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Old 05-09-2008, 04:50 PM   #1
Nogrod
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Tol-in-Gaurhoth XLVII: Dueling Wizards Werewolf II

Prologue


The wind died suddenly. The small birds that had been chirping their songs fell silent in a hush. All the little creatures of the dark forest froze to where they were. It was the wolf’s hour as the people of old called it, the moment just before the new dawn broke the dominion of the night.

But it was not yet the time for the sun to come. Something was not right and all the creatures of the forest sensed it. There was tension in the forest around the little village. Every creature held their breath.

Something was moving in this hour, in the dead of the night, out of place. It was not a shadow but rather an un-light or lightlessness that crept through the woods towards the palisade wall of the village.

Only the blackbird continued its mellow but dark melody for a short while and then glided quietly down to the branches of an old spruce near the rugged footpath leading to the village.

“So you’ve come at last?” the blackbird queried softly singing towards the oncoming form composed from the absence of light. “Such a beautiful hour… quite perfect!” it sang with almost joyful a tune. The forest and its creatures held their breath.

Hush!

It was not so much a voice but a thought that just entered the blackbird’s mind. It fell silent slightly embarrassed by the revelation of its own zeal to the strange being’s arrival.

You’ve chosen me a body to take over, a body whose soul is to be dispatched to the eternal discord outside Eä’s harmony?

The blackbird gave a short agreeing whistle but decided not to press its enthusiasm this time.

We’ve things to do, blackbird. And it’s coming. Right behind me. Hurry now, you singer of the sad songs.

The blackbird let out a low coo and flew off the branch. “Follow me!” it whistled into the dark night and flew ahead into the village.



The lightless had been right. Even if it was not yet the time for the dawn to arrive, the rays of light came shining through the leaves in the forest, following the path of the absence of light. A slight wind broke it into kaleidoscopic shards and crystals filling the whole forest with vibrating light.

The small birds, ready to launch their songs to the coming dawn, held their voices. All the little creatures that had just grown confident it was all clear again took back the step they had been ready to make and fell low. The forest was still and immovable.

A little swallow flew into the brightest ray of light creeping towards the village and went to and fro frantically in the glow of the light.

“I saw it! Just a moment ago!” the swallow chirped in the silent forest as it twisted and turned in the light. “I’ve chosen you a pure soul to gain the bliss of the everafter! Please hurry! The sun is coming!”

Suddenly the swallow realised the light was already entering the village through the slits and cracks in the palisade wall. “Wait! Wait! I’ll show you!” It hurried over the branches and followed the light into the village.



The sun came forwards right after the strange light had disappeared, as if having been trailing it. The forest burst into the usual swarm and song accompanying the coming dawn.

In an hour the people would wake up to a world changed to them.



~*~

To discuss this game go here.
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But not yet weary are our feet...

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Old 05-11-2008, 04:20 PM   #2
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The players

+ A Little Green, a fortune-teller - folklorist - herb-grower - unofficial therapist, advisor and midwife, most presumably a witch, the gammer (the eccentric mother of Lommy & Mac)
+ Shastanis Althreduin, astrologer/fortune teller, gaffer (Greenie's husband, father of Lommy & Mac)
+ Isabellkaya, a gammer who loves asparagus and throwing knives (Shasta's sister)

+ Thinlómien, a bird tamer, adult (married to Nilp, Macalaure's sister)
+ Nilpaurion Felagund, a house-bound sandwich-maker, adult (married to Lommy)
+ Eönwë, Rikae's unofficial helper-person, 22 (their son)
+ Kath, tavern owner, 20 (their daughter, Brinn's life partner)
+ Satansaloser 2005, Lommy's assistant, 17 (their daughter)

+ Macalaure, apple farmer, adult (married to Rikae, Lommy's brother)
+ Rikae, a lumberjack, adult (married to Macalaure, Roa's sister)
+ the phantom, sheep herder with Legate, 21 (their adopted son, Di's brother)
+ Diamond 18, dissolute, 11 (phantom's pre-teen littlesister)

+ Cailín, guinea pig breeder, adult (Nilp's sister)
(Eomer of the Rohirrim, Cailín's husband, Lhuna's father)
+ Lhunardawen, healer's apprentice, 20 (Cailín's daughter, good twin of Durelin)
+ Durelin, poisoner 20 (Lhuna's evil twin, daughter of Cailín)


+ Volo, the guy who knows everything about staying alive, the gaffer (Father of Nogrod, morm, Nerwen and Lalaith)

(Nogrod, the judge, Roa's husband, father of Legate, Brinn and Kit)
+ Roa_Aoife, school teacher, adult (mother of Legate, Brinn and Kit, wife of Nogrod, sister of Rikae)
+ Brinniel, Greenie's apprentice, 21 (Legate's sister and Kitanna's twin sister, Kath's life partner)
+ Kitanna, a tavern wench 21 (Legate's sister and Brinn's twin sister)
+ Legate of Amon Lanc, sheep herder with tp, 19 (brother of Brinn & Kit, Sally's boyfriend, Agan's ex-bf)

+ Nerwen, the healer, adult (sister of Lalaith, Volo's daughter)

+ Lalaith, chocolate maker, adult (sister of Nerwen, mother of Aganzir, Volo's daughter)
+ Aganzir, the little match girl, 15 (Lalaith's daughter, dates McCaber)
+ The Ka, a dog whipper (a fatherless and ageless little child of Lalaith)

+ Mormegil, adult (son of Volo, husband of Celuien, father of Gwath and McCaber)
+ Celuien, a candle maker, adult (wife of morm, mother of Gwath and McCaber)
+ Gwathagor, a highwayman, 20 (McCaber's big brother)
+ McCaber, a henchman, 18 (Gwath's little brother, dates Aganzir)
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But not yet weary are our feet...

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Old 05-15-2008, 09:06 AM   #3
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Basic rules / what an ordinary villager should know.

Where Dueling Wizards Werewolf differs from a normal WW-game?

Like in all games the villagers try to lynch the wolves to win (they lose if the number of villagers is equal to the number of wolves) and try to avoid lynching their gifteds. But in DW the villagers should also try to avoid lynching their Good Wizard (GW) for in that occasion the GW is not killed but is revealed to all and is thence known to the Evil Wizard (EW) as well.

Lynching the wolves is the main work of the villagers but getting the EW to the gallows would be great indeed as then her role would be revealed and that would ease the GW’s task greatly.

In DW game the village is quite big and that will have a few consequencies. In the first Days there will be a load of information and that is quite intentional. In a large village not everyone hears every story told or point made. Also the death-rate will probably be quite high at least in the first Days. When there are 4 wolves or more they will have 2 kills / Night.

