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#1 | ||
Laconic Loreman
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That's the point, there are other gifteds. The seer is the most dangerous threat to the wolves, but they shouldn't get cocky. There are other gifteds, and other secret roles, which can turn out to be known innocents too. Too many known innocents is as much of a threat to the wolves as the seer can be. Ask Nienna about it, despite lynching the seer on Day 1, having so many potential known innocents at the end nearly ruined them. I can see the wolves trying it if they need one lynch for a victory, but there's a lot of villagers, and still a lot of threats to the wolves, even if the seer is dead. If they want to play games and waste kill chances be my guest. But pulling a trick, just to frame an innocent because they are feeling good about fortune on Day 1 makes little sense. Quote:
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Fenris Penguin
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#2 |
Fluttering Enchantment
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Alright, well the only thing I really gathered from the vote tally was that Inzil's could be seen as a bandwagon type vote, but I don't think that's enough on it's own for me to really find him suspicious. Otherwise nothing really stood out, atleast nothing I haven't already mentioned.
So....I don't know what else to say. I may go skim through Day 1 again, see if anything pops out to me. I have way to much time on my hands today....
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Comme une étoile amarante Comme un papillon de nuit C'est la lumière qui m'attire La flamme qui m'éblouit Fenris Muffin
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#3 | |
Wisest of the Noldor
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We can't of course, rule it out– people do silly things sometimes, so why not werewolves? I'm just saying, your particular scenario requires poor judgement on the part of the villains. EDIT:x'd with Wilwa.
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#4 | |||||||
A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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Okay, once again some brief responses and then let's see what else comes, if anything. Btw once again the discussion has shifted to rather one-sided "lynch Legate or not", which is of course understandable, but also it serves very nice to the Wolves, as nothing else gets done at all.
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Well, why is it so unimaginable? Let's just see - the Wolves got a Seer, and they have TWO KILLS, more than they have in a normal game, which is BONUS for them now. Unbalance for their side is 2:1, and we have no Seer after yesterDay! And the yesterNight for them must be something like Day 1 for the innocents when it comes to losses - i.e. it's still early in the game, and I think for the Wolves missing one kill out of two could be compared to how do innocents feel towards lynching a fellow innocent on Day 1 (of course, if he's not a Seer). That is, okay, it's bad of course, but it's not that much of a pain in the end. And maybe it also saves them trouble for thinking of two kills, thus giving more grounds for suspicion, perhaps. (Though that's really just a minor thing that just comes on my mind, not a real reason.) And like pointed out above, it actually - at least NOW and TODAY in this case, from the looks of it, lets them make the innocents WASTE ONE DAY on debating about a false suspect. Anyway, framing an innocent also means that they don't need to worry that one of them will be lynched toDay. Lynching is what would kill one of them, thus deprave them of their double-kills, and so actually (and maybe if one of them was under high suspicion and was likely to be lynched toDay?) it is even better for them to miss one kill on first Night to still ensure that they have two kills on next Night AND also a dead Innocent by Day 2, lynched, AND that also means that toDay they don't need to worry that much about voting, as many people will join the bandwagon anyway. And also, as last possible reason, they could as well just do it to make fun of the village. If nothing else, if you lynch me, this will be what will be memorable for them on this game, whether they win or lose. I can for example imagine the likes of Nogrod enjoying stuff like that, for mere "sport". So by the way, by the paraghraph above my last one I disprove of this conclusion by Wilwa: Quote:
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Anyway, I like wilwa less and less, given her "la-di-da" way of posting about me, trying to sound sometimes as if she's genuinely wondering whether I am really a Wolf, as if thinking really hard and trying to be just, but that just sounds too false. And now this: Quote:
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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#5 | ||
Fluttering Enchantment
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So a few things popped from yesterDay:
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And from earlier toDay: La-di-da? I'm strongly leaning towards you being guilty, but just incase you are not I want to explore the explanations behind that possibility. To me it just seems so obvious, but I want to explore all of the possibilities anyway. I'm trying to be open-minded and fair, not flippant.
