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#1 | |
Everlasting Whiteness
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Lhuna and I aren't finished yet Eomer! Night 3 PM's here. This was the Night we had a major problem, because Nilp's inbox was full and Samwise repped him but we weren't sure he'd see it. I can't remember quite what we did to let him know now but it may have involved repping Lhuna (who also had a full inbox) and hoping she'd get the kill across to Nilp. Definitely a confusing Night!
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“If more of us valued food and cheer and song above hoarded gold, it would be a merrier world.” |
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#2 | |
Everlasting Whiteness
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“If more of us valued food and cheer and song above hoarded gold, it would be a merrier world.” |
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#3 | |
Ghost Prince of Cardolan
Join Date: Jun 2005
Location: Lurking in the shadows.
Posts: 711
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![]() I really love you, Kath, for saving all those PMs. Very interesting read. |
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#4 | |||||
Everlasting Whiteness
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Ah Cailín we love you really! Here's the last bit of PMing the traitor and I were alive for. After this you'll have to rely on Form and Samwise's memories.
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“If more of us valued food and cheer and song above hoarded gold, it would be a merrier world.” |
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#5 | ||||||
Everlasting Whiteness
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Quote:
__________________
“If more of us valued food and cheer and song above hoarded gold, it would be a merrier world.” |
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#6 |
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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My my my. Fascinating reading.
I think a reevaluation of hero status is in order, and Eomer merits as first half most valuable player, saving second half merits for Gurthang. Reading over all the analysis, I'm struck by - how shall we say? - how the werewolves' analysis and the motivations behind them actually worked toward their demise in the end. LotR-ish, that. I kinda like that. Of course, there was a huge amount of luck involved that could still have turned the game in either direction. Examples: The werewolves left Eomer alive - with good reasons for having done so - one Day too long, such that he was able to do major damage to their cause on his "Day of grace". Counter-example: If the Seers had gone with Spawn's earliest suspicions, we would have had three of the four werewolves dreamt of on the first three Nights! ![]() |
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#7 |
Shade of Carn Dűm
Join Date: Apr 2004
Location: abaft the beam
Posts: 303
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Great game, everyone! I'm sorry about having to leave so suddenly...but I was facing several days without computer access (I'm just now back online), and I pm'ed Nilp to ask how he'd like to handle it. He and I both thought that taking me out during the Night would be better than defaulting my way out of the game by not showing up. It certainly worked well for the Village and I was happy to do my part in absentia; however, I hope my absence didn't skew things too far. I would hate to have been a party to corrupting what was otherwise a fantastic and well-played game.
Now, some other thoughts: This is the first game I've played in in which I haven't been lynched. Innocent or guilty, I always seem to engender the same amount of suspicion. It eventually gets me killed. The wolves always leave me alive because I take attention away from them. However, in this game I was almost universally exonerated right from the beginning. I played exactly the same way I always do, with one exception: I KEPT MY BLOODY TRAP SHUT ON DAY 1!
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Having fun wolfing it to the bitter end, I see, gaur-ancalime (lmp, ww13) |
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