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Old 05-01-2006, 11:58 AM   #1
piosenniel
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Any of the gamers whom Fea has OK'd to play in her game

Please post your Character Descriptions to this thread as soon as you can

~*~ Pio
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Old 05-01-2006, 01:51 PM   #2
Hookbill the Goomba
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Pipe Roggie's adviser: Smilog

CHARACTER DESCRIPTION FORM

POSTEDTO THE PROPOSAL ~*~ PIO


MORDOR

Hookbill the Goomba's character


NAME: Smilog -- Mordor

AGE: 690

RACE: Dwarf

GENDER: Male

WEAPONS: Axe, knife, helm.

APPEARANCE: A short and rather fat fellow with grey hair and a bright red beard. His eyes are small and shifty, with green pupils. He wears a dark blue tunic over which is a large (maybe too large) black coat buttoned with green buttons. He wears blue boots and a short helm. He has a red face and a grumpy look about him.

PERSONALITY/STRENGTHS/WEAKNESSES: Miserable. That’s what most people would say. He grumbles a lot, when not staring into space with a look of anger and regret plastered all over him. He gets angry quickly and tends to have a "Don't touch me" attitude. Only attribute being an unusual intelligence for a dwarf and an unhealthy obsession with anything that goes faster than a horse.

HISTORY: Avoided being assigned to Mordor the first time around by the skin of his teeth. By that, I mean, he hid in a barrel. In his youth he had been rather unpopular and has since taken to a life of being solitary. He only became an advisor to Roggie because no one else would take him on. His parents are said to be 'disappointed'.
Smilog is not well liked, in fact, even the other advisers treat him with contempt, but this he has brought very much on himself, being rude, callas, incredibly short tempered and not a little foolish.
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Last edited by piosenniel; 05-01-2006 at 02:14 PM.
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Old 05-01-2006, 03:24 PM   #3
Formendacil
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CHARACTER DESCRIPTION FORM

MOVED TO PROPOSAL ABOVE ~*~ Pio

GONDOR

Formendacil's character


NAME: Hyarmenwë son of Hyarmendil

AGE: 71

RACE: Dúnedain of Gondor

GENDER: Male

WEAPONS: Sword

APPEARANCE: Typically Dúnedainic in appearance: tall, silver-haired, with a regal, thin face, a slightly hooked nose, and rather bushy eyebrows. Cleanshaven, with a proud, straight, almost military, bearing. Generally serious in mien.

PERSONALITY/STRENGTHS/WEAKNESSES: Hyarmenwë can be summed up in the word "haughty". He may think of himself as a good man, and can be fairly kind towards youth or fools, he, nonetheless, sees the world through the very tinted glasses of noble birth. A nationalist in his world view, he sees Gondor as the greatest nation in the world, an almost "Chosen People". He is absolutely loyal to the House of Telcontar, and can be very narrowminded towards all else.

HISTORY: As pureblooded a Dúnedan as one can be in the mid-Fourth Age, Hyarmenwë comes of a very noble family of Minas Tirith, claiming direct descent from Húrin, Warden of the Keys, whose title he holds himself, as well as kinship with the Line of the Stewards and the Kings of Gondor. As a young man, he served in campaigns in Far Harad, and became Keeper of the Keys after the death of his father Hyarmendil. Although advancing a great deal in age, he remains hale thus far. He has not used a blade in years, but could probably be expected to wield it respectably, were he to need to.
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Last edited by piosenniel; 05-01-2006 at 03:30 PM.
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Old 05-01-2006, 03:42 PM   #4
Anguirel
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GONDOR

POSTED TO PROPOSAL ~*~ Pio


Anguirel's character

NAME: The Lord Dracomir Malfoidacil of Gondor, son of the Lord Luciamir Malfoidacil. Also known in the anakronistic tongue as one Master Tom Felton.