Normal “wolf-hunting logic” may not help the villagers in every case as the wolves are the minions of the EW and she can give them tasks / lead them to act in ways a normal wolf-team would not! So the villagers should remember there is the EW back there and she can override any decision the wolves themselves suggest. Also the wolves may not know the identity of each other – or that of the EW. It is up to the EW to decide how much information she gives to her minions. The same goes for the GW.

Some people may change their status during the game due to the wizards scrying people during the Nights. The rules are as follows:
- If the EW scries an innocent she turns into a wolf.
- If the EW scries a gifted she becomes an ordo (is ripped from her gift).
- If the GW scries a wolf she becomes an ordo.
- If the GW scries an ordo she becomes a gifted (if there is room in the “roster” of max. 3 gifteds at a time - when the GW's roster is full she can use her turn in a seer-like fashion)
- If either wizard scries the other wizard the identity of the one scried is revealed to her but nothing else happens.
- If both wizards scry the same person that person will die because of the high amount of magic.


General rules on traditional basic issues…

There will be no retractable votes.

There will be no double-lynches.

In case of a tie the one gaining the highest vote first will die.

Voting is made with the usual formula, with two pluses, bolded and on a separate line:

++ Nogrod

This is especially important in this game as there will be a flood of posts the first Days and the votes need to stick out from other posting!

If someone doesn't post on two Days in a row there will be a modfire removing that player from the game in a shameful manner.

Those dead should not discuss any aspect of the game in any public forum. The time for discussion is after the game ends. Also especially in this game it would be important there not being communication between the dead and the living concerning the game – at least in a way that would give the living player information she couldn’t otherwise have! The dead may rant and laugh privately as much as they wish.

The deadline is 11PM GMT.

The game starts with a Night-phase on June the 1st.
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But not yet weary are our feet...

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Old 05-26-2008, 11:05 AM   #4
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Advanced rules / what the wolves and gifteds should know.

NB. A submod is mentioned here in many places. There is not yet a submod but after a Day or two has passed in the game we hopefully have one. Her/his name will be announced then and instructions to wolves & gifteds will be sent accordingly via PM.


THE WOLVES.

You will be handpicked by the EW and informed of your role by the mod (or submod). The first Night's scry is different as the EW will send the mod a list from which you will be randomly selected so as not to overlap with the gifteds.

Your task is generally to avoid being lynched by Day - or whatever your wizard tells you to do: to vote for someone she wishes, to go after someone, to protect someone as well as you can, to act suicidally... whatever. You are her minions.

During the Nights you will kill innocent villagers according to the deliberations of the EW.

By default you will not know the identity of your master but you can send your suggestions of who to kill (and why) or whatever you have in mind to your wizard anytime during the Nights via the mod (or the submod). In the end the EW may override your suggestions though.

If the wizard reveals her identity to you you can PM her directly. If she reveals you the identity of your fellow-wolf (or wolves) and allows it you may also PM to them during the Nights. But that's up to your wizard to decide.

You are not allowed to make any PMs or other contacts with your mates or wizard during the Days!

If / when the EW is dead you will be informed who your packmates are and the game returns to a normal werewolf-game where all the wolves are able to PM during the Nights.


THE GIFTEDS.

You will be handpicked by the GW and informed of your role by the mod (or submod). The first Night's scry is different as the GW will send the mod a list from which you will be randomly selected so as not to overlap with the wolves.

Your task is generally to aid the villagers in the fight against the EW and her hordes - or whatever your wizard tells you exactly to do: to vote for someone she wishes, to go after someone, to protect someone as well as you can, to play in a subdued mode... whatever. You are her minions.

During the Nights you will perform your duties according to the decision made by the GW.

By default you will not know the identity of your master but you can send your suggestions of who to protect / hunt / dream (and why) or whatever you have in mind to your wizard anytime during the Nights via the mod (or the submod). In the end the GW may override your suggestions though.

If the wizard reveals her identity to you you can PM her directly. If she reveals you the identity of your fellow-gifted (or gifteds) and allows it you may also PM to them during the Nights. But that's up to your wizard to decide.

You are not allowed to make any PMs or other contacts with your fellows or wizard during the Days!

If / when the GW is dead the game returns to a normal werewolf-game where you will have to survive and help the village with the knowledge you have gained so far.

HUNTER: The one you hunt will die when you die whatever her role. The GW will make the final decision of who to hunt but feel free to give her your ideas. Following from that you can only change the one you hunt during the Night with GW's blessing / orders.

RANGER: The one you protect will not die if the wolves attack her during the Night. The GW will make the final decision about whom to protect but feel free to give her your ideas. You can't protect the same person two Nights in a row.

SEER: The role of the one you dream will be revealed both to you and the GW. The GW will make the final decision about your dream but feel free to give her your ideas.


General points affecting both special-teams.

Your wizard needs to send her final decisions concerning the Nightly kills, protections, hunts & dreams to the mod (or submod) one hour before the deadline (10PM GMT). If you want your points to affect the judgement of your wizard do it early enough.

I will send my e-mail address via PM to all people with a role in case my own PM account gets full in the first days of the game. I try to keep it clean though. I will be sleeping something like from midnight GMT to 6-7 AM GMT. When a submod is chosen hopefully also those hours will be "open" for communication.
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But not yet weary are our feet...

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Old 05-26-2008, 12:15 PM   #5
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Rules for wizards and hardcore players to be informed.

You rule supreme over your minions as long as you live. In a way it's your game. It's called duelling Wizards werewolf for that reason. It is a fight between you two - and how well you manage to arm your minions to the final battle after you're gone.


Wizard challenge.

You can not be lynched or killed at Night either by wolves or the hunter. The only way you will die is when the other wizard challenges you to a duel. The wizard knowing the identity of the other one can challenge her enemy any Day from Day4 onwards. The challenge should be made during Daytime! Feel free to be as poetic with your challenge in the game-thread but please do also PM me about your intention so that there is no ambivalence on the matter.

The duel will always lead to the death of both wizards!


Scries and kills.

The number of wolves the EW can scry will be unlimited.

The number of gifteds the GW can scry is three eg. one each. One that dies can be replaced on the next Night. If the GW has a full "roster" she can use her scries as "seer-dreams" trying to locate the EW.

Four wolves will get two kills / Night.


Order of Nightly activities

1. Wizards make their scries.
2. Affected players & wizards are informed of the results.
3. Seer dreams, ranger protects & hunter hunts.
4. Wolves kill. If there are two kills the EW will define which is the order of the kills.

NB. In order to be efficient it is highly recommended that the wizards give me their scries as soon as possible after a Day ends.

