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Old 06-01-2015, 09:59 PM   #1
the phantom
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Quote:
Originally Posted by Nilp
If I hadn't a class thrust into me during the time DAY had started, that's exactly what I would've done.
Too bad you didn't have time for it. I'm itching to start things rolling.

But the self-vote... Was it just tradition, or an honest tactic? (i.e. You can't be around much at first anyway so may as well die since you'll still be alive in the Dead Thread and it will dodge the chance of a Gifted being offed Day 1... Sort of a noble kinda-sorta-sacrifice.)
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Old 06-01-2015, 10:10 PM   #2
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I swear, every time I refresh the Mirth forum I think, "Ooo, haven't read that thread!" and nearly click on the Dead Thread.

Am I the only person this is happening to?
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Old 06-01-2015, 10:16 PM   #3
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I swear, every time I refresh the Mirth forum I think, "Ooo, haven't read that thread!" and nearly click on the Dead Thread.

Am I the only person this is happening to?
Is this your way of asking us to kill you? Because I think ++Nilp's approach might be more effective.

(Also, yes, me too. I'm going to have to be very careful while on my phone so I don't mix up the two threads.)
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Old 06-01-2015, 10:17 PM   #4
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Originally Posted by me
Would I completely be ruining the mood if I immediately launch into strategy and population/role analysis?
Quote:
Originally Posted by Sally
Honestly, given our current circumstance, it would be calming. Or at the least, it would give me something else to be stressed about.
Well then, since I have permission, I do believe I'll work on a very non-fluffy post.
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Old 06-01-2015, 10:18 PM   #5
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Well then, since I have permission, I do believe I'll work on a very non-fluffy post.
Bless.
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Old 06-01-2015, 10:32 PM   #6
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But anyway, that first scenario might be a bit dark, so let's look at another direction this thing can go...

Seer dreams of two innocents Night 1 and two innocents Night 2 (not that unlikely). We purposefully tie the vote Day 1 and 2 so we don't lynch anyone. Night 2 kills are only Ordos (or a WW and an Ordo, or a protection and an Ordo).

Day 3 Seer reveals himself and 4 innocent dreams and Ranger/Hunter/Lovers also reveal, giving us 9 known innocents. That night the Ranger protects the Seer and the Seer brings us two additional innocents to balance the Ranger/Lover that were offed during the Night. We would at that point have 9 known innocents in a village of 19, thus giving us a 60% chance of lynching a WW. Let's say that night the WWs kill the Seer and other Lover, but the day before the Seer could tell us exactly who he was dreaming that night and whoever he finds innocent he'll make sure the Dead Thread gives a bonus vote to that person (so we have another known) meaning that even if we missed on the lynch yet again the day after we'd be sitting at 7-3-3 with SIX known innocents, thus we'd have a 6/7 chance of lynching a WW. If we missed yet again we'd sit at 4-3-3 with all four innocents being KNOWN, meaning all six Werewolves would then be known. (But then who the heck knows how that would go down, since everyone would know who was guilty and yet the innocents would be outweighed overall 4-6.)

(At least I THINK I did all of that correctly. )

So, you can see that by just avoiding killing Gifteds and getting good dreams, we can still have a possible win even if we're terrible at lynching.

But back to my earlier scenario, if the Seer (or Seer & Ranger) both die in the first two cycles, then the village could be cut down very swiftly and would be lucky indeed to pull through.

I mean, wow, Kuru- this thing is mighty complicated!
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Old 06-01-2015, 10:34 PM   #7
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There Sally. Text to chew on. I even broke it into two pieces so it seems like more. (like sliders)
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Old 06-02-2015, 12:01 AM   #8
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A couple of things.

