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Old 10-02-2005, 01:33 PM   #1
piosenniel
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White Tree Númenórean Blood Runs Black Planning Thread

***** FIRST POST FOR THE RPG DISCUSSION THREAD PROPER IS #176 *****

-------------------------------------------------------------------------------------------------------

This planning thread is being set up for the completion of The Perky Ent's Rpg proposal.

Only these people may post to this thread: (Any other posts will be deleted)
  • The Perky Ent - game manager

  • Alcarillo
  • Amanaduial the archer
  • Anguirel
  • dancing spawn of ungoliant
  • Dunwen
  • Eorl of Rohan
  • Firefoot
  • Folwren
  • Fordim Hedgethistle
  • Hiriel
  • Kath
  • Thinlómien

  • Shire mods - Piosenniel & Child of the 7th Age

The proposal as far as it's gone follows:

Last edited by piosenniel; 01-15-2006 at 03:02 AM.
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Old 10-02-2005, 01:36 PM   #2
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White Tree

Historical Background:

Eldacar was the 21st King of Gondor; he was only half-Gondorian. His rule was usurped by Castamir, a full blooded Gondorian and a great-grandson of King Calmacil, with a right to be King. Castamir ruled for 10 years and then was killed in a coup by Eldacar. Eldacar reclaimed the throne of Gondor for his heirs. Castamir’s heirs and followers settled in and founded the Havens of Umbar in the south. They became known as the Corsairs of Umbar and had a longstanding hatred of Gondor and its line of Kings.

-----

The Castamirioni (the heirs of Castamir) “long held it [i. e. Umbar] as an independent realm [hostile to Gondor,] attacking its ships and raiding its coast at every opportunity." The third Realm in Exile “remained at war with Gondor for many lives of men, a threat to its coastlands and to all traffic on the sea. It was never again completely subdued until the days of Elessar; and the region of South Gondor became a debatable land between the Corsairs and the Kings." - Appendix A; The Return of the King

-----

In 1634 T.A,, Umbar was ruled together by yet another duumvirate, the great-grandsons of Castamir, Angamaitë and Sangahyando, who worked out a terrible assault on the line of Eldacar – [/i]Appendix A; The Return of the King[/i]

-----

1810 T.A. (Third Age) – King Telumehtar Umbardacil retakes Umbar and drives out the Corsairs -- Appendix B; The Return of the King

-----

The doom of this Middle Realm came when King Telumehtar, "being troubled by the insolence of the Corsairs, who raided his coasts even as far as the Anfalas, gathered his forces and in 1810 took Umbar by storm. In that war the last descendants of Castamir perished in the storming and destruction of the haven and stronghold of the Corsairs of Umbar", and "King Telumehtar Umbardacil [drove] out the Corsairs” – Appendix A; The Return of the King

1810 T.A. (Third Age) – King Telumehtar Umbardacil retakes Umbar and drives out the Corsairs -- Appendix B; The Return of the King

-----

Please be familiar with these sections from The Encyclopedia of Arda:

Corsairs of Umbra

Kings of Gondor

-----

Here's a good MAP . Just scroll down the page to get the area which includes Gondor, The Bay of Belfalas, and Umbar.

-----

The Line of Elros is here.

Last edited by piosenniel; 10-03-2005 at 08:35 PM.
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Old 10-02-2005, 01:37 PM   #3
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White Tree

Basic Storyline: King Telumehtar of Gondor, angered by the Corsairs constant attacks on his lands, leads an assault on Umbar to destroy the Corsairs once and for all, and reclaim the city for Gondor. Meanwhile, The Corsairs press on to wreak havoc on the coasts of Gondor.
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Old 10-02-2005, 01:37 PM   #4
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White Tree

The purpose of the story is to: Reclaim Umbar for Gondor, and remove the Corsairs from the city.

-----

This means we will know the story is over when: Umbar is under Gondorian control.
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Old 10-02-2005, 01:38 PM   #5
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White Tree

Starting Location: Harlond for the Gondorians, the mouth of Anduin for the Corsairs.

Likely destination: Umbar
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Old 10-02-2005, 01:38 PM   #6
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White Tree

Timeframes:

This game takes place in the 3rd Age at around year 1810.