The wizards should produce me a list of their choices for dreaming, protecting, hunting / killing at least an hour before the next Day starts. Even earlier notification will be very much appreciated. In case there will be problems I will send both wizards my mobile number so you can also send me information via an SMS text message.

The wizards may listen to their minions or not. Whatever is the wizards choice she should be the one sending me the final list of Nightly affairs - unless I have been informed otherwise in advance.

Communication

The wizards and the minions are only able to communicate to each other during the Nights - within the limits the wizards give their minions.

Some general issues.

- You will decide if you wish to reveal your identity to one or more of your minions. In that case you can PM them directly without going via the mod(s) and they will gain a right to PM you back - during the Nights that is. All communication that doesn't happen in the actual game thread is limited to the Nights for both sides. That right to PM is naturally stripped away from you both if the minion is turned to an ordinary villager.

You will decide whether some or all of your minions know each other's identities. Also it's up to you if you wish to grant them the ability to PM straight to one another or not during the Nights.

You can be honest with your minions or lie to them. Just what you see fit.

- If both the EW and the GW scry the same person that one person dies for being made to suffer too much magic the same Night. The wizards however do not learn the identity of the other one via that.

- The wizards will have all the knowledge as soon as it is possible to send it to them during the Nights. It also means that even if the seer is killed during the Night her dream will be revealed to the GW as the dream "happens" before the wolves go on with their bussiness...

- There is no "action" on Night1: no wolf kills, no dreams, no protections (the hunter should send me her hunt though as that will take place if she dies lynched on Day1). Only discussions within the limits the wizards allow it.
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But not yet weary are our feet...

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Old 06-01-2008, 04:56 PM   #6
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Night1

Like every once in a while Judge Nogrod had been unable to sleep any longer after waking up before the daybreak and was sitting on the steps in front of the porch of the courthouse smoking his pipe. He enjoyed these moments before the morning broke when it was quiet and peaceful. But this night there was something strange in the air. It was somehow even too quiet.

Suddenly a blackbird broke the silence entering the village trailed by an unimaginable shapeless darkness Nogrod had ever seen. He wasn’t sure whether he should believe his eyes or not but still felt like nailed to the step he was sitting on. He didn’t even dare to breathe until the odd duo had passed him.

He sighed from relief realising they had either not seen him or had just ignored his presence. But it seemed not to be over. A strange light was trailing the darkness accompanied by a swallow rushing here and there. They too entered the village-square and disappeared as fast as the previous creatures.

Nogrod was trying to perceive where they had gone when the birds suddenly came back both flying in and out of the houses of the village trying every now and then to hamper the other’s entry into one when their trajectories met.

But then there was another sound. It was the sound of approaching footsteps. And clearly the one to whom those footsteps belonged was trying to be as silent as possible. Nogrod glanced around him to see whether there was anything he could use as a weapon if that was needed. He bent carefully down to reach under the steps where he remembered there was a poker. After some fumbling he got hold of it and then waited for the footsteps to come closer hoping that who- or whatever it was hadn’t heard him.

The footsteps stopped to the other side of the square but after a while started creeping carefully towards the well in the centre of the square. Nogrod had a bad feeling that his presence had not gone unnoticed as the sneaking pair of feet were coming steadily towards him. He rose up quietly and pressed the poker tighter in his hand starting quietly towards the well bowing down at the same time.

The blackbird suddenly emerged from inside one of the houses and flew down settling itself on top of the well. It glanced at both sides and then started whistling jumping from one end of the well to the other while it sang. Nogrod realised to his astonishment that he understood what it was singing.

*~*

A villager woke up realising that she was covered all over by a darkness deeper than the deepest night. She felt like moving, moving outside the space and time into ever deepening darkness. She was losing her memories. She was losing her identity. She was becoming pure feeling of here and now. The anguish of a perspectiveless present started to grow inside her soon to be the only thing she was conscious of. It was becoming the only thing she was. She lived in a void of anticipation she couldn’t anticipate, in an absence of meaning and sense with no past or future.

*~*

Another villager woke up to a light she had never experienced before. It was cold and brighter than any sunlight ever. There was a serenity and calmness there which overtook her mind and carried her away from the toil and trouble of this world. There was an odd sadness in her but it was wiped away with the peace and beauty of the moment. She felt like having become whole in a way never before: like all her past, present and future had suddenly got a meaning. And then there was the music: the harmonies which overpowered her soul and carried her to the bliss of truth, beauty and goodness in an undivided totality.

*~*

It was night still even if it wasn't a night anymore.



Night1 has begun.

The wizards can do what they wish and their minions according to any rulings your wizards have allowed you. All PM's should go via me unless it has been specifically ruled otherwise.
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But not yet weary are our feet...

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Old 06-02-2008, 04:22 PM   #7
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Here is a map of the village.

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Old 06-02-2008, 04:56 PM   #8
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Night1, part two

Eomer had been sleeping lightly the whole night and woke up well before the daybreak. He turned around and around trying to find a more comfortable position without success. Finally his wife sensed his husband’s uneasiness through her sleep and turned to face him opening her eyes still heavy from dreams.

“Sorry to wake you up darling” Eomer whispered softly and stroke gently her hair. “I just can’t sleep any more. I’ll go get some water and light the fire so you can sleep a bit longer today… Sleep now my love”. He kissed Cailín lightly on the cheek and rose up while she mumbled quietly and turned to continue her sleep.


Closing the front door Eomer immediately sensed that there was something that was not quite right. The forest was not just silent but it felt like all the nature was holding it’s breath. For a moment he hesitated but then started walking towards the village-square slowly and carefully. He sneaked forwards like a cat in the night.

When he reached the tavern by the square he heard the blackbird and felt the passing darkness. Peeking from around the corner he then caught eye of the swallow and the light. He held his breath leaning to the wall of the tavern while drawing his knife. Peeking once gain he found the square silent and empty. But he was not alone there. He felt that.

Then he heard a faint noise from the direction of the courthouse. There was someone there who didn’t want to be heard being there… He ha been right. Eomer crept a few steps forwards and finally heard the other one doing likewise.

Eomer halted. The other one halted as well. From the corner of his eye he could see the rays of sunlight slowly reaching the gates of the palisade wall.

Suddenly the blackbird came from one of the houses and landed on the top of the well. It sang a song Eomer soon realised he could understand.

Those were strange and terrible tidings.


After the song ended Nogrod sprang up to his feet from the other side of the well the poker ready to blow and called into the fading darkness with a loud voice: “Come forwards villain!”

The blackbird sprang off.

Eomer heard Nogrod’s call and sighed in relief with the recognition. “Oh, judge Nogrod!” he called him getting straight himself as well. “It sure is good to hear your voice as I was about to attack a villain myself”.