Quote:
Originally Posted by phantom, underlining mine
I think #3 is the most intriguing aspect of this contest. The Baddies definitely don't want to lose the double kill each night (see my chart above for how quickly it diminishes our population), BUT they can't allow the opposing pack to equal or outweigh them, so really I think the WWs will be just as interested in lynching accurately as the rest of us. Lynching the opposition is the way to go, because it buys goodwill and they don't have to waste night kills on offing the other pack- hunting for Gifteds instead.
First, I think this is a crucial point. The wolves can (and probably will) engage in completely genuine wolf-hunting during Day phases, which means that we have to think differently than we would in a normal game; we have wolves who don't know everyone's alignment and who have a good motive to hunt bad guys too. That means they're not by default lying when they say they suspect someone, so a fake-looking case alone is not as strong a sign of wolfishness as it usually is. To make things even more muddled, looking at potential pack behaviour could point to the Lovers just as well. There are still the Night kills for clues, I suppose, but I personally never trusted them much, there's too much pure guesswork involved - especially in a game where the wolf packs might have an interest in framing each other as well as the villagers. I foresee a headache.

Quote:
Originally Posted by phantom
Day 3 Seer reveals himself and 4 innocent dreams and Ranger/Hunter/Lovers also reveal, giving us 9 known innocents. That night the Ranger protects the Seer and the Seer brings us two additional innocents to balance the Ranger/Lover that were offed during the Night. We would at that point have 9 known innocents in a village of 19, thus giving us a 60% chance of lynching a WW. Let's say that night the WWs kill the Seer and other Lover, but the day before the Seer could tell us exactly who he was dreaming that night and whoever he finds innocent he'll make sure the Dead Thread gives a bonus vote to that person (so we have another known) meaning that even if we missed on the lynch yet again the day after we'd be sitting at 7-3-3 with SIX known innocents, thus we'd have a 6/7 chance of lynching a WW. If we missed yet again we'd sit at 4-3-3 with all four innocents being KNOWN, meaning all six Werewolves would then be known. (But then who the heck knows how that would go down, since everyone would know who was guilty and yet the innocents would be outweighed overall 4-6.)
I see a small hitch here. How can we believe anyone's claim if no roles are revealed upon death? There's no way of checking a claim, so basically we could have Seers revealing left, right and centre with no one able to verify which one is telling the truth - or, at least, no one but a resurrected dead person, and even that ony about whoever the dead happen to have checked.


EDIT: x-ed with two Lotties! <3
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Old 06-01-2015, 11:59 PM   #9
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So, you can see that by just avoiding killing Gifteds and getting good dreams, we can still have a possible win even if we're terrible at lynching.
And I think we have to assume that we are, since it'll be a while until we get any confirmation one way or the other, and even that won't be as concrete as I would feel comfortable with. I'm intrigued by your plan to tie the vote for the first Day at least. I am a little worried that we would wind up without any evidence to work off of the next Day, but we wouldn't have that solid of evidence even if we do lynch someone, right?

Then again, it seems to me that the best way to set the two packs against each other is simply to kill one wolf from either pack - then the pack which is down a member will by necessity switch its focus from the Gifteds to the other pack, since the only way for them to win would be to kill at least two members of the other pack. Whether or not the other pack switched focus, too - though I think they would soon enough - we would have a bit of a reprieve. Plus, to have two wolves actively and jointly targeting the others would be much more obvious than to have three wolves coasting in the background.

To get back to my point, I think probably we should take any chance we can to bag a wolf, since doing so would not only wittle down the pack numbers, but would also help turn the Night kills away from our Gifteds and towards the other pack. The question is, I guess, is it better statistically to have the chance to potentially turn the Night kills away from the Gifteds, or to avoid the risk that we ourselves might kill a Gifted by mistake? If we kill the Seer Day 1, we're in huge trouble, but I suppose they can still do some good in the Dead Thread. If we kill a wolf, we've gained a lot, and I might be hugely naive here, but I feel like they are less of a threat in the Dead Thread than in the Living Thread. So I would say that I personally think a Day 1 lynch is worth the risk, but that's kind of subjective, and I would definitely like to see other peoples' perspectives.
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Old 06-02-2015, 12:01 AM   #10
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Just to clarify, because in hindsight I realized I never did quote it, I was responding in my above post to this comment of the phantom's:

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We purposefully tie the vote Day 1 and 2 so we don't lynch anyone.
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