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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#1 |
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Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
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I just wanted to pop in here and say that I've been following along with the discussion, though I don't have a whole lot to add myself...
I've been back at the Downs and posting in the Scarburg Meadhall after only being around very spottily for the last couple of years, and I'm remembering how much I used to love the RPG's here. I would love to get involved in a game, if we want to try and start up a new one or two. As far as the plot-driven vs. character-driven argument goes, I have played in both sorts and really enjoyed both types (I think my favorite RPG that I've ever written in was Shadow of the West which was extremely character-driven, but that was also what could be called a much higher-complexity game for the purpose of this discussion). For the purpose of drumming up some new players and trying to bring the RPG fora back to life, though, I think some simpler, plot-driven games would be better - something fairly ready-made like what Fea was describing. As far as the structure of the fora go, I think it would be good to keep two levels anyway... Rohan for somewhat more complicated games and the Shire for more basic games. I don't think it needs to be quite so regimented with who's allowed to play where, though; the distinction would more be for the type of game and the commitment level that each would require. The emphasis shouldn't be so much on "the good gamers go here and the noobs go there." Rohan (and especially Gondor!) always seemed so intimidating to me when I started RPG'ing and I don't think that's how it needs to be. Actually, the whole RPG thing was so intimidating to me when I first got interested that I actually read along with an entire game before joining one myself - there are an awful lot of rules, so it sounds a lot more complicated than it actually is. Durelin mentioned the idea of getting rid of character bios. I don't like this idea at all. One of my favorite parts (I'm not even kidding) of RPG's is getting started and making up a new character to fit into the story. For me, writing the character bio really helps me get into character from the start, as well as giving me an idea of what other people's characters are going to be like and how mine might interact with them. If you will, it jump-starts the creative process. I guess what I'm trying to say is that at least for now, things need to be tightened up a little on the game owners/moderators side in that a couple of shorter, well structured games might do a lot to drum up some interest, but also maybe loosened up a bit from the perspective of new players. I was daunted at first, but I don't think there's any need for that - it's really not that complicated, and new players shouldn't feel too intimidated to try. |
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#2 |
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Estelo dagnir, Melo ring
Join Date: Oct 2002
Posts: 3,063
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I didn't recommend getting rid of character bios, just allowing character bios to be re-used (which I don't think there's actually a rule against currently, but perhaps a sort of un-stated rule that you should use a new character every game unless you're doing a sequel or something of that nature). I apologize if it came across differently.
Mithadan - Can't say I enjoy guessing games. The biggest 'omission' from this thread (and not necessarily from individual posts) currently in my eyes is our remaining active RP mod, piosenniel, whom I expect is waiting to pounce on us at any moment. (PLEASE DO) *sits on hands because she really has nothing to add* |
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#3 |
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Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
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Durelin - sorry for the misunderstanding.
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#4 |
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Messenger of Hope
Join Date: Jun 2005
Location: In a tiny, insignificant little town in one of the many States.
Posts: 5,076
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I'll chime in with Fea's post and say that if a simple game needs to be put up no the Shire, I've got an idea tucked in my sleeve which I've had for more than a year now...
-- Foley
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A young man who wishes to remain a sound atheist cannot be too careful of his reading. - C.S. Lewis |
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#5 |
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Spirit of Mist
Join Date: Jul 2000
Location: Tol Eressea
Posts: 3,397
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Durelin, I have asked Pio to peek at this thread -- I doubt that she'll "pounce" on anyone. Sorry if I was cryptic. I am still trying to gather some information.
Everyone, please feel free to continue voicing your views. Thanks.
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Beleriand, Beleriand, the borders of the Elven-land. |
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#6 |
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Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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Glad I realised I can read this thread although I'm not a Gondor poster.