They both saw each other now. “Gods be praised. I could have blown your brains out with my poker dear sister-in-law’s sister-in-law’s sister’s brother-in-law, Eomer.” Nogrod said, relieved.

“Had you had time before my knife would have stuck in your chest…” Eomer replied with an according smile.


But the relievement was soon gone as Nogrod suddenly froze again.

“We’re not alone Eomer…” he hissed from between his teeth.

“Behind you!” Eomer cried as he saw a giant werewolf coming from the shadows and leaping towards the judge from behind.

Nogrod ducked aside and Eomer threw his knife towards the leaping werewolf. The knife bounced off from the werewolf’s thick skin but caused enough pain to make the beast howl from pain.

The rooster crowed an alarm and the first rays of the sun entered the village gate.

Before Eomer had time to turn around he felt a giant claw hitting him into the back of his head. To his astonishment he felt no pain. He only felt something warm and wet flowing down his back. Then all started to get fuzzy.

“Cailín! … Lhuna! … Dury! …” He managed to mumble before to him the world was no more.


Falling sideways to the ground Nogrod saw from the corner of his eye the werewolf attacking Eomer from behind. It was too late to yell but he did yell anyway: "Noooooo!".

He was up in no time just to face two werewolves coming for him from left and right. Glancing forwards he saw the third one finishing with Eomer by ripping his head off and throwing it into the well with a splash.

“Alarm! Alarm!” he shouted from the bottom of his lungs. The sunlight had already crept to the edge of the square.

The two attacked simultaneously. Nogrod managed to deal a blow to the other one but the blow only seemed to irritate it. With two quick slashes Nogrod’s body was torn in two.

“Morm! Revenge this my brother!” Nogrod managed to yell. Those were his last words.


The sun lit the square as the first violently awakened villagers reached the scene. All they found from there were the torn bodies of their fellows Eomer and Nogrod.

The blackbird sat on the roof of the courthouse and sang it’s song once again.

Before anyone could react a swallow appeared, from nowhere it seemed, and attacked the blackbird chirping loud as it went after it. Somehow it’s song encouraged the villagers.

“There is hope…” little Diamond said softly watching intensively at the fighting birds that were drawing away. The ageless child the Ka took a few steps to stand beside her and took her by the hand nodding to her. Di pressed her hand and tried to comfort the small one.

“Let’s see that my husband didn’t die in vain” Cailín added firmly.

“As my brother was the judge of this village I will claim his duties and lead the investigations concerning their deaths” Morm said in a clear voice. “Now let everyone speak. We’ll get those foul ones who are responsible of my brother’s unjust and cruel death! One of them should be lynched by the sunset.”




Alive:

+ A Little Green, a fortune-teller - folklorist - herb-grower - unofficial therapist, advisor and midwife, most presumably a witch, the gammer (the eccentric mother of Lommy & Mac)
+ Shastanis Althreduin, astrologer/fortune teller, gaffer (Greenie's husband, father of Lommy & Mac)
+ Isabellkaya, a gammer who loves asparagus and throwing knives (Shasta's sister)

+ Thinlómien, a bird tamer, adult (married to Nilp, Macalaure's sister)
+ Nilpaurion Felagund, a house-bound sandwich-maker, adult (married to Lommy)
+ Eönwë, Rikae's unofficial helper-person, 22 (their son)
+ Kath, tavern owner, 20 (their daughter, Brinn's life partner)
+ Satansaloser 2005, Lommy's assistant, 17 (their daughter)

+ Macalaure, apple farmer, adult (married to Rikae, Lommy's brother)
+ Rikae, a lumberjack, adult (married to Macalaure, Roa's sister)
+ the phantom, sheep herder with Legate, 21 (their adopted son, Di's brother)
+ Diamond 18, dissolute, 11 (phantom's pre-teen littlesister)

+ Cailín, guinea pig breeder, adult (Nilp's sister)
+ Lhunardawen, healer's apprentice, 20 (Cailín's daughter, good twin of Durelin)
+ Durelin, poisoner 20 (Lhuna's evil twin, daughter of Cailín)


+ Volo, the guy who knows everything about staying alive, the gaffer (Father of Nogrod, morm, Nerwen and Lalaith)

+ Roa_Aoife, school teacher, adult (mother of Legate, Brinn and Kit, wife of Nogrod, sister of Rikae)
+ Brinniel, Greenie's apprentice, 21 (Legate's sister and Kitanna's twin sister, Kath's life partner)
+ Kitanna, a tavern wench 21 (Legate's sister and Brinn's twin sister)
+ Legate of Amon Lanc, sheep herder with tp, 19 (brother of Brinn & Kit, Sally's boyfriend, Agan's ex-bf)

+ Nerwen, the healer, adult (sister of Lalaith, Volo's daughter)

+ Lalaith, chocolate maker, adult (sister of Nerwen, mother of Aganzir, Volo's daughter)
+ Aganzir, the little match girl, 15 (Lalaith's daughter, dates McCaber)
+ The Ka, a dog whipper (a fatherless and ageless little child of Lalaith)

+ Mormegil, adult (son of Volo, husband of Celuien, father of Gwath and McCaber)
+ Celuien, a candle maker, adult (wife of morm, mother of Gwath and McCaber)
+ Gwathagor, a highwayman, 20 (McCaber's big brother)
+ McCaber, a henchman, 18 (Gwath's little brother, dates Aganzir)


The dead:
Eomer of the Rohirrim, adult (Cailín's husband, Lhuna's and Dury's father); An innocent beheaded by the werewolves on Night1
Nogrod, the judge, adult (Roa's husband, father of Legate, Brinn and Kit); An innocent torn in two by werewolves on Night1


Day1 begins.

Wizards and their minions stop talking and join the others.

You are all free to discuss now.
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Old 06-02-2008, 05:23 PM   #9
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"My son, Nogrod! How is this possible, no, it can't be! Not my son, no, no, no. My favourite son! Noggie, oh, Noggie... I told you all I could about surviving and... And... *sob* What is this? You go and die inside our very own village. Unbelievable! How could you fail me so badly!! I would have disowned you if... if... if you weren't dead (no I wouldn't)!" Volo hugged his long staff and cried loudly. The cry soon turned into a caughing fit which continued with rasping sobs. From between his sobs an "I told you to look behind, Eomer, I did, but you wouldn't listen..." was heard.

He calmed down a bit when he saw the sons of morm. "Please, don't you die. You've shown great potential in surviving -even though your games are a bit too wild. Especially you, Cabbie, dating that Aganzir. Now her mother never cared about surviving. 'Surviving. Surviving... All you do is survive', she told me once. Bah, I say!"

