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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#1 |
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Desultory Dwimmerlaik
Join Date: Mar 2002
Location: Pickin' flowers with Bill the Cat.....
Posts: 7,779
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Durelin
Arestevana will be PM'ing you to get some ideas about being a CAMEO. I've put her on the list to post to this thread. ~*~ Pio
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Eldest, that’s what I am . . . I knew the dark under the stars when it was fearless - before the Dark Lord came from Outside. |
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#2 |
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Shade of Carn Dûm
Join Date: Jun 2004
Posts: 413
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A Shadow in the Mist
It has been many moons since I have wandered the Downs. Like a shadow in the mist I come and go, vanishing, yet always there. Perhaps this will rein in this particular shadow, and give him a new body with which to walk amongst men...
Perhaps... ------------ *snickers* I slay myself. I'm too amusing for my own good. I'm sure "Durelin" can testify to that. ![]() Anywho, this RP seems very nice, and I'm sure "Durelin" will do a wonderful job. She is such a creative, brilliant...umm...I'll stop before I rant. ![]() I see my cameo role was accepted. Pio, do I need to submit a Character Description form? And if so, should I place it here, in a PM, or...? |
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#3 |
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Desultory Dwimmerlaik
Join Date: Mar 2002
Location: Pickin' flowers with Bill the Cat.....
Posts: 7,779
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CoD
hmmmm . . . why don't you send it in a PM to me. Keep the element of surprise intact. ~*~ Pio
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Eldest, that’s what I am . . . I knew the dark under the stars when it was fearless - before the Dark Lord came from Outside. |
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#4 | |
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Estelo dagnir, Melo ring
Join Date: Oct 2002
Posts: 3,063
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Wonderful, wonderful wonderful... I'll be PMing Arestevana, as well as others, shortly...
CaptainofDespair - Yes, please remain as mysterious as possible for now. And really I'm just talking about in relation to your role in the game. Otherwise, you can just lay off the shadow and the mist... Oh, about this... Quote:
![]() Pio - Will it be possible to try and negotiate with you and Child concerning how long this RPG will take, both in game time and *real life* time?
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#5 | |
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Desultory Dwimmerlaik
Join Date: Mar 2002
Location: Pickin' flowers with Bill the Cat.....
Posts: 7,779
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Quote:
~*~ Pio
__________________
Eldest, that’s what I am . . . I knew the dark under the stars when it was fearless - before the Dark Lord came from Outside. |
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#6 | |
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Shadow of Starlight
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Ok, I had plans basically to carry on what you started from the PM/email discussion Durelin and I had, as I'd like to enhance a few ideas, add a few new ones and just lay them all out, as a chance for everyone to see and comment, but not sure how far I'm gonna get on this because it's kinda late and I have church tomorrow. But then, never having been one to shy away from a bad idea... I agree, Durelin - it's probably better that Elrond and Celebrimbor are NPCs - too much historical weightiness, major Tolkien characters, etc etc etc. However, they are important characters, and so the possibility is opened up that, instead of directly playing the characters themselves, players could take the roles of fictional characters close to the characters - friends, advisors etc - so several different players get the chance to carry-along and, to an extent, 'play' Celebrimbor and Elrond - for example, as Durelin said, a few of the elves could be part of Celebrimbor's. It means he becomes an active part of the game, and therefore his importance is emphasised. Also along the lines of emphasising Celebrimbor's importance and the importance of the Elven ringsespecially - bearing in mind the whole game is based on him, this is probably going to be a rather important device in the game (I'm sorry if that's the wrong word for it, I'm rather tired, not that that's an excuse particularly). So onto how to do this: the idea of 'setting the scene' so to speak that Durelin mentioned is one that I like. An idea would be to have an introduction style passage about the forging of the rings, and then skip to the buildup to the invasion of Eregion, beginning (?) with the hiding of the