I think that pretty much sums up one of the problems we have: it's too bureucratic and elitistic. Mostly we simply don't have enough players to keep RPGs going on three different "levels". I would be for having just one RPG forum but I won't protest to having two. Even with one level we could keep a novice inn where everybody would have to start and we could have RPGs where you need certain amount of experience to take part.Now, to ramble a bit about my personal history as a RPer here because I think it's quite a good example: I have played in several RPGs since something like 2005 or 2006, both finished and unfinished. If I discount the inns, the RPGs I have played in are: -Númenórean Blood Runs Black (closed after the owner and several key writers disappeared) - Life of Gold (owner and several key players disappeared, but the game was finished after a few years of slow posting, mostly thanks to my stubbornness) - Blood Run (had major difficulties and periods of inactivity until was a bit clumsily but beautifully finished upon the return of one of the game owners) - Tears of Mirrormere (originally owned by Groin Redbeard and me, future questionable thanks to GR disappearing and me being inactive) - An Adventure of Hobbit Proportions (game owner had a baby so we put it on an indefinite pause) - Homeward Bound (game owner disappeared soon after the start of the game, players gave up) I think the fates of these games tell a lot about the RPGs in the 'downs. In effect, I agree with Fea&co - our games have become too long and complicated. Speaking from experience, I think the game owners should be more committed and have a firmer hand. I'd adore it if the game owners had to make a rough weekly plan about the proceeding of the plot. That would help them know what happens and keep the RPG from totally getting too big. The players should also know the schedule so they could post according to it. There's been too much secrecy - surprises are good but players should not be kept ignorant. I don't mean we should lose the flexibility, but there should be more guidelines. I would be a much better game owner if I knew exactly what I was doing. ![]() I think what I'm aiming at is that I think we should have two kind of RPGs: 1) short term RPGs which take several weeks and you're required to post say every other day. These would be ideal for those who have lots of time in their hands but can't commit for a long time. 2) long term RPGs, meaning about half a year length. The game owner should have the weekly plan I discussed above and keep the thread moving. This would be better for those who can commit but don't have more than an hour or two per week to commit to the game. I'm not sure if the divide should be made official or not, but players should have a clear idea of what they're signing up to. I think both types of RPGs would have their supporters and that we still have people around who can commit to longer games, as long as they don't take years instead of say 3-10 months. ...comments?
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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#7 |
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Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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Oh and a few more things regarding the game owners making stricter plans:
this would mean the game owners really need to commit their own games. They should also send their draft week-by-week (or fortnight-by-fortnight if that's better) plan to the moderator of the forum so in an emergency case they really need to give up their game, the mod can PM the plan to the next game owner (who can of course alter it if s/he wants to). Every game should have a game owner who keeps it in schedule and order. The players feel safer and better when someone is there to navigate the whole thing, and the RPG doesn't fall into pieces so bad if someone clearly takes the charge. In the event of a game owner disappearing, there should always be a new game owner emerging from among the players, anyone who has sufficient time and will to finish the RPG. I'm sorry if I sound like I'm trying to make RPGing less fun by making them authoritarian, but I'm afraid that unless the players are extra enthusiastic, there really needs to be an auhority to keep stuff going on smoothly. Mods have an important role in the werewolf games and tabletop RPGs and larps collapse without a game master who has the reins. I don't mean that the game owner should be a dictator - discussion with players about the plot developments and going along with the players' ideas are vital - but his/her role should be bigger if we want to have any games finished. Or that's how I see it. Kind of in nutshell, I'd rather have game masters or game leaders instead of game owners, and I'd require them to commit to their own game. (Maybe people shouldn't be allowed to own games if they haven't proven they can commit to a game for that kind of period of time, whether they are planning a two-week game or a half-a-year game.)
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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#8 | |
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Estelo dagnir, Melo ring
Join Date: Oct 2002
Posts: 3,063
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I meant pouncing in a good way...like Tigger-pouncing...
So the consensus from others is that games need to be forced to very specific timelines/forced to completion? Who's going to want to stick to any timeline (there have always been timelines, which in the past were enforced) if they aren't enthusiastic about what they're writing/playing? How do we get the enthusiasm back? In a way I agree with people who have been talking about shorter, smaller scale games. But I don't agree with shorter, smaller scale games that are planned out to the details so it's easy to just work through the steps of the plot. Let players do smaller scale things on their own, rather than establishing *short games* vs *long games* and each having to adhere to a specific structure and timeline. Quote:
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#9 |
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Stormdancer of Doom
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... I want to make a lengthy reply but Real Life at the moment is screaming for attention. And I have only read the first four or five recent posts (apologies; RL again.)
Let me just say this: I am glad I landed immediately in Gondor when all of this started, because although I played in a Shire game or two, I don't know if I would have survived the structuralization. Many did and some admirable games were played. But I am far more comfortable in Gondor.And yes, I am painfully aware that my recent game is over two years old and still dragging. ... and I still intend to wrap it up!.... But I miss the life that was here once. Off to real life again, but I do hope to return to this thread...
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...down to the water to see the elves dance and sing upon the midsummer's eve. |
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