"At least good Nerwen, my dear daughter knows something about staying alive", Volo smiled kindly at his devastated daughter. "But I really dislike you living right beside the gate out of the village, the wind blows fouly through the gate, they say. Humor your father, move to live with him. (I'd live longer myself too. It's a rule that living on one's own shortens life.)" He sighed.
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Old 06-02-2008, 05:50 PM   #10
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Oh, come on! It's 3AM here and nobody is posting. Well, I guess I waited too long - I'm falling asleep as I sit here, so I'd better just go and sleep. :/ See you tomorrow.
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Old 06-02-2008, 06:02 PM   #11
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Shasta's craggy face seemed to be lined much more liberally than usual as he looked up on the bloodstains and body parts that were all that remained of Nogrod and Eomer.

"I had read for Eomer just yesterday..." he said softly, half to himself. "The Death card had come up, but... I never expected... Surely the reason it crossed the Two of Wands is clear now, two deaths... The card is so rarely taken literally... Change is its normal meaning... and this... well, this is certainly a change... The cards are never wrong," he began to speak louder, "but just this once.... I wish they had been."

Shasta bowed his head, more frail today than usual, and turned away from the sight.

"I need to sit..."
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Old 06-02-2008, 06:08 PM   #12
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Oh my god! Uncle Nogrod! In spite of him always being so scornful towards mom and me, he was my second most favourite uncle! And poor mister Eomer also.
*sheds a tear*

Though, now that the judge is dead... Life will be a lot easier for those of us who don't work within the boundaries of law... For highwaymen and henchmen, for example...

So who of us could be guilty of betraying and killing their relatives? I can come up with at least one suggestion without having to think too much. If we're looking for treacherous, dishonest and evil people, Legate is a sure bet. And I wouldn't be the least bit surprised if his little sally was a murderer, too. Just what one would expect from people like them.

Also, I wouldn't be surprised if the Little Green Hag and Shasta were conspiring against us, and Brinn too. I mean, they are witches... Except Shasta who is male and therefore a wizard.

Or maybe Roa and Cailín fell in love with someone else and decided to cooperate to get their husbands out of the way.
Or maybe their children wanted to get their shares of the inheritance in advance.

Or maybe whatever.

Do you want to buy matches?

edit: xed with Shasta
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Old 06-02-2008, 06:40 PM   #13
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*gasp* To think something like this would happen here, in our pleasant village. And my own father, Noggie, among the dead. I'm so distraught.

And I see Aganzir is quick to place blame upon my family. There was nothing but love between us. There's not a hateful bone in any of their bodies. Especially not for Noggie or Eomer.
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Old 06-02-2008, 07:01 PM   #14
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Ka was glad she had someone to comfort her. Sometimes Bavo would misbehave and bring her dead rats as a 'treat', but this was different. She wanted to look away, but the sight of death pulled too much at times, then she sniffled and thanked Di for her kindness.
Though, Agan was getting excited over her boyfriend again, and Ka rolled her eyes. What was with boys anyway? They played dirty tricks and stunk.

"Agan you're just being that way because Cab likes you, and he stands all day outside the house singing and he brought you two more flowers than Gwath did." *sniffles a bit*

" Those birds looked odd, but I don't know much about birds, just rowdy dogs. Neither about wolves either, just that they're dangerous and that dogs can sense them- No wonder Bavo and I didn't find any yesterday! That was odd too, they always hang around for food, no matter what. Maybe Lommy knows about the birds."

Ka looked over her shoulder to see if anyone else had joined the crowd, but mostly to see if Bavo had come out from under the house yet.

*sniffle* "I need to get Bavo from under the house, I don't think I can go to sleep toNight if he tries to run away."

(( Just curious, am I the only one who finds it darkly humorous that the poison lab is right next to Lalaith's chocolate shop?))
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Old 06-02-2008, 07:12 PM   #15
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"Nogrod! It cannot be! Don't leave me alone, my love!" Roa fell beside her husband's body, weeping. It took some coaxing, but she finally released him to others and buried her face in her her sister, Rikae's, shoulder. Upon hearing her Aganzir's words, however, she looked up with a face full of vengeance.

"My own niece, with such accusations! I could never love another man. And to accuse our own children! How dare you!" Roa straightened herself and scornfully pointed towards Morm's two boys. "If anyone here is treacherous and dishonest, it would be those that make a living out of preying on the unwary travelers! Gwathagor and McCaber have never done an honest days work, and I highly doubt there is anything honest about them! And as Agan herself said, they would benefit from the lack of a judge."

She turned back toward Nogrod's corpse and placed her hand on his now still heart. "Don't worry, my love, I will find out who did this to you and punish them severely for it. I swear it."

(((Okay, that was my big in character entrance. Don't expect too much more of it.)))
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Old 06-02-2008, 07:36 PM   #16
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Eye opening rant...

Aw, too bad. I lost my future father-in-law! Ah, well at least he died knowing his daughter would be happy.

That is if she lives through this.

Let's see here, there are... 28 of us. Discounting the two Wizards the score is 23-3. Lynch one today, lose two during the night, and add a WW, and tomorrow the score will be 19-4. Then odds say we will lynch another innocent, then we lose two more the next night plus add another WW, and on Day 3 the score will be 15-5!

Most villages start out with something like, what, around 13-3 or so? So in other words on Day 3 it is likely that our ratio of WWs will already be worse than what most villages start out as.

All right, so suppose we start a village off at 15-5. It looks tough, doesn't it? But on top of that, in this village the WWs get an extra kill every night and there is the opportunity to add yet another WW every night! Let me ask, what sort of chance would you give that village of survival?

I see that the earliest a challenge can happen is Day 4. Suppose we lynch incorrectly on Day 3 (not a stretch if there are 5 WWs to 17 non-WWs) and the WWs kill yet again and the EW scries again on Night 4. That would mean coming into Day 4 the count would be 11-6!! The village would be more than one-third Werewolves!

And that's the earliest the GW can challenge the EW!

Assuming that he has even discovered him by that point.

Hmmm.... any chance I could be a WW? Come on, EW, don't you want me on your team? Pleeeeease.

Ah, but seriously, it comes down to this- the EW must be found quickly! If the EW is still unknown on Day 6 then we're dead. Day 5 we have a chance if we've had good luck lynching WWs. But by Day 4 would definitely be the best.

But how to find the EW? We must use some method or another to rank the likelihood of someone being the EW, whether we go based on play style in this game, personality, stated level of RL activity on the other thread, etc. But whatever method that is used, there will be some who will be ranked near the bottom, and if the EW is one of them- game over.

For instance, the GW may have already decided to judge based on personality and decided that Eonwe is not the sort to apply to be a Wizard. But if the EW is in fact Eonwe then the game is already over and we just don't know it yet.