rings - you know, go for the whole darkness and mystery as a start, it could be a rather intriguing start. And then build up to the invasion and then so on. It would just get us off to a rather flying start and make the RPG altogether a bit different. Thoughts? (And Durelin, I love the way you phrased that - "rather than him simply starting out in the RPG as simply some elf who, basically, made Sauron angry." ) However, I would say that we should probably get to the seige fairly sharpish after the initial, I don't know, call it the 'introductory period' of the ring-forging and the character responses to it (like that idea very much btw, Durelin) - the seige is really going to be the main beef of the game, it would seem, so the two options would be to have it as a real climax or to have it as the main bulk of the whole game - so that depends really on how long we spend on how long is spent on the introductory period. I would favour having a relatively short introductory period, so that the action is fairly quickly reached. But it does really allow us to be more exploratory plot-wise, and so I think it would be very important - so hey, extending it is no bad thing. What do you think? However...during the seige period, the seige will probably not be the only thing going on - how about two or maybe more stories going on at once? Elrond's elves and the elves of Eriador could both be played seperately but at once. This idea of having two or more lines going on at once in one RPG has possible advantages and, of course, possible risks, but on the positive side, it means that when Elrond's elves finally do arrive at Eriador, it reaches a real climax in the game because all the characters suddenly come together - this could work very well. Having two games means having more characters, of course, and this could affect the length of the game again, which may be a problem for some people... Another pointer on characters which I kinda ran past Durelin - the idea of having other 'perspectives' i.e. other than soldiers. This is a city: so maybe we could have other roles being played, such as a female elf/elves and/or a younger/non-fighting character. It just opens up to give more variety to the game by introducing someone who is not directly fighting but who is, of course, directly affected by it. Um. Yes. Anyway. I feel my sense-making...thing...brain! Yes, that's it! I feel that my brain is having issues processing in any sensible fashion any more with such lo-ong paragraphs, so I shall sign off. All feedback on aforementioned ideas is...good... ![]() Oh, and Durelin - about telling me to stop apologising...it's a RL habit that kinda seeps into the Internet as well. It's kinda an inferiority complex, mainly borne of being inferior. Which is, you know, fun. *shrugs*
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I am what I was, a harmless little devil |
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#7 | |||
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Estelo dagnir, Melo ring
Join Date: Oct 2002
Posts: 3,063
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Aman - You just summed up so many things I was trying to say in a much clearer and more concise way...I owe you.
![]() And yes, dwelling too long on all the setting up, as much wonder and mystery as there will be to have fun with, would be a mistake. I'd love to take at least some time, though, while still keeping the siege as a very large climax. Quote:
And, as you suggested before, Aman, the Lindon Elves could really start right into the story as their own little *plotline*. Early on, I'd expect Gil-galad and Círdan would call a Council, in which the characters from Lindon (and of course Elrond) could participate, if they choose to go in this direction. This Council would be concerned with the matter of hiding the Three Rings, and the rise of Sauron and the threat he is to Eriador, particularly the Elven region of Eregion. One of the decisions it would make would be to send Elrond to Ost-in-Edhil. From here, the Lindon Elves would be a separate group making their way to the city, in haste.Quote:
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![]() And, as Aman said: responses to all ideas, suggestions, and any other ideas anyone might have...we encourage very much that these be voiced. -Durelin |
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#8 | ||
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Desultory Dwimmerlaik
Join Date: Mar 2002
Location: Pickin' flowers with Bill the Cat.....
Posts: 7,779
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Quote:
~*~ Quote:
__________________
Eldest, that’s what I am . . . I knew the dark under the stars when it was fearless - before the Dark Lord came from Outside. |
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#9 |
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Desultory Dwimmerlaik
Join Date: Mar 2002
Location: Pickin' flowers with Bill the Cat.....
Posts: 7,779
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Here's my Dwarf.
