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Old 04-28-2006, 01:21 PM   #1
Cailín
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Am I going to have relatives at all or will I merely be an old, lonely pathetic woman getting her sole enjoyment out of the love affairs of the young ones?

Either way works for me, really, though the first one might be better for my sanity. Heeh... any husbands interested in having me for a slightly psychotic and interfering mother-in-law?

Much looking forward to the game, by the way, even though I am slightly dazzled by the rules.
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Old 04-28-2006, 01:33 PM   #2
The Saucepan Man
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Question

I am intrigued by this ... but hesitant to enter. Not least because, with the number (and quality) of players, it will be a nightmare just to keep up with, let alone have any time to post anything vaguely constructive.

I am also hesitant because I tend to like to know which side I am on and stick to it. The Wizards aside, many of the players in this game will be changing sides with alarming regularity. For those who are not Wizards, is there to be any measure of success? Is it the "side" that one ends up on at the end? If so, then I fear that there may be less of an incentive to put in an effort, in the first few days at least. Of course, there is the pure joy of playing, but I tend to be rather competitive and therefore more incentivised if I know with certainty which side I am batting for.

Perhaps I should put in for a Wizard role. Or perhaps not ...
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Old 04-28-2006, 02:10 PM   #3
the phantom
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Eye

Oh, please play Sauce.
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it will be a nightmare just to keep up with, let alone have any time to post anything vaguely constructive
It will be that way for nearly everyone, which means there is no pressure to give a good performance. It will be completely wild, and everyone knows it- much different than a standard game. Once the wizards are killed, however, the game will suddenly be in familiar territory.
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many of the players in this game will be changing sides with alarming regularity
Yes, doesn't that sound like fun? Personally, I'm hoping to be werewolved by the EW, uncursed by the GW, gifted by the GW, de-gifted by the EW, and ultimately made into something else before the wizards die.
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Of course, there is the pure joy of playing
That's why I'm playing.
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but I tend to be rather competitive and therefore more incentivised if I know with certainty which side I am batting for
Well, you could simply decide before the game starts that you are for the village and do what you can to help them, no matter what happens to you (until the wizards die, and the game resumes normal WW dynamics).

Or you could decide that your purpose is to discover who the wizards are and try and lynch them each day in an effort to reveal them.

Or select one individual and tie yourself to them and their cause, whatever it may be.

In other words, just invent some sort of sensible cause for yourself, and stick with it until the wizards are dead.

Play, Sauce, come on... you know you want to.
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Old 04-28-2006, 03:00 PM   #4
Roa_Aoife
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Something that's recently occured to me- if the Evil wizard overrules the nightly kill, do the wolves get to pick another kill?
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Old 04-28-2006, 03:31 PM   #5
Celuien
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I'll second the phantom.

Yes! Please do play, Sauce!
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Old 04-28-2006, 04:00 PM   #6
mormegil
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LMP, to offset the EW first night ability do you plan on allowing the GW to scry more than one? Otherwise it might be a bit slanted.
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Old 04-28-2006, 04:13 PM   #7
Nogrod
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I promised to make a few comments, but many of them have been voiced here alredy... Let's see, if there is something in my list that would call for further attention, besides the ones that have been voiced already by others.

- Roa's point about EW denying the nightly kill - so no-one dead? I guess so - if the EW is the target, but in other cases? As the wolfs can't PM - so they can't discuss eg. give arguments about the kill, it might come to an undecided (due to the timezones etc.). Would that also mean a "no kill" -night, or has the sub-mod a right to decide in that kind of event?

- I see you have done lots of work with this (and that's just one reason, why I love to join this), but as you have been making these "dry rounds", have you taken note of the different "statuses" between the players joining in (the line-up seems great, but there are differences, even among the great -as goes with how they are thought of by others)? So some people might be both "more wanted" and "more suspicious" - and some might go through quite a personality-change-distress with this one (referring to Spm's troubles here too)? I duly see, that a "good" evil wizard would not go appointing only the "top-three", but anyhow, this might be a problem - comparing to the dry-runs?

- Can the EW summon a new Werebear or cobbler, if the one summoned earlier, dies?

- Has the Wizard a right to discuss anything s/he wants with her/his chosen ones in PM?

But overall, the game seems unbalanced (sorry my bad English: I want to say, not level, but then giving different possibilities to both sides), with a good twist and that seems to me fine! There seems to be different weapons on both sides: the baddies will be given both a head start and a possibility to increase their number - the goodies can trust each other, not the least via PM'ing (some of them might turn to the evil side, though...). But clearly, concerning the assets in cases of good turning evil vs. evil turning good seem to favour the goodies - because of the trust-factor...? I don't know, but am more than ready & willing to give this a try...

Great game you are planning Lmp!
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Old 04-28-2006, 04:41 PM   #8
mormegil
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Nogrod, I'm not sure about others but I agree with Phantom that the prospect of switching sides is extremely exciting to me personally. I would love to see if I could do it. Now, of course, there is no guarantee that it will happen so please don't refer to this during game time but think of how exciting it would be. Treachery can be very exciting as SpM might understand why I know but the phantom wouldn't

Sorry if that's too cryptic.
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