Scary!

We must hope for good fortune in the lynch, successful dreaming by the Seer, and above all, we must hope that there is some halfway logical way to rule out candidates for EW that does not prove to be completely wrong.
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Old 06-02-2008, 08:00 PM   #17
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It's not as bad as you think, phantom. I should hope very much that we aren't going to lynch that many innocents in this game, but we may very well do so if we aren't actually looking for wolves.

Your idea to find the EW is flawed. For one thing, that may or may not help us in finding wolves, which ought to be our primary concern. If we can lynch wolves instead of innocents, then not only do we keep the numbers low (and so prevent double kills for a little while) we help the GW with her most vital task, which is to leave us with the best odds possible. The GW will find the EW. It's her, job not ours. We should focus on wolf hunting. It's our best bet for survival.

Quite honestly, I find this suspicious behavior from you, phantom. One, you are encouraging the village to not look for wolves. And Two- since when do you share these sorts of ideas with the village? You usually keep plans and strategies to yourself until the bad guys have fallen for your trap.

I'm not saying you're on the evil team, but I'm keeping an eye on you. (Well, more than I already was. You're a sneaky bugger, you are....)
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Old 06-02-2008, 08:10 PM   #18
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*swears loudly* The news of my father's death is a hard blow to my family. I should like to put a curse on whoever is responsible for his death...ehm, once Greenie teaches me one...

Quote:
Originally Posted by Aganzir
Also, I wouldn't be surprised if the Little Green Hag and Shasta were conspiring against us, and Brinn too. I mean, they are witches... Except Shasta who is male and therefore a wizard.
Correction, I believe the term is warlock...not wizard. But thank you for accusing us of witchcraft...I take that as a compliment. Anyways, whoever said it was a bad thing? After all while one wizard may be evil, the other is on our side.

Our odds might be tough...but then again I think it could go either way. Also, don't forget werewolves can be turned back into ordos. Goodness, my head hurts just thinking of all the possible things that could happen these coming Days and Nights. Anything is possible.

Meanwhile, I need some time to mourn over the death of my father as well as Eomer (who was also a kindly man and will be dearly missed). Kath, I need a hug...
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Old 06-02-2008, 08:33 PM   #19
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"Father cried my name last...I knew he hated me, if not so much as mother and Lhuna do. They just don't understand me! No, but they do fear me...yes...that has to count for something...more than something..." Durelin trailed off into unintelligable mutters, realizing she was voicing another monologue, and that there were no asides in this place.

She calmly walked over to her father's remains and knelt by the two pieces to examine them. "Those are some sharp claws..." she observed to no one. "Now, who has more reason to do this sort of thing to my father than me?" Durelin scanned the other villagers who crowded around the two corpses.
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Old 06-02-2008, 08:37 PM   #20
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"How could such a thing happen, and to my dear uncle Eomer?" Sally said as she wiped the tears from her eyes. "These villians must be caught and....and....and pecked to death! Emily, stay close so that when we find the nasties you can pluck out their eyes! My uncle will be avenged!"



Sally walked over to Legate, who had been speechless since hearing of his father's death. "My dear Legate, don't worry, for we shall have justice on these killers. Nice, painful, brutal, swift justice, full of vengeance and blood and....erm...." Legate smiled slightly at Sally's overeagerness, and he placed a hand around her waist as she continued.
"My love, your father's death will not have been in vain, for he will help us catch the werewolves. You'll see, everything will be all right. Your father will be proud of this village, and especially of you." Sally embraced Legate tightly, then slowly walked off to comfort her aunt Cailin and her cousins.
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Old 06-02-2008, 08:45 PM   #21
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Quote:
Originally Posted by Roa
I should hope very much that we aren't going to lynch that many innocents in this game, but we may very well do so if we aren't actually looking for wolves.
Quote:
Originally Posted by Roa
that may or may not help us in finding wolves
Quote:
Originally Posted by Roa
We should focus on wolf hunting.
Bah! Why bother trying to find Wolves?

There aren't any!

At least, not what any of us would call Wolves.

In other villages the WWs work together and know their fellow pack members. In this village... well, honestly, there's no way the EW told all his WWs who he is and who their fellows are. That would be too risky.

Thus a "Wolf" is simply an Ordo who counts as a WW in the tally.
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Old 06-02-2008, 08:50 PM   #22
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Bah! Why bother trying to find Wolves?

There aren't any!

At least, not what any of us would call Wolves.

In other villages the WWs work together and know their fellow pack members. In this village... well, honestly, there's no way the EW told all his WWs who he is and who their fellows are. That would be too risky.

Thus a "Wolf" is simply an Ordo who counts as a WW in the tally.
Now this is just flat out wrong. There's more than one way to catch a wolf. We needn't rely solely on looking for connections. Good wolves don't demonstrate any anyways, and yet they are catchable. In fact, I would say that perceived connections are the worst possible reason to suspect someone.

Now, posting faulty ideas and misinformation, on the other hand....
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Old 06-02-2008, 08:52 PM   #23
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Quote:
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So who of us could be guilty of betraying and killing their relatives? I can come up with at least one suggestion without having to think too much. If we're looking for treacherous, dishonest and evil people, Legate is a sure bet. And I wouldn't be the least bit surprised if his little sally was a murderer, too. Just what one would expect from people like them.
"I can't possibly see how you could come to that conclusion," Sally said, angered by the personal attack and under the circumstances tempted to respond in kind. "After all, I'm not the one dating my cousin." Agan shot an dirty look in Sally and Legate's direction but she ignored it. "Perhaps you're eager to place blame on someone else before it is placed on yourself? Or perhaps you're just acting out of jealousy. Wonder why that could be...." Agan huffed loudly and stormed off, while Sally calmed herself by trying to sort out who could have been behind the previous night's events.



EDIT: x'd with phantom and Roa
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Old 06-02-2008, 09:00 PM   #24
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Quote:
In fact, I would say that perceived connections are the worst possible reason to suspect someone.
Unless those flimsy connections are backed up by hard votes. I've seen many a WW nailed for his voting, whether the reasoning was good or not.
Quote:
Now, posting faulty ideas and misinformation, on the other hand....
Heh heh heh...
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Old 06-02-2008, 09:02 PM   #25
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Bah! Why bother trying to find Wolves?

There aren't any!

At least, not what any of us would call Wolves.

In other villages the WWs work together and know their fellow pack members. In this village... well, honestly, there's no way the EW told all his WWs who he is and who their fellows are. That would be too risky.

Thus a "Wolf" is simply an Ordo who counts as a WW in the tally.


Phantom says "Bah!" I say "Bwah????"