The storyline itself or plot covers two months

This game requires a time commitment of 14 weeks from me, the game owner and from the major players.
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Old 10-14-2005, 07:59 PM   #7
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White Tree Númenórean Blood Runs Black Discussion Thread

***** THIS IS THE FIRST POST FOR THE DISCUSSION THREAD FOR THE RPG *****


The Perky Ent invites you to play in his RPG:

Númenórean Blood Runs Black


-------------------------------------------------------------------------------------------------------

Historical Background:

Eldacar was the 21st King of Gondor; he was only half-Gondorian. His rule was usurped by Castamir, a full blooded Gondorian and a great-grandson of King Calmacil, with a right to be King. Castamir ruled for 10 years and then was killed in a coup by Eldacar. Eldacar reclaimed the throne of Gondor for his heirs. Castamir’s heirs and followers settled in and founded the Havens of Umbar in the south. They became known as the Corsairs of Umbar and had a longstanding hatred of Gondor and its line of Kings.

-----

The Castamirioni (the heirs of Castamir) “long held it [i. e. Umbar] as an independent realm [hostile to Gondor,] attacking its ships and raiding its coast at every opportunity." The third Realm in Exile “remained at war with Gondor for many lives of men, a threat to its coastlands and to all traffic on the sea. It was never again completely subdued until the days of Elessar; and the region of South Gondor became a debatable land between the Corsairs and the Kings." - Appendix A; The Return of the King

-----

In 1634 T.A,, Umbar was ruled together by yet another duumvirate, the great-grandsons of Castamir, Angamaitë and Sangahyando, who worked out a terrible assault on the line of Eldacar – Appendix A; The Return of the King

-----

1810 T.A. (Third Age) – King Telumehtar Umbardacil retakes Umbar and drives out the Corsairs -- Appendix B; The Return of the King

-----

The doom of this Middle Realm came when King Telumehtar, "being troubled by the insolence of the Corsairs, who raided his coasts even as far as the Anfalas, gathered his forces and in 1810 took Umbar by storm. In that war the last descendants of Castamir perished in the storming and destruction of the haven and stronghold of the Corsairs of Umbar", and "King Telumehtar Umbardacil [drove] out the Corsairs” – Appendix A; The Return of the King

1810 T.A. (Third Age) – King Telumehtar Umbardacil retakes Umbar and drives out the Corsairs -- Appendix B; The Return of the King

-----

Please be familiar with these sections from The Encyclopedia of Arda:

Corsairs of Umbra

Kings of Gondor

-----

Here's a good MAP . Just scroll down the page to get the area which includes Gondor, The Bay of Belfalas, and Umbar.

-----

The Line of Elros is here.

-----

On Corsairs and their Ships -- courtesy of The Perky Ent

Corsairs of Umbar

During the Kin-strife that led to Gondor’s costly civil war, a great many of its invincible navy supported the usurper, who was challenging the king’s right to rule the country. Eventually he was overthrown and the rightful king restored to the throne, driving the rebels to found their own province and declare themselves under self-rule. Initially these sailors were based in the Gondorian port of Pelargir, but eventually they withdrew to the more southernly haven of Umbar, which sat on the northern coast of Harad. Over time these sailors drew to their number various outlaws and brigands from outlying settlements surrounding the Anduin, and they took to raiding alon gthe coastline of southern Gondor, interceping merchant vessels and abducting women to bolster their dissident community. They were also slavers and would often seize a ship’s crew along with her cargo; if any resisted he would be thrown overboard. Ever after these slaves would spend their lives pulling oars on the corsairs’ great black ship.

The corsairs were a thorn in Gondor’s side and were partly responsible for its impoverished state, restricting as they had its trade with other realms. Beyond the obvious desire for wealth, there would initially have been some motivation to strike against a kingdom which the corsairs saw as compromised; later it would have been just about greed. The crew of a corsair ship was said to be a mixed bag, generally swarthy and unkempt but garbed in gaudy clothing and jewelry; some would have had an exotic look born of their Southron ancestry.