I've done his history starting at the point of the attack leading to the destruction of Eregion. But he can, of course, chime in for the earlier period you thought you might open the game with - I tried to cover it all in his History section. I also made it easy for the Elves from Lorien to get quickly from the eastside of the mountain range where Lorien is to the west side where Eregion lies. I read in Tolkien's Unfinished Tales and Peoples of Middle-earth (part of Histories of Middle-earth) about Galadriel's feelings toward the Dwarves of Khazad-dum, which were positive, versus Celeborn's feelings which were quite negative. -------------------------------------------------------------------------------------------------------- Pio’s character NAME: Riv Stonecut AGE: 109 (born 2 years before the Three Rings were made by the Elven smiths) RACE: Dwarf – one of Durin’s Folk/Longbeard clan GENDER: male WEAPONS: mattock; war hammer – thick oaken haft bearing a heavy iron head, sharply beaked blade on one side and a flat, faceted hammer head opposite. For battles in larger, more open spaces, he bears an oak hafted pole axe with a razor sharp edged steel head. Iron helm; long chain mail; thick boiled leather vest; plated arm and leg guards. APPEARANCE: 5’2”; 160 lbs. Muscular; broad and solidly built. Thick, brown hair worn in a single plait down his back. thick, wiry beard, worn in two braids on either side of his chin. Black breeches, grey tunic, dark brown leather vest with all sorts of pockets for small jewelers tools. Black leather knee high boots, well worn, thick soled. Granite grey, hooded cape; on its left shoulder is a bright silver brooch – a small pick axe with a deep red wine colored garnet set between its two blades. It was a gift from one of the Elven smiths for the precious stones and metals Riv’s family mined for him. PERSONALITY/STRENGTHS/WEAKNESSES: Patient, meticulous in his work – he is an excellent smith; working both with large stones for the building of things and with smaller precious and semiprecious gems for use in adornment. He is skilled in metalworking, though his taste runs to those small castings within which he can set his jewels. Does not like change – it’s too disruptive to his need for long periods of time for his work. Loyal to his family and kin; loyal to the Elves of the Gwaith-i-Mirdain with whom he’s had the opportunity to work and share smithing skills. Not quick to anger; but when the fires of anger are lit at last, they burn hot within him. He can be a bloodthirsty and avenger of wrongs against kin and friend. He despises Orcs for slaying Dwarves and taking their possessions and homes. Even in battle, he is a patient man, looking always for the most thrifty way to eliminate the foe. His main weakness is his need to protect his immediate family. At the age of 98, he was fortunate enough to be married. He counts his wife, Unna, more precious than any metal or jewel he can mine. And more precious still is his son, Leifr, 5 years old. HISTORY: (At present it is II 1695) Riv was born in Khazad-dûm, which was then under the Kingship of Durin II and is now ruled by Durin III. His father is Viss Stonecut; mother, Svala Bronzeeyes. He learned the art and craft of mining stone and metal from his father, whose main business was the mining and selling of metal ore to smiths of the Elves and Men. From his grandfather, Aunn Stonecut, Riv learned the skills for discovering veins of precious gems, cutting them into the shapes which best showed off their faceted beauty, and the setting of the gems into gold and silver. He has since increased his knowledge of this process through his friendships with some of the Elven jewelsmiths in Eregion. He has a younger sibling, a brother, Skald, five years younger than he. His favored skill is that of working with large blocks of stone for building, and the engraving of such stones with runes. His youngest brother is Bror, who is 64 years old. In II 1693 Sauron was bent on obtaining for his own use the sixteen Rings of Power he had helped the Elves of Eregion to make. He declared war on the Elves who would not relinquish to him the Three Rings of Power they had made in secret without his aid. Until that time, it was for the most part peaceful. the Elven jewelsmiths in Eregion prospered and increased their skills many times over. But when they refused Sauron’s requests for the Three Rings, a great shadow crept over the land, even to the West-gate of Moria. Orcs and other foul creatures were set against the Elves at Ost-in-Edhil, the chief city of Eregion where the House of the Mirdain stood. Sauron revealed himself, his fair face he had shown to the Elves as Annatar was now one of darkness and wrath. He was bent on destroying the Elves and whoever stood in his way as he pursued the three hidden rings. Durin III was the first of the Dwarven rulers to receive one of the seven rings Sauron had helped forge. Celebrimbor, it was said by the Dwarves of Moria, had gifted their King with the ring just prior to Sauron’s demands for the Seven Rings made for the Dwarves and the Nine made for Men. Fearing for the life of his son, who was but one year old at the start of the war, and for his wife who is now pregnant with their second child, Riv has geared himself up for war. The chain mail and plated guards for the limbs were taken down and cleaned and mended. His mattock he’s laid aside to use only if the Orc armies enter Moria. The edges of his war hammer and pole axe have been made keen. Unna and Leifr have been made safe in the deeper, secret caverns of Moria, along with the other women and children. He and his brothers, Skald and Bror, are part of a small armed party of Dwarves, one of many, who harry the Orcs with their strike-kill-and-run tactics. At times, too, they are sent to the eastern entrance to Moria. There they lead small troops of Elven warriors from Lothlorien on the quick route through the mountains. These Lorinand have been sent by the Lady of the Golden Wood to aid the Elves of