The wolves still are wolves, and I'm in no mood to treat them with more grace than in any other occasion. The only difference is that they (assumedly) don't know the identities of their fellows, or even their ringleader. I still say it's possible to find connections, as the EW may force them to act contrary to their normal playing style; then again, maybe not. It's worth a shot though, in any case.
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Old 06-02-2008, 09:08 PM   #26
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Unless those flimsy connections are backed up by hard votes. I've seen many a WW nailed for his voting, whether the reasoning was good or not.

Heh heh heh...


Exhibit A....



"Lhuna, my dear cousin, are you sure you know what you're doing? You certainly have picked an odd'un."


"Where are my mother and father? Surely they have not also been attacked? And my sister and brother as well. Perhaps they are with Auntie Cailin, the poor thing."
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Old 06-02-2008, 09:10 PM   #27
Shastanis Althreduin
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Originally Posted by Aganzir
Also, I wouldn't be surprised if the Little Green Hag and Shasta were conspiring against us, and Brinn too. I mean, they are witches... Except Shasta who is male and therefore a wizard.
Shasta drew himself up calmly from his seat on a nearby bench, moving to stand beside Brinniel, laying a gnarled hand on her shoulder.

"Thank you, my dear, for that," he said with the beginnings of a smile, before turning to Aganzir.

"Wolf or wizard," he began, "if you wish to find those who would plot against you, I should wonder just how innocent, is someone who admits to poisoning people...." He trailed off meaningfully, looking at Durelin out of the corner of an eye. "Or, child, I do wonder about that... ruffian you choose to cavort with-" Seeing McCaber glare at him, he swiftly changed the subject. "But as you are no offspring of mine, I suppose I shan't worry my old bones about it."

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Old 06-02-2008, 09:18 PM   #28
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Oh, and before I forget. Hope this works....





Okay, off to charge laptop battery (and it's flipping hot out here). Be back in a couple three hours to check posts, so if you haven't said anything yet and you're awake please post for me!
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Old 06-02-2008, 09:20 PM   #29
Roa_Aoife
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Unless those flimsy connections are backed up by hard votes. I've seen many a WW nailed for his voting, whether the reasoning was good or not.
That hardly makes them the best method. Nor does it mean that any other methods are useless to us, so you have still posted a seriously flawed theory. And with your experience and skill, I can hardly think it accidental.
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Old 06-02-2008, 09:24 PM   #30
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Lalaith gazed at the bodies of the dead, with tears in her eyes. Her great, fine, respectable big brother, who had always looked down on his louche young sibling....well now she was looking down on him. Poor man. It was grimly ironic. And the guinea-pig breeder's husband, too....
The villagers were all talking, and Lalaith tried to take in and weigh up as much of it in as she could.
Of most interest was her sister-in-law, the grieving widow Roa, and this strange debate about wolves and wizards she was having with her sister's son phantom.
Lalaith's own inclination was to find and fight the evil in whatever form it took, lesser or greater, but there was merit in considering all approaches.

She called her daughters to her, and placed her arm around each of them, as if to protect them against whatever nameless thing was threatening them. She would ponder, while she worked, and return to the discussion later in the Day.
But one thing was certain. The chocolate she would be making today would be dark and bitter.
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Old 06-02-2008, 09:26 PM   #31
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It's not as bad as you think, phantom. I should hope very much that we aren't going to lynch that many innocents in this game, but we may very well do so if we aren't actually looking for wolves.

Your idea to find the EW is flawed. For one thing, that may or may not help us in finding wolves, which ought to be our primary concern. If we can lynch wolves instead of innocents, then not only do we keep the numbers low (and so prevent double kills for a little while) we help the GW with her most vital task, which is to leave us with the best odds possible. The GW will find the EW. It's her, job not ours. We should focus on wolf hunting. It's our best bet for survival.

Quite honestly, I find this suspicious behavior from you, phantom. One, you are encouraging the village to not look for wolves. And Two- since when do you share these sorts of ideas with the village? You usually keep plans and strategies to yourself until the bad guys have fallen for your trap.

I'm not saying you're on the evil team, but I'm keeping an eye on you. (Well, more than I already was. You're a sneaky bugger, you are....)
I'm only to this point but I must agree with the phantom here. The EW is the key to our success or theirs. (Oh, I can't wait until people misread that statement!) Anyway the EW is the deciding factor. If we get him/her early on the chance of victory becomes that much greater or rather our chance of defeat that much less, either way it's important. Factors such as RL time and availability are definately plausible factors to consider.

On to wolves, I don't think the EW would pick those who are more obvious, so to speak. I doubt the phantom would be picked at this stage but he could honestly be the EW, though I doubt that.

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"My own niece, with such accusations! I could never love another man. And to accuse our own children! How dare you!" Roa straightened herself and scornfully pointed towards Morm's two boys. "If anyone here is treacherous and dishonest, it would be those that make a living out of preying on the unwary travelers! Gwathagor and McCaber have never done an honest days work, and I highly doubt there is anything honest about them! And as Agan herself said, they would benefit from the lack of a judge."
Now boys, it would seem we have a job to do tonight. Somebody doesn't like your work. You should teach how hard your job really is.
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Old 06-02-2008, 09:32 PM   #32
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Our odds might be tough...but then again I think it could go either way. Also, don't forget werewolves can be turned back into ordos. Goodness, my head hurts just thinking of all the possible things that could happen these coming Days and Nights. Anything is possible.

Meanwhile, I need some time to mourn over the death of my father as well as Eomer (who was also a kindly man and will be dearly missed). Kath, I need a hug...
I take statements like this as fairly suspicous comments, all but the bolded one most of all. I don't know why they just don't sit well with me. It always makes me think they are trying to distance themselves with nightly activity.
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Old 06-02-2008, 09:34 PM   #33
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I'm only to this point but I must agree with the phantom here. The EW is the key to our success or theirs. (Oh, I can't wait until people misread that statement!) Anyway the EW is the deciding factor. If we get him/her early on the chance of victory becomes that much greater or rather our chance of defeat that much less, either way it's important. Factors such as RL time and availability are definately plausible factors to consider.
I'm not saying that the EW isn't important. Obviously both wizards are fundamentally important to the game. (That's why it's Dueling Wizards.) However, I don't think finding her is as "key" as you think it is. Keeping the wolf population low should be our first priority.