The corsairs had just one battle strategy, but it was one that had served them well through many centuries: they would use their superior nautical abilities and vasty superior victims until they had pulled alongside; then they would launch harpoons from the iron crossbows fixed port and starboard on their ship, anchoring it to the other vessel. As the two ships closed, a raiding party would launch a volley of arrows into the crew if they showed any signs of resistance, before leap;ing across and seizing control of the vessel. Usually, the corsairs’ fearsome reputation would have beedn enough to intimidate all but the bravest crew, regardless of the value of the cargo.

Sauron would have realized just how useful the corsairs could be to him, so his emissaries would have enlisted their support, possibly making treatikes with them after passing through Harad. Needless to say, the greater part of their inducement to aid Sauron would have been the promise of booty from the White City. By having them raid the various settlements that were situated along the coast, right up to Minas Tirith, Sauron would have gained an intimidating southern front that would need to be defended against, thus drawing away a precious number of Gondor’s soldiers. The corsairs’ raids would have been damaging in other ways: to see smoke rising from the southern villages and the telltale silhouette of the great ships’ sails would have been deeply demoralizing for the defenders within the White City, weakening them even before battle commenced. Furthermore, once the corsairs had moored at Harlond they would have provided reinforcements for Sauron’s army if required; they could have provided useful transport up and down the river for his troops or plundered equiptment should the battle have been won by the time they arrived.


Corsair Ship

There appear to have been ten of the great ships under the control of the corsairs. These behemoths were said to be 450 feet long and 45 feet in the beam, although these estimates have never been confirmed, as none of the ships survive; the three tall masts each supported an enormous crimson sail, the largest of which may have been fully 400 feet high. Their angular fan shape would have cut a distinctive and terrifying silhouette in the water. Once they were visible it was probably already too late. Yet the most frightening facet of the ships was never seen, only felt; just below the waterline sat a huge iron battering ram, it’s jagged edges extending perhaps fifty feet out from the keel.

The elegant curving jagged lines of this ram and the rest of the ironwork revealed the ships to be clearly of Numenorean design, especially in the defensive rows of iron spikes that ran from the prow to stern on each side. Secured to the hull behind these with iron brackets was a wall of red wooden shields that would have maid it almost impossible for anyone to storm the deck. The deck was fitted fore and aft with a pair of iron-framed crossbows that fired harpoons to which were attached grappling lines that bit deep into the victim’s hull; once these were embedded, the merchant ship would be stuck fast and vulnerable. A brazier was kept stoked next to the crossbows for the time when the corsairs set light to the other ship, usually just after it had been emptied of its cargo.

The corsair ships were biremens, in that they were fitted port and starboard with row rows of oars; each row had twenty-one oars and required a minimum of three men per oar; this meant that more than 250 slaves would have been chained below deck. Rowing would have been an exhausting task and would have resulted in a high turnover of slaves; in order to continue raiding, the corsairs would have needed to keep slaving, a vicious circle that terrorized the people of Gondor.

Last edited by piosenniel; 01-15-2006 at 02:56 AM.
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Old 10-14-2005, 08:00 PM   #8
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White Tree

Basic Storyline: King Telumehtar of Gondor, angered by the Corsairs constant attacks on his lands, leads an assault on Umbar to destroy the Corsairs once and for all, and reclaim the city for Gondor. Meanwhile, The Corsairs press on to wreak havoc on the coasts of Gondor.

-----------------------------------------------------------------------------------------------------------

The purpose of the story is to: Reclaim Umbar for Gondor, and remove the Corsairs from the city.

-----

This means we will know the story is over when: Umbar is under Gondorian control

------------------------------------------------------------------------------------------------------------

Starting Location: Harlond for the Gondorians, the mouth of Anduin for the Corsairs.

Likely destination: Umbar
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Old 10-14-2005, 08:01 PM   #9
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1420!

Timeframes:

This game takes place in the 3rd Age at around year 1810 - late Summer almost Autumn.

