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#1 | |
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Fading Fëanorion
Join Date: Mar 2006
Location: into the flood again
Posts: 2,911
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Folwren said the following in the Battle of the Bands Game:
Quote:
I have looked at 31 Werewolf Games (the summaries in the Grimoire or the summaries at the end of the newer games, if there are faults in them, they're in here as well - and probably some new ones..) Here we go! Day 1: # of Ordos lynched: 20 # of Gifteds lynched: 4 # of Baddies lynched: 10 This makes 71% innocents, 29% baddies. Day 2: O: 21 G: 4 B: 11 69% innocents, 31% baddies Day 3: O: 23 G: 0 (!) B: 17 58% innocents, 43% baddies Day 4: O: 19 G: 3 B: 12 65% innocents, 35% baddies Day 5: O: 18 G: 1 B: 10 66% innocents, 34% baddies Day 6: O: 11 G: 1 B: 5 71% innocents, 29% baddies Day 7: O: 5 G: 0 B: 6 45% innocents, 55% baddies Day 8: O: 3 G: 0 B: 0 100% innocents Over to the conclusions. - The average is 65% innocents and 35% baddies, so roundabout two thirds of all lynchees were innocent. - Day 3 and 7 are the lucky days of the village. - Day 6 is as bad as Day 1. - If you weren't able to get the last wolf on Day 7, you're screwed. - Folwren's claim does hold, but not very much. The chance to kill an innocent on Day 1 is just 6% worse than the average, and it's even tied with Day 6. The chances don't seem rise or fall in a way that would suggest there's some nice function behind it (I was hoping to see something like that, but the identity is nice too). The results go over and under the average as they will. Does this now mean that intelligence is over-rated and randomness would work just as well? I'm puzzled. Last edited by Macalaure; 10-03-2006 at 11:38 AM. |
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#2 | |
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Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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Quote:
Seriously, the problem is that there are too many intelligent people who have reasonable theories they want to try and these theories are usually mutually exclusive (to say nothing about mutually destructive)...and then there are the wolves to consider.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#3 | |
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Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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Very interesting, Mac.
Though: Quote:
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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#4 | |
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Fading Fëanorion
Join Date: Mar 2006
Location: into the flood again
Posts: 2,911
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Quote:
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#5 | |
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Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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Quote:
__________________
Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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#6 |
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Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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The Three have won 1, 2, 3, 5, 7, 9, 10, 11, 13, 14, 18, and 21=12.
The Ordos have won 4, 6, 8, 12, 15, 17, 19, 20, 22, 23, and 24=11. The Black Beornings have not won. The Lovers have not won. A Tie occurred in 16=1. We have almost achieved parity!
__________________
...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#7 |
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Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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I'd never have believed it that has been that equal... I have the feeling that the good guys win (far) more often. Maybe I've just played too much junior-games which maybe have a higher villager-victory percent...
__________________
Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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#8 |
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Hauntress of the Havens
Join Date: Mar 2003
Location: IN it, but not OF it
Posts: 2,538
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Three consecutive village-won games? Wow. I think I can die happy now, if I'm not yet already dead.
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