Quote:
Originally Posted by morm
On to wolves, I don't think the EW would pick those who are more obvious, so to speak. I doubt the phantom would be picked at this stage but he could honestly be the EW, though I doubt that.
Or the EW could have counted on people assuming that no one obvious would be picked and so picked the most obvious. We can't know for certain, and so we shouldn't rule anyone out.
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Old 06-02-2008, 09:36 PM   #34
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Or the EW could have counted on people assuming that no one obvious would be picked and so picked the most obvious. We can't know for certain, and so we shouldn't rule anyone out.
No, we can't no for certain can we? However, I consider playing the odds the best bet at this stage of the game. If I were the EW, well I would pick...well there's something I must do but I will be back.
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Old 06-02-2008, 09:37 PM   #35
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Ka returned holding on closely to the large bumbling (and slobering) Bavo who was the closest thing she had to a true playmate, to find that more villagers had arrived only it seems to argue. Seeing Lalaith made her heart lighten up a bit, since she only had her mama to care for her, and she came over for a hug quickly. Trying to listen again with the banter too fast for a child such as herself, but something caught on:

Quote:
Originally Posted by the phantom
In this village... well, honestly, there's no way the EW told all his WWs who he is and who their fellows are. That would be too risky.
Sorry to sound simple, but if I remember someone saying correctly that both the GW and EW control the actions of their servants, and can overide any decision, action, hidden message and their natures in the game as well. I understand that it makes sense to keep all of your ducks in a row and use them in good time, but why would someone in such a position be so nervous about whom they relate with, if they are the only ones who can talk with them? The seer is the only possibility of ultimately figuring out the identity of anyone, and obviously would be lucky to bag a werewolf, let alone their leader (or, at least figure out who's their fellow gifted).

Unless they are so afraid their own flock can't be trusted from ratting them out, but what tactless wolf or gifted would do that if they want to survive let alone win?
I guess I can see the logic of summing up your team before you let them get to know you and your motives, but in this game its the only team you have and you can't refund your wizard/witch and expect a new one without loosing your position on power as well (unless you're figuring that if we knock out the EW or enough of their team early enough we can hunt down the wolves using older methods).

Sorry if I'm forgetting any of the rules already stated, I'm just a little curious on what you would guess the EW or GW would do in relation to wolves now, but especially in the next few days.
I really don't have a clue what to look for if we can't rely on old experience hunting or being werewolves so easily.

Though, the best bet is to make sure there are more gifteds than wolves (and if that means just finding any wolves we can, I'm completely fine with that. If we can't catch the EW, we can at least give them a lesser range of influence.). Seriously considering how we're loosing two a night.
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Old 06-02-2008, 09:43 PM   #36
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Quote:
Originally Posted by Mormegil
I'm only to this point but I must agree with the phantom here. The EW is the key to our success or theirs. (Oh, I can't wait until people misread that statement!) Anyway the EW is the deciding factor. If we get him/her early on the chance of victory becomes that much greater or rather our chance of defeat that much less, either way it's important. Factors such as RL time and availability are definately plausible factors to consider.
"I'm afraid I must side with the sister of my son's wife in this case, Morm," Shasta said quietly, moving with the stately grace of the aged to stand next to Roa, walking stick planted firmly in the dust. "Should we even begin to be able to search out this evil wizard, I should think it would still take some time before we would be able to do anything - indeed, it seems only her counterpart would be able to affect her in any way. By the time the evil one would be vulnerable, I estimate that there could be as many as six of her minions at work in our village. It makes me wonder, indeed it does, at the seemingly-insignificant way you, my daughter-in-law's sister's husband's brother-in-law, and my inquisitve grandson Phantom, seem to think similarly, in error."

He turned to Roa and offered his arm.

"My dear, you look a bit pale and shocky. Please, do me the honor of accompanying me back to our home. I'm sure my wife can whip up something to help you, and we should carry the news of what has happened to her and my sister, assuming they have not heard already."
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Old 06-02-2008, 09:47 PM   #37
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Eye

Quote:
Originally Posted by Sally
I still say it's possible to find connections, as the EW may force them to act contrary to their normal playing style; then again, maybe not. It's worth a shot though, in any case.
Shhh... don't pursue that subject any further.

You are right of course that the WWs might have been given certain... erm... directions... I don't want to be too specific here... I'd rather not have people start posting their thoughts on the matter (ie giving examples). It might be better just to watch for it, for mentioning a specific maneuver may cause the WWs not to use it, where as if we'd keep mum they might do it and then we can spot it if you see what I mean.

Oh, and lovely family tree there.
Quote:
Originally Posted by Ka
I understand that it makes sense to keep all of your ducks in a row and use them in good time, but why would someone in such a position be so nervous about whom they relate with, if they are the only ones who can talk with them?
I'm not sure I'm understanding what you are saying in this section. Are you questioning the assumption that the WWs won't know each other or the EW?
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Old 06-02-2008, 10:00 PM   #38
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Eye

As far as thinking about who the EW would pick....

First, the EW didn't actually pick his three WWs- he submitted a list of names, and three people off the list were randomly assigned to be WWs.

In addition, the "who" doesn't matter nearly so much as the "how many". If I was the EW I'd take six mediocre WWs over two brilliant ones any day. In other words the EW will simply pick people that he thinks are not likely to be scried or lynched. If he picks well then the game is his.

Sure, on one hand if he scries me then I can make all kinds of devilish suggestions etc, but if I'm a likely lynch/scry target then it isn't worth it.

Btw, I'd kind of like to be scried multiple times by the two of you during this game. Not on the same night, mind you! I just think it would be fun to switch sides and maybe get to chat with both Wizards in the course of one village.
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Old 06-02-2008, 10:06 PM   #39
THE Ka
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Quote:
Originally Posted by the phantom View Post
I'm not sure I'm understanding what you are saying in this section. Are you questioning the assumption that the WWs won't know each other or the EW?
Mostly that of the WW(s) not knowing the EW, in light of the fact that they cannot become very maverick if all their decisions and acting for the next day is determined via the EW's approval/disapproval. Though, then again the EW might simply use the WW(s)' range of influence individually and still have what they want without loosing any power up to them if they don't know one another, but still they have to submit any ideas off to the EW. That stratification of authority does give everyone else some advantage, but not much.

... I'm going to analyze the rules for the billionith time before I cross my own eyes.

Edit:

Quote:
Originally Posted by da rules
If the wizard reveals her identity to you you can PM her directly. If she reveals you the identity of your fellow-wolf (or wolves) and allows it you may also PM to them during the Nights. But that's up to your wizard to decide.
Sorry about all of that, just answered my own curiousity... Okay, obviously I need to stop multi-tasking too much with other things while playing.

((Thanks as well to Shasta and Roa, and sorry to bother everyone with stupid questions.))
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Old 06-02-2008, 10:13 PM   #40
Shastanis Althreduin
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((Ka, I could be wrong, but I don't think the WWs communicate directly with the EW unless the EW instigates the communication; I believe they go through Noggie or a sub-mod. ))
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