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#1 |
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Wight
Join Date: Feb 2011
Location: Behind you . . . . BOO!
Posts: 222
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I've read bits of a good few archived WW games and at one time read all the way through the original, but I suppose it can't hurt to read through the full rules and will probably prevent some blunders.
Also, the KD-identifier seems . . . interesting. I'll let my elders and betters weigh in on balance. |
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#2 |
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Shade of Carn Dûm
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I wouldn't kick and scream if it were included but I quite liked the original set up of limited gifted roles.
![]() And hello to Bom!
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"I am, I fear, a most unsatisfactory person."
- (Letter #124 To Sir Stanley Unwin) |
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#3 | ||
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Wight of the Old Forest
Join Date: Dec 2008
Location: Unattended on the railway station, in the litter at the dancehall
Posts: 3,329
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Buttering up, eh? Wolf! Lynch him!
![]() Quote:
What you could do, however, is make the Sweetheart the KD-seer; that would make sense storywise, wouldn't it? Maybe you could even make it so that she only becomes the Sweetheart when/if she discovers the KD? Anyway, if you decide to have the KD-seer as an extra role, I don't think the KD should know his/her identity. Don't take away the fun of hinting to an unknown ally (including fake-hinting and looking for hints)! Quote:
By the way, just noticed that we have thirteen players now (if Glirdan can make it). Looks like this game might even start sometime in the foreseeable future...
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Und aus dem Erebos kamen viele seelen herauf der abgeschiedenen toten.- Homer, Odyssey, Canto XI |
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#4 |
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Wight
Join Date: Feb 2011
Location: Behind you . . . . BOO!
Posts: 222
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Accusing an OBVIOUS innocent, eh? Lynch 'im!
*looks at Folwren* On second thought . . . How many games have you seen where the moderator was a wolf? None, right? Wouldn't that make it the perfect cover? Lynch xer! |
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#5 | |
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Wight of the Old Forest
Join Date: Dec 2008
Location: Unattended on the railway station, in the litter at the dancehall
Posts: 3,329
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Quote:
On the other hand, you have a point about Foley. The problem with that is, if we lynch the Moddess, there's no game, so we shouldn't. Now suspect me for being wishy-washy!
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Und aus dem Erebos kamen viele seelen herauf der abgeschiedenen toten.- Homer, Odyssey, Canto XI |
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#6 | ||
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Messenger of Hope
Join Date: Jun 2005
Location: In a tiny, insignificant little town in one of the many States.
Posts: 5,076
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Quote:
![]() Well, some players think at least one more gifted would be good. But maybe everyone would be happy if the game didn't end if the KD were killed at night, like I originall wrote it. I like the Sweetheart being the KD-seer (that is, 'seer' looking for the KD), and not becoming the Sweetheart until after she's found him out. Quote:
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A young man who wishes to remain a sound atheist cannot be too careful of his reading. - C.S. Lewis |
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#7 |
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Wight
Join Date: Feb 2011
Location: Behind you . . . . BOO!
Posts: 222
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That idea is interesting, but my opinion of it is based on whether or not roles are revealed on death (read: are they?) . . . If not, then we get all sorts of interesting sitchyations with whether or not for the Forges to kill the KD due to the double-death of the KD and the Sweetheart possibly revealing the KD. This all presumes that you decide not to end the game on a night-kill of the KD, of course . . . Pretty please?
It'd certainly make sense story-wise for the role not to be revealed, since nothing (nothing yet revealed, anyway) physically differentiates a Forger, a KD, or a Sweetheart from your average dwarf, unlike in a game of WW with actual werewolves/ducks/wotsits. EDIT: Scratch that - I just looked back at the story and saw the part about "the society's brand."
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Every human should have a cat or two in their care, to teach them the meaning of the word, and to correct them. Last edited by Bom Tombadillo; 02-26-2011 at 06:13 PM. Reason: Sudden attack of unusually productive curiosity. |
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#8 | |
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Shade of Carn Dûm
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Quote:
- and I do like the Sweetheart setup you originally planned too.
__________________
"I am, I fear, a most unsatisfactory person."
- (Letter #124 To Sir Stanley Unwin) |
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