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#8 |
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A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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Well, but I think it actually is far south. Compare the size - if you remove all the small regions, you will end up with a huge chunk of map containing nothing, or, if you implemented your "Haradwaith" idea, then just a couple of huge empty regions. And who will ever go there? I think the ICE had already enough problem with trying to "populate" at least a bit the places like Khand etc. (not sure how many -iag camps could still appear before it would start to become annoying), adding one more remote and empty region is perhaps not worth it. I think they could just as well save "Umbar" with some card akin to the "Forod" you mentioned, e.g. an event that makes you travel from a place in Harondor/Mouths of Anduin/something else following a site path of three wildernesses and a dark-domain or something as nice as that, then you face some automatic-attack and if you get it, you can get four marshalling points or something like that.
Hmm, well that would be a pity. That's another thing I don't like: the fact that there is hardly any game working with map movement: which is ridiculous. How can you travel in M-E without traveling, without actually picking the path you take? (I want to pick my own way to Mount Doom, across Andrast - or Dorwinion, if I want to!) I don't like the games where you just "hover in the void". If this game has a good, interesting and flexible way of moving, I am all for it. If not, then I'm probably going to decide that it's not really worth my attention.
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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