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Old 07-19-2006, 12:05 PM   #1
Valier
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No prob....happy to help! So your in then? The game will not start till at least the 4th of August.
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Old 07-19-2006, 01:14 PM   #2
Glirdan
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Sure am!
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Old 07-19-2006, 01:39 PM   #3
Valier
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Players:

Glirdan
Eomer

Last edited by Valier; 07-20-2006 at 10:25 AM.
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Old 07-19-2006, 05:59 PM   #4
Eomer of the Rohirrim
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It sounds really special, and I'm interested; but I'm rather confused.

I'm not understanding how a player wins the game. It seems that the mods decide if the player has made the right decisions in the lands of Middle-earth to move across the map; and there are also points awarded for imaginative writing? What do these points contribute?

I'd like to play, providing I understand the rules aright beforehand.
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Old 07-19-2006, 06:19 PM   #5
Rune Son of Bjarne
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I don't know if you have seen it but Valier has put up the final rules in another thread.

The mods don't decide wether the players get to move or not. Everybody will move 1 location each day, but if you win the vote for best scenario; you get to move two. I guess the votes was the points you were refering to and as I said they help you get faster to your goal.

(I hope this is right, otherwise it will be most embaracing as I am supposed to be a mod)
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Old 07-19-2006, 07:16 PM   #6
Valier
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The first player to the Hoard wins. And Rune is right, all the scenarios are preset, there will be some that move you farther than the other players and some that make you go back or stay where you are. Also the daily winner will get to move two. I hope this helps you Eomer...
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Old 07-19-2006, 07:36 PM   #7
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Just to add to my fellow mods, if someone challenges the believability of your attempt at the scenario (such as pulling a magic cheese wheel out of your pocket to distract a troll) the mods will review the post and decide if the challenge is valid. You also would get an attempt to explain how it is believable (like... well, I don't know how you would make that believable). If we buy it, you can move on. If not, you don't move on. We encourage creative thinking, just keep it real. Your challenge is to come up with a creative solution while convincing everyone that it's plausible.
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