AGE: 18, or 15, or 16 (Real Life, Film, or Book)

RACE: Human and secretly Pureblood Wizard

GENDER: Male

WEAPONS: The Lord Dracomir has been known to wield a strange and deadly device known as a Diabolo. He also possesses a wand and a Nimbus Two Thousand And One racing broom. As for what happens at night...well...

APPEARANCE: Pale but rather embarrassingly adorable features. Slicked back white-blond hair. Tall enough for his age. Looks as though he’s making an effort to appear rather more pallid and patrician than he actually is.

PERSONALITY/STRENGTHS/WEAKNESSES: The Lord Dracomir is a cunning schemer and duellist, an excellent flyer, has few equals in Potions (except that Potter boy), and has a grounding in the Dark Arts.

However, Tom Felton is crippled by the inner realisation that he is in fact a gorgeous, pleasant, hair-rufflable cherub with nice manners, not a bigoted murderer. He tries to hide this by over-compensating arrogance and political incorrectness. It rarely works.

HISTORY: Tom Felton used to be a normal, happy, prancing Kensington child. But then he was whisked away by the forces of Hollywood, where he took on the persona of Draco Malfoy and became beloved of millions of raving fangirls. He forgot his old life and became stuck in a rut, and could be found conspiring with Jason Isaacs to destroy Mudbloods.

But the situation got still worse when Harry Potter purists, frustrated by a covetous glance he directed at Emma Watson in a moment of non-focalisation, consigned him to Mordor. Here he encountered none other than Fenrir Greyback, assigned by a Lupin-lover. After a desperate confrontation he managed to escape and stumbled upon his parents, Lucius and Narcissa. An independent lad, though, with a keen interest in night-life, he was wandering in the street when a large and luminous llama appeared, shouted Petrificus Totallus! and stuffed him in a bin-bag.

He was discovered by Alli and Sai, two members of the Offending Party, and took part in their subsequent machinations, including the Dol-in-Gaurgauroth affair. Impressed by his clear ability, when Mardil of Ithilien became King of Gondor he summoned Tom, granting him and his family the title of Lords of Malfoidacil for as long as they served as counsellors. Tom did not wish to refuse, and took the name Dracomir; for after all, the King had been told the plot of Book Seven...
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Last edited by piosenniel; 05-02-2006 at 01:54 AM.
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Old 05-01-2006, 03:51 PM   #5
Celuien
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CAMEO

PLACED ON PROPOSAL ~*~ Pio


Celuien's character

NAME: Panakeia

AGE:
50

RACE:
Human, from Harad

GENDER:
Female

WEAPONS:
None, really. Great powers of persuasion. Implied threat of bringing the wrath of the Grand Anakronist upon those who cross her, though she has never said such a thing to anyone.

APPEARANCE:
Panakeia formerly had bleached blonde hair and overly heavy makeup. Since meeting the Grand Anakronist, however, she has allowed it to return to its natural light brown (streaked with a few gray hairs, to Panakeia's great consternation) shade. Dark blue eyes. She has toned down her makeup as well, though she still tends to wear some. Jewelry remains fairly elaborate, as do her clothes, which are now less garish than they are obviously chic and pricey.

PERSONALITY/STRENGTHS/WEAKNESSES: Strengths: Panakeia regained her conscience in ATM I, so she is reasonable nice. Pragmatic, intelligent. Weaknesses: Vanity is still her Achilles Heel. Short-tempered. Demanding at times.

HISTORY: (Mostly copied shamelessly from ATM I) Panakeia was born to a poor family from the borders of Harad upon whom the curse of the Anakronism Dweomer sat heavily, like a lump of gravy on a slice of day-old turkey. Fortunately for them, this particular corner of Middle-earth was far from the ears and eyes of those who enforced the Laws of Gondor which outlawed the use of Anakronisms (or any laws at all, for that matter), so it made little difference to the young Panakeia, who grew up discussing Britney Spears and marketing tactics with her two siblings as if such terms were completely normal for Middle-earth in the Fourth Age.

