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#1 | |
Reflection of Darkness
Join Date: Jun 2002
Location: Polishing the stars. Well, somebody has to do it; they're looking a little bit dull.
Posts: 2,983
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Btw Lottie (and perhaps Shasta too), can you please explain to me how lynching an innocent Morsul is soo helpful to us? I'm really curious about this one.
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Nolite te bastardes carborundorum |
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#2 |
Reflection of Darkness
Join Date: Jun 2002
Location: Polishing the stars. Well, somebody has to do it; they're looking a little bit dull.
Posts: 2,983
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Lottie, that's just me not paying attention to the posts before posting myself. I can be dumb like that.
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Nolite te bastardes carborundorum |
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#3 |
Haunting Spirit
Join Date: Apr 2010
Location: The great country of ALASKA
Posts: 79
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Alive
Wintywinty – Tweedledum Mira – March Hare Agan – Queen of Hearts Shasta – Knave of Hearts Lottie – Duchess Nerwen – the Dodo Legate – Jabberwocky Skip – Humpty Dumpty Lommy – the Gryphon Brinniel – Tweedledee 4 Wolves: PM at Night and choose someone to kill, win when their number matches or is greater than the number of innocents. -Sally -Glirdan -Nogrod -Unknown 1 Cursed: if chosen as the Night kill, will become a Wolf. Does not know their role, but the role will be revealed when they die. Seer sees them as an Ord. -Unknown 1 Seer: chooses 1 person a Night and finds out their role. -Greenie 1 Hunter: chooses one person to hunt, when they die their choice will die too no matter their role. They can change their pick once every Night and Day. -Nienna 1 Ranger: can’t protect the same person 2 Nights in a row, and cannot protect themselves. -Unknown 1 Cobbler: wants the Wolves to win, but is counted as an innocent and seen as innocent by the Seer. Role revealed when they die. -Fea 2 Shirriffs: Basically just PM pals (Night and Day), don’t die together or anything, and can’t reveal their roles while both are still alive. -Boro -Lottie 1 Unicorn: when they die I will put the names of all of the dead in a hat, including the Unicorn’s name. If the name I pick out is of an innocent (or Cobbler) they will come back to life, if it’s a Wolf than no one comes back. Everyone comes back as an Ordo (except Cobbler still Cobbler, and Shirriff still Shirriff if their partner is still alive). -Unknown + 7 Ordos: vote to kill Wolves, win when all Wolves are dead. -Izzy -Inzil -Morsul -Unknown -Unknown -Unknown -Unknown In Recap, there is one wolf (possibly two now), the cursed (possibly a wolf now), A ranger, A unicorn, and 4 ordos left in the game. Something I noticed, there are 19 roles listed, but 20 players started the game. What role does the last person have? |
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#4 |
Werewolf Psychic
Join Date: Apr 2007
Location: In fire, water, earth, and air. But mostly water.
Posts: 2,832
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In all likelihood, winty, that person is another ordo.
Brinn, I still feel like yesterday was the best time to lynch the Unicorn and try to get Greenie (or even Izzy, or Boro) back. And with all the hints Morsul was dropping yesterday, I was sure he was the Unicorn.
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Shasta– ... However, if he's innocent his famous clairvoyant powers must be taking the week off. Meanwhile, the Night-kills have been awfully effective– almost like we're dealing with a psychic wolf... - Nerwen, WW LXXV |
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#5 |
Ghost Prince of Cardolan
Join Date: Jan 2009
Location: CT/NY
Posts: 681
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Of the three options, my money is on ranger save. I feel like the narration would say something more interesting than nothing if the cursed had been turned. It's also unlikely the last wolf forgot to send in a kill. At this point it's too important to not remember to do. Thus, ranger save.
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Rise and rise again until lambs become lions. |
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#6 | |
Wisest of the Noldor
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The following is more a personal thinking out post– obviously half the logic here rests on my being innocent, and only the wolf (or wolves) knows I'm telling the truth: Now, about yesterDay: so there were three lynch-candidates. Of those, I happen to know that the only one who could have been a wolf is Skip. So Wolf 4 I think, more likely to be among the bandwagon-hoppers than those who really pushed to lynch Morsul or me. (Legate? Mira? Skip himself? Lommy?) This logic would, then, rule out Shasta, Brinn or Aganbeing a wolf yesterDay. (But that's still quite a big assumption– they're all experienced players who might deliberately do the opposite of what you'd expect.)
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#7 | |
Werewolf Psychic
Join Date: Apr 2007
Location: In fire, water, earth, and air. But mostly water.
Posts: 2,832
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Quote:
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Shasta– ... However, if he's innocent his famous clairvoyant powers must be taking the week off. Meanwhile, the Night-kills have been awfully effective– almost like we're dealing with a psychic wolf... - Nerwen, WW LXXV |
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