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#11 | ||
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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Quote:
Announcement: The two wizards have been chosen and informed of their roles. Regarding OOC comments; that is, references to previous werewolf games. I am allowing for the village to be a historically informed village. Thus, previous games may be referred to thusly: "My werewolf lorebooks say ....." Tactics are tactics are tactics. Please learn the lesson in advance that I had to experience in game play: Instead of getting offended, think (!) about what the 'ungentlemanly' tactic might be telling you about the player. I've changed the rules on gifteds PMing the good wizard & vice versa. (1)The GW has the right to keep GW identity secret. (2) ALL PMs passing between gifteds and good wizard must pass through the good team sub-mod, even if the good wizard has (been) revealed. Whereas Kuruharan exhibits a thorough understanding of the purposes and motives of both wizards, both wizards nevertheless have control over when they reveal (unless lynched or scried, of course). The GW gets to scry a villager on Night 1. Gifteds/Werewolves get to carry out their Night-time activities on the same night that they are scried/Werewolfed. I reiterate Saucepan Man's sage advice: Everyone bear in mind that it’s just a game. Quote:
The thread is now up. Here's the link to Tol-in-Gaurhoth XXI: Dueling Wizards. Please familiarize yourselves with the setting, mood, and general set up, et cetera. As soon as I have made sure all rule revisions are accounted for (crossing fingers), I will post them on the Game Thread. I'll reply to posts 3139 and later on another post, as appropriate. |
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