![]() |
![]() |
Visit The *EVEN NEWER* Barrow-Downs Photo Page |
![]() |
#11 |
Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
![]() ![]() |
![]()
Tricksy, black-hearted moderating.
![]() I'm somewhat glad it didn't come down to the oath, which would possibly have been far more glaring had there been a Seer. Even in the face of irrefutable evidence I was not to vote for her. Can you imagine the village being defeated in that way? You would all have flown to Scotland to tear me limb from limb! So yes, Durelin, I am completely loyal. ![]() Incidentally, I still think the quad-lynch was a fair option. Had I spoiled it at the end I might have been lynched the next day anyway (for daring to survive). We would most likely have lynched Valier and Naria and possibly Mormegil in the days after. Benefits? It gets all those suspicious characters out of the way in one go, affording the wolf one subsequent nightly kill instead of four. It is an extra few deaths selected by the village, not the wolf. Cons? Less voting record to mull over. Instant shock to the village system if it goes wrong (which it did). While it was great fun, this game brought up the old double-lynching debate. I think the game is more fun when the village loses 1 person a day and 1 at night. What's to stop us discovering a known innocent and then arranging a mass lynch of everyone else to ensure victory? The game loses so much. That's exactly why Anguirel's first 'Heroes' game ended disappointingly. The village (island?) was able to double-lynch its way to victory without experiencing all the treachery, deceit, manipulation and fun that Werewolf deserves. I've said it before and I'll say it again: double-lynchings, in general, detract from the game.
__________________
Los Ingobernables de Harlond |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|
![]() |