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#11 | |||
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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Likewise, any action against the person of the Evil Wizard, scry/gifting, will expose the identity of the Evil Wizard to the Good Wizard. Exceptions: If the party attempts to lynch either Wizard, they will fail and it will be obvious that they fail. I won't reveal the alignment of the Wizard in the narration, but their opposite number will know who they are, so for all intents and purposes that acts as a reveal. Rule Clarification: The Ranger can deflect probes/attacks on the person of the Good Wizard. So let's say the Evil Wizard and Wolves try to kill the Good Wizard but the Ranger is protecting the Good Wizard. The Evil Wizard will receive the same message they would in any other circumstances of a Ranger save, which will be, and I quote: "*Doink* Missed." I had always had this in mind as part of the Ranger abilities, but I realized that I never actually spelled that out for everyone. Sorry about that. ![]() My thinking was that, yes the Ranger could just endlessly protect the Good Wizard but then they are just leaving the entire rest of the playing field open for the Evil Wizard and Wolves to have a field day. It seemed like a good tactical problem to place before the Ranger...and in a way in front of the Bad Team as well. Quote:
They seem a bit shorter because I streamlined the text a bit and shed some of the explanations and things that seemed redundant by the time we started the game. Quote:
One individual has their vote raised from one to two. That's all that happens. The entire vote total for an individual is not raised. So let's say that Bob the Tomato has five votes and the Dead Thread votes to empower Larry the Cucumber who is one of the people voting against Bob. Bob's total only goes up to six, not ten.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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