By Panakeia’s 10th birthday, her family’s fortunes mysteriously changed and they found themselves in possession of a large estate. She grew into a surprisingly attractive young woman with high principles, and by 18 she was the belle of the Harad area. It was also about this time that she discovered the reason for her family’s rags-to-riches story: in a locked attic, Panakeia stumbled on a box of pamphlets advertising cheap garden spot lots. Unfortunately, a quick glance at the map included with the ads would have told anyone who had even a passing acquaintance with geography that the so-called garden spot was located smack in the middle of the Dead Marshes. Worse yet, there was evidence for many other schemes run by her family over the years. Panakeia was horrified and vowed never to join the family business, insisting that there was no offer that they could possibly make her that she would not be able to refuse.

But Fate was working against Panakeia. Shortly afterwards, retribution came upon her family in the form of disgruntled investors from the land scheme. These investors burned her home to the ground, forcing her to flee into the wilderness. In the confusion, she became separated from her relatives, none of whom she would see again. Poor Panakeia wandered in the wild for days, lost and starving. Finally, she located an old potato field, clawed a raw tuber from the earth with her fingernails and devoured it. With a cry to the setting sun of “I’ll never be hungry again,” Panakeia decided to wreak her revenge on those who had ended her fairy-tale existence by restarting her family’s old schemes. After all, if people were foolish enough to fall for her scams, they deserved whatever came to them, didn’t they? She then headed out on the road, selling various health and beauty potions of dubious quality from a roadside stand. Over the years, she became accustomed to her lifestyle and completely forgot her early idealism.

In time, her travels took her to the heart of Gondor itself. Unaware of (or perhaps indifferent to) the banning of Anakronisms, she set up her stand on the road to Minas Tirith and called out “Panakeia’s Beauty Cream! Guaranteed to give you J Lo’s youthful glow, or your money back!” She only had time to make two sales before being whisked off to Mordor by the Anakronism Police.

One year ago, Panakeia was selected as a member of the Grand Anakronist's Offending Party and given a chance to leave Mordor. She completed all tests required to gain her freedom, but chose to remain in Mordor due to a sudden romance with the Grand Anakronist. Since then, she has been involved in a courtship with Anakron, (anakronistically referred to as dating). While quite happy with him, she is annoyed that he has not yet proposed the all-important state of marriage, despite her constant hints that she is ready and eager for such a step, especially given that she is about to turn 51. For that reason, she has started following Anakron on all of his journeys through Mordor, even those for official business, despite the fact that political subjects cause her endless ennui. That is how Panakeia, despite not being politically inclined, arrived at the diplomatic proceedings.

Last edited by piosenniel; 05-02-2006 at 02:01 AM.
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Old 05-01-2006, 04:44 PM   #6
Feanor of the Peredhil
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Point one: Pio, please add the phantom to the list of those who can post. He will be resuming the role of Mardil II of Gondor.

Kath will be a Mordorian diplomat.

EDIT: DONE & DONE ~*~ Pio

-----

Point two, here is a very excellent write up of the political tension from the Gondor point of view as provided by the phantom.

----------------------------------------------

All right, about the set up. Since I am one of the rulers involved, I think I ought to help you set up the diplomatic situation. The diplomatic stances need to make sense and be opposing without either side looking obviously stupid or wrong.

So, here are my thoughts on the matter. I'm thinking all of this will work well. If something doesn't sit well, just let me know.

1) The old king of Gondor (who still sits on the throne in Minas Tirith) is refusing to give up his seat and throws orders around as if he is the King, but he no longer has the power to get things done. The majority of Gondor supports Mardil II and refers to him as "King", especially since his marriage to Morwen, the King's daughter.