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Comme une étoile amarante Comme un papillon de nuit C'est la lumière qui m'attire La flamme qui m'éblouit Fenris Muffin
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#6 | |
A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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#7 | |
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,039
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I'll say one thing for Legate: he puts quite a bit of effort into defending himself, and seems adept at thinking like a wolf. Oddly enough, he finds comfort in that manic Village Fool, whose ire I've apparently drawn. Wisdom, or lamentable folly? Time will tell.
Though Legate does bring some vaild points, is there any way to be sure of him while leaving him alive? Quote:
And like I said, Kitanna's vote had a bad feel to it, and that with her Hakon guard vote made her the only one I really could see voting for lynching. Speaking of Hakon, has he been here at all toDay?
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Music alone proves the existence of God. |
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#8 |
A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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By the way, one important thing that occured to me now. Just in case I am lynched or anything. The village'd better remember that.
If the village protects somebody at Night, AND there are two kills, the person will become a known innocent on the next Day. What, then, logically Wolves would do? Kill the person on next Night. Though, if we have a Ranger, of course the known innocent will be protected. And he can be NightGuarded next Night. And so on. So...? Please think about this in general, and not just about myself, if you don't trust me or something (because I now want to prove this point, mainly. Although of course, it also brings in a reason for the Wolves' behavior in my case - OF COURSE, as I am one of the cases, I am an innocent). But you may try to imagine yourselves in such a situation of being Night Guarded or something. Or imagine imaginary Mr. X. in such a position. Actually, if we didn't think of that yet on Day 1, the Wolves maybe did think of that later at Night (more brains can put more thoughts together...), which could explain very well why they didn't make two kills either. Because they may just continue doing this until the Village realises that it doesn't work that way. Because if the Wolves kept having two kills per Night, every Night will mean a) two dead innocents and b) one living known innocent being around. That will slowly turn into accumulating known innocents. Because: one ordo, Mr. A, is guarded at Night 2. Two kills happen that Night. Ergo, Mr. A is innocent. Ranger protects him on Night 3, and the village guards Mr. B, an ordo. There are two kills that Night as well. Ergo, by the next Day, the village has two known innocents, one of whom (Mr.B) may be guarded by Ranger the next Night and another (Mr.A) may be guarded by the Night Guard. Even if the village had nothing better, they could now have two known innocents alive for the whole game. It's a bit like the Seer idea that's been here yesterDay (and who knows, maybe that's where the Wolves realised this possibility of that what I just said could happen. And with all humbleness, somehow I think that the Wolves would not like the idea of myself remaining as Mr. A, being alive for the rest of the game as a known innocent. So it was actually the choice of the Wolves: had they made two kills last Night, I would have been a known innocent for sure. And I could, theoretically, if the village decided like that, survive all the time. OKAY! So actually I think I have it. See, I was thinking "on the run", but the more I think of it the more sense it makes. So actually, the Night Guard for the WWs is really BAAAD thing, as it totally ruins their plans, as long as they can kill at least two people per Night (thus can forgo one kill), it's ok, but as soon as they are reduced to three WWs and can kill only once per Night, it will become APPARENT that the protected one is an innocent (if there is a kill that Night), or then the WWs would have to deliberately miss a kill and thus not to kill anybody. So maybe the WWs can take the longer run - to be on the safe side - and let the Village do the work with them, by lynching innocents, while at Night the balance would be zero.
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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#9 |
Fluttering Enchantment
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So when it's down to 3 wolves, if the village protects a wolf they don't get a Night kill at all? Am I understanding this right? I had thought this only applied to when there was 4 wolves.