The storyline itself or plot covers two months

This game requires a time commitment of 14 weeks from me, the game owner and from the major players.
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Old 10-14-2005, 08:02 PM   #10
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White Tree

Character/Player List


Gondorian Forces

First Ship -- The Cuivië
  • King Telumehtar Umbardacil – The Perky Ent
  • Advisor/Record Keeper to the King – Menelcar – Firefoot
  • Sea Captain - Captain Hereric - Folwren
~*~

Second Ship -- The Ráca
  • Captain - Captain Mirimon Vórimandur - Alcarillo
  • Soldier - Nimir - Dunwen
  • Soldier - Lingwë - Thinlómien
  • Soldier - Curamir - Kath
--------------------

Corsair Forces

Ship -- The Fame and Fortune

  • Lord of Umbar - Azaryan – Hiriel
  • Lord of Umbar - Sangalazin - Anguirel
  • Corsair Captain - Captain Chatazrakin Telmenzar (Rakin) - Amanaduial the archer
  • Slave - Ferethor Steele – Eorl of Rohan
  • Slave - Jagar - dancing spawn of ungoliant
  • Slave - Chakka - Fordim Hedgethistle

-------------------------------------------------------------------------------------------------------

Note 1: The Lords of Umbar are the sons of Angamaitë and Sangahyando. Angamaitë and Sangahyando are the direct descendants of Castamir, and former rulers of Umbar.

Note 2: The Slaves were those who stayed under the ship and manned the many ores of the ship. There’d be around 250 chained slaves per ship.

_______________________________

Character types which would not belong: Any female characters, Elves, Hobbits, Dwarves, Orcs, or anything that is not specificed by the character list

_______________________________
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Old 10-14-2005, 08:03 PM   #11
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White Tree

The Perky Ent’s character:

NAME: King Telumehtar, 28th King of Gondor

AGE: 178

RACE: Human

GENDER: Male

WEAPONS: Telumehtar carries a three foot long sword handed down by his father Tarondor in TA 1700. Its hilt is wrapped in a soft leather grip, and the sword is relatively light to wield, compared to the sword of the regular Gondorian soldier. Besides his ceremonial sword, Telumehtar also carries a shorter, more worn sword, which Telumehtar had used ever since he was thirty. Along his belt, Telumehtar has several throwing daggers. As for armor, Telumehtar’s helm is of kingly proportions, bearing a large set of wings in the back, and a golden noseguard in the front. In front of his green tunic, Telumehtar wears an elegant hauberk, covered by a ruby red leather vest. For his legs, he wore an embroidered hose, covered by greaves. His leather gloves are lined with silver paint; his pauldrons and vambraces depicted the white tree under the stars. Above all his armor he wears the tabard of the white tree. On ceremonious occasions, he wears the Crown of Gondor on his head.

APPEARANCE: A man of substantial stature, Telumehtar stands tall at six feet seven inches. He stands poised, and has a kingly look about himself in public. His matted hair is brown, as are his eyes. His brow is wrinkled, but only from age. Telumehtar is a lean man, weighting as much as an average person (exclude his weight when in armor). As a king, he represents Gondor, and therefore keeps very clean and tidy. Of markings that would be of note, he bears a small scar on his left forearm that he believes was the plague’s effect on him.

PERSONALITY/STRENGTHS/WEAKNESSES: When it comes to his family, Telumehtar is very down to Earth. He is very caring and shows particular courtesy, condescending no one. A strong man, he is fairly agile, and thinks well under pressure. However, since he was a child, he has always had a mild case of claustrophobia, which has been a problem that has haunted him for quite some time, since he is the king of Gondor. He is fairly intelligent, and occasionally witty, yet he relies a great deal of his decisions to his right hand man, Menelcar. His weak point is his forearm, where he bears the scar of what he believes is the plague’s effect on him. When touched, it causes mild pain through his left arm. It his for this reason that he keeps his arm well armored.

In terms of his proficiency with weapons, Telumehtar is an awful shot when it comes to archery. He never had a passion for bows and arrows, and therefore never gave much interest to it. His skills with a blade are of kingly proportion, having spent many decades training in the ways of the blade. He is not an aggressive person, unless in a long fight where he will continue to increase his effort. Telumehtar never was much of a runner, but more of a sprinter, saving his energy for close fights.

