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#11 | ||
A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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Quote:
Killing one person per Night: Day 1 - Lynching a Seer. Wolves:villagers 1:0 Night 2 - Innocent is guarded and Wolves decide to gamble and kill only one person. Wolves:villagers 2:0 Day 2 - Villagers now decide to lynch the guarded one. Wolves:villagers 3:0 Night 3 - Again an innocent is guarded and the Wolves kill just one person. Wolves:villagers 4:0 Day 3 - Villagers now lynch the guarded one. Wolves:villagers 5:0 And so on. WHEREAS Killing two people per Night: Day 1 - Lynching a Seer. Wolves:villagers 1:0 Night 2 - Innocent is guarded and Wolves decide to kill two people. Wolves:villagers 2:0 Day 2 - Villagers now have one definitely known innocent and choose somebody else to lynch, whoever that might be. It may even be a Wolf. Wolves:villagers 3:0 or 3:1 if a Wolf is lynched, plus one Innocent is known. (So let's call it 3:2 for the sake of making score.) Night 3 - Again an innocent is guarded and the Wolves kill two people. Wolves:villagers 4:1(2) Day 3 - Another innocent is known (if the former innocent was guarded, he is still alive), and today the village has its hands free to lynch another Wolf. If they do, it's Wolves:villagers 4:2(+the village has two known innocents, so if we give them points for that, then 4:4!!! And the ratio is getting rather bad for the Wolves. Count it whichever way you like, I hope it's clear what I am trying to say by this.) Just try to imagine all this situation from the point of view of the Wolves, as that's what is important. Why would they decide the way they did - because it's the best for them. If the village reacts in the way they expect (lynching the guarded person), they get ONE MORE DAY, when they don't have to fear of themselves being lynched at all. So sorry, wilwa, but your example is flawed. (I am repeating still the same thing in a bit different words.) Quote:
And I agree, I said that it's not of course granted that Wolves don't get guarded and subsequently lynched. But then, if they see the danger coming towards them (like that it seems that several of them are under suspicion or possibility of Guard, or such). And just statistically, it's (I believe, I am no mathematician) more probable for a WW to be lynched during a normal lynching than guarded and then lynched, especially if there were several cases of innocents being guarded before, or such. Also, if people use the Guard function to guard Wolves, they nullify its second positive value, which is to protect somebody they want to have around as being useful to the village. But the Wolves, creating such a confusion, mainly, would make it that it would effectively nullify the Night Guard as a means of discerning somebody's guilt or innocence, that's the main point. Of course I don't believe it would just be possible to have a game where the village just keeps going like a programmed machine, guard a person, then after the Night lynch the same person, and so on - people will change their tactics at one point. Just note, btw, that that is just what is happening to me right now.
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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