If that's true then that just strengthens my suspicion of Legate even more. They should be wanting to take advantage of the double kills for as long as possible, since later on they could be losing a kill sometimes. Not to mention if that happens later on then we know that whoever we protected would be guilty, and there's a wolf down. They're entire purpose is to get the village numbers down to equal there's, so they should be killing us as fast as possible. A few known innocents here and there wouldn't cause that big of a problem, atleast not this early. Maybe if they bluffed like this later on in the game when there's like 3 known innocents lingering around or something, but right now? No, I still don't see how that could benefit them enough to make it worth it. x'posted with Legate, so I got a little excited, we lost our seer so early of course I'm excited at the prospect of getting a wolf toDay, and not having to worry about double Night kills is a relief as well
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Comme une étoile amarante Comme un papillon de nuit C'est la lumière qui m'attire La flamme qui m'éblouit Fenris Muffin
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#10 |
Fluttering Enchantment
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hmm, Eonwe just posted in the Admin thread that if the Ranger is guarded by us then s/he can't protect anyone. That's a useful piece of info.
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Comme une étoile amarante Comme un papillon de nuit C'est la lumière qui m'attire La flamme qui m'éblouit Fenris Muffin
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#11 |
Ghost Prince of Cardolan
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If I am reading and understanding the rules correctly it would seem that while someone is under the village's protection then they can't do their role.
It would be like us taking this person and locking them in a room. The room is guarded and protected so the wolves can't get them but they also can't leave to go protect, hunt, kill someone. So I'm thinking that since the wolves only get 2 kills if there are four of them then if one is locked up they only get 1 kill. If however there are three wolves and they only get one kill anyway then one locked up would only be like there were two wolves and they would still get a kill. Does this make sense?
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#12 |
Flame Imperishable
Join Date: Dec 2007
Location: Right here
Posts: 3,928
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Precisely. That is a perfect explanation.
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#13 | |
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,039
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Music alone proves the existence of God. |
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#14 | |
A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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But if you read my post above, there is this another thing: if the wolves are down to 3 and they decide not to kill, then they of course get no kill that night. But still they'd be able to survive on that, theoretically, of course. Not sure if it's technically possible for the WWs to wipe out the village in this way, as eventually the villagers would be forced to adopt a different tactic, but if the village keeps lynching innocents and the WWs get still two kills per Night (skipping one of them in order to make the village unsure as of the role of the guarded person), the WWs would eventually win. And they would win even if there were just three of them, of course, hypothetically again in a rather crazy scenario - but theoretically, yes (as the village would eventually wipe out its innocents, of course there might be wolves guarded too, but still it's somewhat "safer" for the wolves, at least they know who's going to be lynched next Day, and letting the village do the dirty work). Balance ratio in case of four WWs present still in the game (tactics possible to adopt by the WWs since the very beginning): 1) One guarded person, WWs kill two people per Night: good for the Wolves, but known innocents start to appear (see my above post) and whenever there is a Wolf guarded, suddenly there is one kill less, which will of course immediately cause attention raising. 2) One guarded person, WWs kill one person per Night: the village is in total darkness and is forced to either lynch each guarded person on next Day, thus lynching (just statistically) mostly innocents and thus making it far easier for the WWs to survive, or then they have to do something else and just not trust anything. But still, whatever the village does, there is one dead innocent per Night, and together with the Day, very likely two, and no Wolf dead. It just makes the game a bit slower, but essentially controlled by the Wolves. EDIT: x-ed since my last post. Yes, Ni, that's exactly it, correct.
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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#15 | |
Wisest of the Noldor
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EDIT: X'd since my last post.
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"Even Nerwen wasn't evil in the beginning." –Elmo. Last edited by Nerwen; 09-03-2009 at 10:31 AM. |
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#16 |
Fluttering Enchantment
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Well, I have to head out for a few hours, I'll be here for the last (atleast) 3 hours before the DL, which is when I will vote and such.