HISTORY: Born in TA 1632, he was only two years old when he heard his great uncle Telemnar speak of war with the Corsairs of Umbar. Ever since, he has had a natural hate for them. It was when he was six that he saw the plague ravage Gondor. Telumehtar stood under the arm of his father as he watched his great uncle die, and the White Tree wither. It was in this year, TA 1636, that Tarondor, the nephew of Telemnar, became king of Gondor, making Telumehtar heir to the throne of Gondor. Four years later, he grew sad when he watched the king’s house move to Minas Arnor, as he had grown fond of Osgiliath, and didn’t want to leave. It was in this year that a white tree grew forth again in Gondor, and Telumehtar witnessed his sowing.

For the next 170 years, Telumehtar grew strong, and learned much of the lore of his land. Particularly, he learned much of the ways of the sea, spending much of his time near the mouth of the Anduin, and of the coastal cities of Belfalas. On his 68th birthday, Telumehtar received the sword of his father, which was passed down from Minardil, being one of the only relics remaining from the battle where his grand father died. The sword was passed down to Minastan, as Telemnar believed his brother would have more use for it. While fighting his way through a band of hostile Haradrim, the sword found its way into the hands of Menelcar, one of the men fighting along side him. Upon this meeting, they forged a friendship that lasted all the way until the king’s passing.

It was in the next year, TA 1798, that Telumehtar’s father passed away, leaving the throne of Gondor to him. Telumehtar took the responsibility willingly, and ruled justly. For the next twelve years, Telumehtar was troubled with the Corsairs, who have been seen pillaging closer to the heart of Gondor each year. With the help of Menelcar, his trustworthy advisor, Telumehtar made the decision to go to war in TA 1810. It was in this time that he gathered his host, and the story begins…

--------------------------------------------


FIRST POST FOR THE GAME:


Tall ships and tall kings
Three times three
What brought they from the foundered land
Over the flowing sea?
Seven stars and seven stones
And one white tree


Telumehtar thought over the words, while he surveyed his lands. The view was always nice from the seventh tier of Minas Anor. With the wind blowing his brown hair across his brow, he could see lands his fathers had defended hundreds of years ago. Many times in the passing days had Telumehtar considered his heritage. When times of great trouble came, he would walk to the edge, and contemplate his actions. During this time, none were allowed to walk the level, except for the guards constantly stationed by the tree. It was in this hour that Telumehtar looked long and hard across his land, watching his troops muster at the port of Harlond. In the deepest part of his heart, Telumehtar wished he was a lone sailor of the sea, for Telumehtar was a mariner at heart.

It was a quiet day. The citizens of Minas Anor had been dreading the day for quiet some time after they heard that they would go to war. In homes, families were close and savored the time they had. Each day, Gondorians could see ships on the horizon, heading from far off lands. From Cair Andros to Dol Amroth, men had gathered to answer the call of war. Unlike tales of heroism and courage, the men of Gondor did not treat the Corsairs of Umbar like mindless orcs. Corsairs were a powerful force that required constant vigilance to be held back. Being pirates, they held no loyalty to any save themselves. But the pirates were not what scared the Gondorians, for they gave little heed to mindless brigands. It was the Black Numenorians, those corrupted by Sauron during the second age, that instilled fear in the very heart of Gondor. Just like the dunedain of Arnor, their numbers were rapidly decreasing, yet the remained the strength that their master had taught them long ago.

After meditating for quite some time, Telumehtar gave a sigh, and turned from the pinnacle. When he was a boy, his father would sing him songs of the Kings of Men, and their tree that stood on their island. It was from the story of the Akallabêth that Telumehtar learned to revere the sea and its power. But he was not meant to follow his hearts desire, as he was a descendant of the great kings of Gondor, and his fate was bound from his inception. When he turned his eyes to the White Tree, a sense of calm overtook him. Even after over a century of viewing it, the White Tree of Gondor was a sight. The sun’s light glistened on its branches perfectly, emanating beauty in its most radiant form. Telumehtar dared not touch it, a fear that he had held ever since he saw the death of the tree. “This is not a time for sorrow, for death smiles at us all.” Telumehtar said to himself as he walked away from the tree and smiled. “And all we can do about it is smile back”. He turned from the outdoors, and walked to his throne.

