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Old 05-30-2010, 08:07 PM   #1
Inziladun
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Originally Posted by Keeper of Dol Guldur View Post
PS. It's still Mira, by the way. Apparently I'm still not allowed to use my own account.
You know, the last game I wanted to rep you, but I wasn't sure which account to do it on!
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Old 05-31-2010, 06:18 AM   #2
Keeper of Dol Guldur
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Keeper of Dol Guldur has just left Hobbiton.
Soooo it's quite early and my brain isn't functioning. What would 7am GMT be in EST?

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You know, the last game I wanted to rep you, but I wasn't sure which account to do it on!
You can use either, dear. ^_^
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Old 05-31-2010, 07:05 AM   #3
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Quote:
Originally Posted by Keeper of Dol Guldur View Post
Soooo it's quite early and my brain isn't functioning. What would 7am GMT be in EST?
2:00 am, or 3:00 during daylight savings. If a lot of you North American Downers are on EST, I'll need to pick a later time (or an earlier one, depending on how you look at it).
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Last edited by Nerwen; 05-31-2010 at 07:08 AM.
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Old 05-31-2010, 07:10 AM   #4
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Silmaril

I'll join. I had to drop out of the last one because I got my wisdom teeth out and was kind of out of it, haha, but I'm back to full health now so I should be good to go.

If the DL is 2/3 am EST I will definitely always be voting very early.
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Old 05-31-2010, 07:35 AM   #5
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Hmnn. This isn't going to work...

How about 10 pm GMT (5/6 pm EST)?
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Old 05-31-2010, 07:47 AM   #6
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How about 10 pm GMT (5/6 pm EST)?
That should be all right for me.
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Old 05-31-2010, 08:12 AM   #7
Keeper of Dol Guldur
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Hmnn. This isn't going to work...

How about 10 pm GMT (5/6 pm EST)?
Way better than 2/3am EST. Depending on work I'll be voting early.
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Old 05-31-2010, 09:10 AM   #8
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Originally Posted by Nerwen
How about 10 pm GMT (5/6 pm EST)?
What's that in stardate, Captain?

Kidding aside, 10 pm GMT would be absolutely wonderful for me. (7-12 am not so much.)
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Old 05-31-2010, 10:01 AM   #9
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Rules n' roles

Roles

Evil

Metamorphs
These shapeshifters, native to Wolf-562-e, have infiltrated the crew of the Lothlórien in the opening move of a plot to betray the Terran League to its relentless enemy, the Radiant Empire.

Metamorphs can perfectly impersonate humans (and many other species), but revert to their true forms when killed.

The Metamorphs will secretly murder one crewmember during each Night phase. Once the number of Metamorphs is equal to the number of humans, they will attack them openly and seize control of the ship.

The Traitor
The traitor is a human spy for the Radiant Empire, and knows all about the plot– except for one little detail: which of his shipmates were murdered. Thus, he is as much in the dark about the identity of the Metamorphs as the rest of the crew. The Traitor uses a mental screening device, which protects him from the Telepath.

The Traitor also has one extra option: During the Night phase he may, if he chooses, reveal his role to any other player via pm and ask if that player is a Metamorph. If innocent, the other player may not reveal the interaction, but may of course try to get the Traitor lynched. If the other player is a Metamorph, the Traitor and Metamorphs will be able to pm for the rest of the game. The Traitor can use this option three times.


Good

Terran Intelligence Agents
Due to an administrative screw-up, these three were given no direct way to identify each other.

The Telepath
Enters the mind of one crewmember each Night and thus learns that person's identity. Can not see Traitor or special roles. If the Telepath dreams a fellow-agent, they can pm each other.

The Defender
Trained in martial arts, the Defender chooses a crewmember to protect each Night. May not protect the same person twice in a row. May not self-protect.

The Assassin
Armed with a gun that shoots darts lethal to the Metamorph nervous system, the assassin may pick one target every Night. Human victims will be unharmed. The Assassin need not die to make a kill.

However, the Assassin carries the dart-gun only when hunting Metamorphs. If lynched, the Assassin will throw a knife at the target, who will be killed regardless of role.

The Rest of the Crew.
Must try to catch the Metamorphs before it's too late.

Other

There are two secret roles, which are secret.


Rules

Votes to be highlighted, ++Nerwen

No double lynches. In the event of a tie, the last player to reach the total dies.

ADDENDUM: As part of their training, Terran Intelligence agents receive deep conditioning which means they may NOT reveal (except to each other), even when faced with lynching. The only exception is the Telepath, who may reveal in order to point out a Metamorph, but for no other reason (can't reveal to save self or to stop an innocent being lynched).

Discipline is harsh in the Galactic Fleet. Any crewmember who fails to vote two Days in succession will be thrown out the airlock.

Deadline: TBA, but probably 10 pm GMT.
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Last edited by Nerwen; 06-11-2010 at 08:49 AM. Reason: modified roles
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