My brain totally needs a break from the chaos. ![]() ![]()
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Comme une étoile amarante Comme un papillon de nuit C'est la lumière qui m'attire La flamme qui m'éblouit Fenris Muffin
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#17 | ||
A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
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Killing one person per Night: Day 1 - Lynching a Seer. Wolves:villagers 1:0 Night 2 - Innocent is guarded and Wolves decide to gamble and kill only one person. Wolves:villagers 2:0 Day 2 - Villagers now decide to lynch the guarded one. Wolves:villagers 3:0 Night 3 - Again an innocent is guarded and the Wolves kill just one person. Wolves:villagers 4:0 Day 3 - Villagers now lynch the guarded one. Wolves:villagers 5:0 And so on. WHEREAS Killing two people per Night: Day 1 - Lynching a Seer. Wolves:villagers 1:0 Night 2 - Innocent is guarded and Wolves decide to kill two people. Wolves:villagers 2:0 Day 2 - Villagers now have one definitely known innocent and choose somebody else to lynch, whoever that might be. It may even be a Wolf. Wolves:villagers 3:0 or 3:1 if a Wolf is lynched, plus one Innocent is known. (So let's call it 3:2 for the sake of making score.) Night 3 - Again an innocent is guarded and the Wolves kill two people. Wolves:villagers 4:1(2) Day 3 - Another innocent is known (if the former innocent was guarded, he is still alive), and today the village has its hands free to lynch another Wolf. If they do, it's Wolves:villagers 4:2(+the village has two known innocents, so if we give them points for that, then 4:4!!! And the ratio is getting rather bad for the Wolves. Count it whichever way you like, I hope it's clear what I am trying to say by this.) Just try to imagine all this situation from the point of view of the Wolves, as that's what is important. Why would they decide the way they did - because it's the best for them. If the village reacts in the way they expect (lynching the guarded person), they get ONE MORE DAY, when they don't have to fear of themselves being lynched at all. So sorry, wilwa, but your example is flawed. (I am repeating still the same thing in a bit different words.) Quote:
And I agree, I said that it's not of course granted that Wolves don't get guarded and subsequently lynched. But then, if they see the danger coming towards them (like that it seems that several of them are under suspicion or possibility of Guard, or such). And just statistically, it's (I believe, I am no mathematician) more probable for a WW to be lynched during a normal lynching than guarded and then lynched, especially if there were several cases of innocents being guarded before, or such. Also, if people use the Guard function to guard Wolves, they nullify its second positive value, which is to protect somebody they want to have around as being useful to the village. But the Wolves, creating such a confusion, mainly, would make it that it would effectively nullify the Night Guard as a means of discerning somebody's guilt or innocence, that's the main point. Of course I don't believe it would just be possible to have a game where the village just keeps going like a programmed machine, guard a person, then after the Night lynch the same person, and so on - people will change their tactics at one point. Just note, btw, that that is just what is happening to me right now.
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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#18 | |
Flame of the Ainulindalë
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![]() But yes. I'm only at post #225... Sorry. But what I've read so far I'd bet a lot that either Legate or Wilwa is a wolf. I'll try to be back as soon as possible (reading through the rest and having a late dinner).
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#19 |
Wisest of the Noldor
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I said this already: if Legate is innocent, the missed kill doesn't make much sense (however he tries to explain it) unless Wilwa is a baddie. It's something to keep in mind.
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#20 |
Wisest of the Noldor
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Now I really have to go. Good luck.
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#21 |
Laconic Loreman
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Crimy! You're telling me I have to go through all of this...ugh
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Fenris Penguin
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#22 | |||
Laconic Loreman
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And before I do my thorough read through:
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To me... Quote:
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Fenris Penguin
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#23 | |
The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
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Ack, my head hurts from all the possibilities!
Oh, just noticed this. Quote:
![]() ![]() I think the wolves would be silly to not make two kills while they still can, but I also see Legate's point about a good frame job. The problem with his theory, however, is that if we strike gold and kill a wolf they can't make any more double kills, and as some others (Wilwa maybe? Heck if I remember) have pointed out it wouldn't be that hard to kill Legate at some point anyway. Still, I'm torn between lynching him and thinking it's simply too easy. Legate, you're not the ranger, are you? ![]() Catching up again and then maybe getting some sleep. Can't shake the bad vibes from Wilwa, but at the same time not sure why I have them. Maybe she'll get my guard vote, with the same theory as the Legate guard yesterDay. Also, where's Nessa and Alona? (And Hakon?)
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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