2) Mardil is extremely aware of the fact that there are many many Gondorians in Mordor that want to go back home. Now, some of them are criminals and deserve to be there (it's like a giant jail), but Mardil also knows that many of them are completely decent people who do not deserve to be seperated from their families and friends. Unfortunately, there is no way of telling who is who because the former King kept poor records, and some of his records are not to be trusted. Because of this, Mardil wants to give every Mordorian who wishes to go home one chance to escape, and trust to Eru that those who deserve it will succeed. Roggie is opposed to this of course (afraid of losing his subjects). Mardil, though, refuses to compromise on this issue. Especially after his personal experience in Mordor, he finds the idea of innocents being seperated from their families to be a terrible crime that needs to be rectified.

3) Mardil wants the Blue Wizards and their influence GONE! He views them as evil, would-be Saurons. Roggie knows that without their power he would lose many of his citizens, so he can't support getting rid of them. But, Roggie doesn't like them and Mardil knows it, and Mardil hopes to use this factor to finally convince Roggie to help him kill the wizards. Mardil believes that it could be Roggie's destiny to battle the two evil wizards and slay them, since they are all Ainu of the same order. Mardil thinks that Roggie facing down the two obviously evil Maia might result in the former Balrog's ultimate redemption and forgiveness from the Valar for Roggie. Mardil has never discussed this with Roggie, or really anyone except his wife and Anakron. Mardil is biding his time, waiting to play this powerful trump card, which he hopes will completely bring Roggie to his side against the two wizards.

4) Mardil does understand Roggie's concern with losing his subjects, but adamantly believes that is a secondary concern, and that the first order of business is to rid the world of the Blue Istari and free the innocents of Mordor. Mardil thinks that after those things are done, then he and Roggie can work something out that they are both comfortable with. Roggie, because of his anti-Mardil bias (because of losing his leg, and because of Mardil's high bearing), doesn't trust Mardil to fairly treat with him after he has defeated the wizards (despite the fact that Mardil truly would treat with him fairly). Because of Roggie's belief, he insists on reaching some sort of favorable agreement regarding his kingdom losing its people (and therefore him his power) before agreeing to help Mardil with his goals.

I think that those points provide a good basis for the diplomatic tensions between the two kingdoms. Make sure that Mardil's ambassadors are aware of and stay true to Mardil's stances.

-----------------------------------

All players please take this information into account while negotiating or otherwise acting.
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Last edited by piosenniel; 05-02-2006 at 01:43 PM.
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Old 05-01-2006, 09:06 PM   #7
Lhunardawen
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MORDOR

RE - PLACED ON PROPOSAL ~*~ Pio

Lhunardawen's character


NAME: Maikaelwen

AGE: 19

RACE: Human

GENDER: Female

WEAPONS: A pacifist through and through, she will have none but words and stern looks. In very desperate times, though, she can wield a disarming smile. This she had never used before, and hopes she will never have to.

APPEARANCE: Definitely older than her age. She is a mere 5'2" but appears an inch taller with her ramrod-straight back. She has long, thick dark hair reaching her mid-back that she constantly keeps in a bun so tight she should not be able to move her eyebrows (yet she can), using two ebony chopsticks. She has a pasty white complexion that quickly turns red upon exposure to heat, and for that reason she always keeps a safe distance between her and Roggie. She wears nothing but black and white.

PERSONALITY/STRENGTHS/WEAKNESSES: She is strong-willed and can get more than a little biting, but she is not entirely unlikeable - if one does his or her best. She is very capable of keeping her emotions at bay, and would have nothing to do with boys, men, whatever they call themselves, other than in a professional level. Or so she thinks.

HISTORY: Born in Gondor to parents who are hopelessly devoid of creativity, Maikaelwen had practically been whisked off to Mordor the moment they came up with the unimaginative nickname for her, by virtue of its commonness. And so another Maika was added to Mordorian population.

But Maika would not let her early assignment go to waste. Quickly learning the ropes of living in the Dark Land, she ranted and glared and raised-eyebrow her way to where she is now. Yet despite loving her life in Mordor, somewhere inside her lies a quiet desire to go back to the place of her birth, and it only needs something to awaken it.

Last edited by piosenniel; 05-05-2006 at 10:26 PM.
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