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#11 |
La Belle Dame sans Merci
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If we want to test drive...
a few of these principles, I have a game written up that would take two months/eight weeks. The plot is simple, and there are built in check points each week in terms of where the writing needs to aim. The construction is simple in terms of required characters, so it would be easy to write people out if necessary, but probably wouldn't be necessary.
And I have no problem cracking the whip to keep things moving along. As Nog says, the game wouldn't be an epic adventure, full of modly grandeur and personal fulfillment; it would be a basic example and/or pedagogical experiment. Is this something there is interest in watching play out? With it we would see pretty easily and pretty quickly if making changes to game length and complexity requirements would draw a firmer commitment from more people. After all, it's very well and good to discuss potential solutions, but without seeing if they work pragmatically, it's all just hot air...
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peace
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