
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The Seer will remain the Seer.
The Hunter will remain the Hunter.
The Guardian will be called the Ranger.
The Masons will be called the Shirriffs.
The Cursed Villager will probably not be called Turin. Honestly, a Turin in every village would probably bring Middle-Earth crashing down.
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Old 06-16-2005, 09:33 AM   #634
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It could be a new phrase. "Somewhere a village is missing its Turin!"
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Old 06-16-2005, 10:27 AM   #635
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How about calling the Cursed Villager a Wight or Draug Bait. I believe Draug means wolf.

Just suggestions.
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Old 06-16-2005, 11:09 AM   #636
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I'd be quite glad if my village was missing its Turin, really .

I've had a quick look at some Quenya dictionaries, and from the limited Quenya I know: Colindo Nwalyaron, which I believe is "Bearer of Torment."
Erm... bit cumbersome.

What about Hecilo/Hecile, "Forsaken by Friends"? Doesn't really work, seeing as the Cursed forsakes his/her friends rather than vice versa.

Uherenya, "Unfortunate"?

Marta, "Fated," though I believe that's usually an adjective?

Uvalin, "Unhappy"?

Well, what can I say, Quenya dictionaries are simply oodles of fun. Any of these tickle anybody's pickle? I like Uvalin, though I'm sure somebody can come up with something much better.
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Old 06-16-2005, 11:40 AM   #637
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I can see why you wouldn't want Turin, but what about one of his pseudonyms?
Agarwaen (the bloodstained) or Neithan (the wronged).
I quite like Neithan. After all, the poor cursed villager has been wronged by fate, hasn't he?
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Old 06-16-2005, 11:45 AM   #638
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I love Uvalin, Agarwaen, and Neithan. I think Uvalin sounds most wolfy though.
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Old 06-16-2005, 11:50 AM   #639
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Why can't the cursed villager be called the "Cursed Villager"? I think it's the most characteristic name for him/her. Yes, yes, I'm just being so boring but at least it's much less a mouthful than Colindo Nwalyaron, for example.

If you wan't to rename some roles, how about if the Hunter was called Wolver?
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Old 06-16-2005, 12:04 PM   #640
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I find myself in agreement with you, Spawn. While I'm all for renaming the Guardian "Ranger", I can't help but think that we are needlessly complicating the only part of the game that shouldn't be that way.

I've got to admit though... the Phan-Feas just makes me laugh.
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