It was silent in his hall. The arrangements had been laid, precautions set, and edits degreed. The quiet was almost haunting, and it was for this that Telumehtar was glad when he heard whispers from behind him. Two men walked out from behind him, swords drawn. Without even registering the faces of the men, Telumehtar leaped from his throne and unsheathed his sword. In front of him, Telumehtar found none other than the Steward of Gondor, and his son Narmacil.

“Relax father. We are not here to usurp your authority.” Giving a slight chuckle, the steward added “Nay. In fact, we are here to make sure you are ready for the usurpers. Your son wanted to make sure you would stay on your toes. “Giving a cross look, Telumehtar slowly put his sword away. “When have I not been on my guard? Are you ready for my departure? As you should know, I am not much for goodbyes.” Narmacil nodded, and started to walk out of the hall. “I’ll have you know-“the steward interjected “That Arciryas sends his father his best wishes. Rest assured that he is safe in Annuminas. And I as well. I shall await your homecoming”. And with that, the steward and the heir left the room, and left Telumehtar to silence.

Telumehtar took a final look at his hall, and then marched slowly down the levels of the city. As he walked, groups of women and children parted to a side, creating a clear-cut path. One by one the gates of Minas Anor opened, until Telumehtar found himself upon the second level. Taking a right at a forked path, Telumehtar walked over to a large building with smoke billowing through its windows. Telumehtar opened the doors, and watched as all the men in the room bowed their heads. “Is it time my lord?” a man in the front said to the king, raising his head. Telumehtar gave a slow nod, and all the men watched as the king walked to the center of the large room. Along the walls, weapons and armor were laid, and golden tapestries of battles were hung from the ceilings. Telumehtar was presented with his armor, which had laid in the building for many years. Slowly but strongly, Telumehtar equipped his gear and left the building. Mindorlonn, Telumehtar’s chestnut horse, was waiting for his master outside the armoury.

Fixing the crown upon his head, Telumehtar rode to the gates of Minas Anor. Standing in front of an open gate, Telumehtar found a large group of mounted men waiting outside the city. Inside, a large cluster of people had gathered in a circle, engulfing Telumehtar within the entrance. Sweat started to pour down his face as Telumehtar started to cloister himself from his people. His horse, knowing him all too well, started to buck, bringing Telumehtar away from his claustrophobia. There, Telumehtar shouted, “People of Gondor! Fear not! The blood of Numenor shall be spilt this day, but it shall run black like their hearts! The corsairs will plague you no longer! For glory and Gondor we ride!” And with Minas Anor roaring in triumph behind him, Telumehtar grabbed Mindorlonn’s reins, and rode out to Harlond.

Quickly Telumehtar came to the port, and found it filled with ships and men. Throughout the port, Telumehtar spied flags from all distant lands of Gondor. Telumehtar started taking a mental note in his head of the lands that had come to his call. “Dol Amroth, Anfalas, Lossarnach, Morthond, Pinnath Gelin. Good, good, good! We are almost ready to make war. Now if only I could find - “You rang? Do not think I would not be here before you left!” came a voice from behind Telumehtar. “Menelcar! Trusty as ever! We will have time for pleasantries later, but I have more important matters to attend to. Where are my men? Where are my captains? My soldiers? My kingdom?”
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Old 11-07-2005, 08:24 AM   #12
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Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.
Suppose Lingwë could be the chicken patrol, oooooooooops! Meant the kitchen patrol... Let's see what kind of monster I can create as his diswashing mate...
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Old 11-07-2005, 11:28 AM   #13
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Kath is battling Black Riders on Weathertop.Kath is battling Black Riders on Weathertop.Kath is battling Black Riders on Weathertop.
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Kath, that sounds great. If it's necessary to move things along, you have my permission to put words in Nimir's mouth or send him off somewhere. (Just don't kill or wound him, lol.)
I'll take care of him. Ok so if Lommy is taking kitchen duties I guess that puts us on sword cleaning. I'll try to get a post up tonight, though with werewolf it may have to wait til tomorrow as I'll be exhausted after the run up to the voting!
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