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Old 01-08-2008, 07:01 PM   #1
the phantom
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the phantom is wading through snowdrifts on Redhorn.the phantom is wading through snowdrifts on Redhorn.the phantom is wading through snowdrifts on Redhorn.
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In fact, phantom, what would have happened if there had been three Cobblers remaining at the end?
You would be allowed to live, but would not be declared victors.

Who would have been declared the victor?

Me.
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Hehe. Did anyone mention that the phantom is a megalo-maniac?
Ha ha ha!
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Were there two Wolf teams?
Yes.

Nog and Nerwen
Mac and Rikae

They knew there was another team, but did not know who the other team was.

Each night both teams selected a kill and I rolled dice to see which team would be granted their kill.

On Night 3, Nog and Nerwen attacked Mac, an opposing Werewolf. But he was saved by the Ranger, who of course assumed Mac was innocent after that. But then on the same night the Seer dreamed of Mac and knew him to be guilty.

And the Seer had already dreamed of the Ranger, and thus knew to trust him. And the Ranger had been told the identity of the Seer from the outset of the game, and so he knew to trust the Seer as well.

So what we were left with was a Seer and Ranger completely opposed about Mac and yet knowing they should trust one another. It was an amazing turn of events.
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Old 01-08-2008, 07:05 PM   #2
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Question

Quote:
Originally Posted by The phanto-maniac
You would be allowed to live, but would not be declared victors.
So, the Cobblers could never have won then ...
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Old 01-08-2008, 07:06 PM   #3
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I just thought I'd mention that watching this game was FUN!! It looks so different when you know all the roles.

The narration was great fun as well. I tried to write everything to give one impression while at the same time keeping things muddy enough to go back and read after the fact and come across completely different.
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Old 01-08-2008, 07:07 PM   #4
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So, the Cobblers could never have won then ...
Why would you say that?

You are welcome to claim a share of morm's victory.
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Old 01-08-2008, 07:20 PM   #5
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*sigh* I feel the victory is so tainted. I actually felt like I accomplished something awesome that I've been longing to do since I began WW. Finding out that ultimately everybody wanted me to win lessens that for me. A fun concept but less of a victory for me than I had thought originally. The thought crossed my head days ago that we may all be cobblers. I PMed the Phantom today telling him I had the idea.

Great narration.

On a side note I did call TP a megalomaniac in the game text itself...how right I was

Was me being cursed random? Whatever the Night 3 pick? or was I assigned the role from the outset.
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Old 01-08-2008, 07:25 PM   #6
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You are welcome to claim a share of morm's victory.
Yes, I tried that. But I feel a bit of a phoney doing it, having voted in the lynching of two Wolves, voted for another when he was almost lynched and nearly cast the final vote to deny morm his victory ...

But yes, excellent narrations, TP and Fea. I think that you achieved your objective. They certainly helped maintain the complete confusion factor (for me at least). I did particularly like Fea's narration featuring my re-telling of her game.
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Old 01-08-2008, 08:33 PM   #7
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Oh my feakin' goodness!!! that was a riot to read.
It sucked that I got lynched so soon, and I just knew it would happen on the day I couldn't defend myself.
wow I was not expecting so many Cobblers, that was cool and very confusing as to who was who at the end.

Great game Phantom, Kudos to you!!
Everyone else great game as well, you all played splendidly. (well besides lynching me)
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Old 01-08-2008, 09:38 PM   #8
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do the twist... like we did last summer...

I'd like everybody to see the line that really sealed the deal, when he asked me to be co-narrator. The line that really made me want to write.

Quote:
Originally Posted by ModGod
The narrative just needs to be vague, mysterious, and able to be reread after the fact in a completely different way.
Just that, hm? That's all? You know, just write narratives in which everything is completely the opposite of reality, in which nothing is given away, where nobody will have any idea what is going on, but which, when the game ends, will make total sense, and which, the entire time, is pleasant to read.

How could I ever have resisted the challenge of mistaken identities, strange weather phenomena, and misguidance disguised?

I must admit, I loved it. This game was fun to watch and fun to write for. You all did a great job serving your purpose. Which was obviously just entertaining me and my dear phantom.

Quote:
Originally Posted by Saucie
I did particularly like Fea's narration featuring my re-telling of her game.
I particularly liked your re-telling of my game. I was honored to be remembered so long after that game had occurred. I couldn't resist including it, in even greater detail (which took a good bit of time to dredge up in my memory; I'd forgotten some of the key plot points). A bit of vanity and humbleness, neatly combined into one fun monologue. It doesn't matter! She's crazy! He's crazy! We're all bloomin' flappin' crazies 'round here! Wheeeeeeeee!
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Old 01-08-2008, 10:18 PM   #9
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Wow.. just wow.. soo many Cobblers. Good job Morm, and thanks TP and Fea for a good game.

First time being a Cobbler.. err secret Cobbler and I must say I was most confused as to how to do it right. I was so sure that Nerwen was actually innocent.. when I saw she was a wolf.. I wanted to bang my head against the screen. :P
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Old 01-09-2008, 01:47 AM   #10
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The thought that we were all cobblers first occurred to me just after day 1. I actually considered starting to drop wolf hints to some players (Legate and Shasta, mainly).

My goal was to get lynched on the last day. So if morm hadn't retracted and voted me, I would have retracted him and voted Saucie- it wouldn't have mattered then if Saucie had managed to come back.

Anyway, thanks for a wonderful and very interesting game & narrations, phantom and Fea! And congratulations to morm.
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