Eregion. She is favorable to the Dwarves, knowing that they were not of the kin who slew Thingol in his own treasury when he would not give them the Nauglamir. Celeborn, however, bears them great enmity, holding all dwarves responsible for the death of his father’s uncle. __________________________________ Piosenniel's post: . . . The world was fair, the mountains tall, In Elder Days before the fall Of mighty kings in Nargothrond And Gondolin, who now beyond The Western Seas have passed away: The world was fair in Durin's Day . . . Supper, taken late as was the Stonecut custom, was done. The trenchers, already carried to the kitchen, clanked together in the soapy water as Unna washed and rinsed them, and piled them on the counter to her left to dry. Her back was to the oaken table across the length of the stone floor. And she smiled as she heard the off-key bass of her husband’s singing voice rise up to sing a verse of the song. ‘Fairer yet,’ she chuckled as she took up her dishtowel and dried the spoons, ‘if the notes in this part of Khazad-dûm were more harmonious!’ ‘I heard that, woman!’ cried Riv, breaking off mid note. His scowl was short-lived as she laughed aloud, her voice ringing within the tall-ceilinged room. ‘Well, I think you have a nice voice, Papi,’ chirped Leifr, coming to sit on his father’s lap. He twirled his fingers round Riv’s braided beard, leaning against him with a contented sigh. ‘Grandma says you sing just like your father did.’ Riv’s chest puffed out at the compliment and was promptly deflated by Unna’s laughter as she recalled to him that the old woman had also said she was certain that Durin was called ‘the Deathless’ because her husband’s bellowed verses could raise the dead from their thick stone tombs. An hour or so more of friendly, familiar banter, accompanied by the sound of Bror’s harp and interspersed with more singing, came finally to its end. Leifr was yawning by then, barely able to keep his eyes open. Riv picked up the boy where he lay half drowsing on a bear pelt near the fire and carried him off to the deeper caverns where Unna and the other Dwarven women with their children stayed. The lamps were turned low along the hallways; the lamp swinging from Unna’s hand as she walked beside her husband cast odd moving shadows along the carven stone walls. Her face was wistful as they reached her apartments. Laying Leifr down gently on his little bed, Riv drew the quilts up over his son’s shoulders and brushed a stray hair back from his little face. ‘Mahal keep you!’ he whispered to the sleeping form. He stood then, and took his wife gently into his arms. ‘When this is over . . .’ he said softly, his cheek against the top of her head. She pulled back and laid her first two fingers against his lips. Her glittering eyes held hope and patience within their deep, dark pools. ‘We will wait,’ she promised him, ‘whether the time be short or long.’ She urged him gently toward the door. ‘You must go. Your brothers and Uncle await. There is news to be shared among you. Reports and rumors of goings on in the upper caverns come to us. We know a messenger has come from the Elven smiths. And that an escort is needed for the Elves who will come from the east, sent by the Lady of the Golden Wood. Since your father was often among the Lorinand, bringing them jewels and metals as they needed, I thought that surely you and your brothers would be the ones to fetch them from the Dimrill Stair and bring them through the East-gate.’ He nodded it was so. Smothering her with a last great hug, he turned reluctantly from her and made his way back to his dwelling. Skald and Bror were waiting at the table where he had left them. Their voices were low as they sipped at their mugs of ale, discussing, he was sure, the preparations for the thirty mile journey to the East-gate and the wait for the Elves of Lorien. Orin, their Uncle, had arrived, too, he saw. ‘Well, what have I missed?’ Riv said, fetching a mug for himself from the cupboard. He topped off theirs and filled his from the skin of ale that hung from the peg on the wall. ‘We’re taking a full complement of weapons . . . yes? No telling how long it might take the Elves to make their way down the Stairs and cross the valley. Or what might try to follow them.’ He took a deep drink from his cup. ‘There have been reports of Orcs sniffing about the Kheled-zaram. Or so I heard.’ He banged the metal mug down on the table’s top, a little ale foam splashing over the side. ‘Love to set my mattock in a few of their skulls and pick out what passes for brains among the filthy creatures . . .’ -------------------------------------------------------------------------------------------------------- Last edited by piosenniel; 09-01-2005 at 04:17 PM. |
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#10 | |
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Shade of Carn Dûm
Join Date: Jun 2004
Posts: 413
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![]() In other words, sometime this week, before I forget.
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#11 |
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Estelo dagnir, Melo ring
Join Date: Oct 2002
Posts: 3,063
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Pio - I'm still in the process of *digging up* some players, so hopefully, I will have a strong player who can take a fairly active role as a Lindon Elf soon.
And, of course...absolutely beautiful bio. Please add Nurumaiel to the list of people that may post on this thread, as I'll be working with her concerning what kind of character she'll be playing as soon as possible. Thanks. And the last piece of business for now is that I'm still waiting to hear back from Gwydion... Now, to get working on that bio and first post... I meant to do that yesterday, but I ended up being at my grandmother's all day. Excuses, excuses, I know. ![]() -Durelin |
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#12 |
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Desultory Dwimmerlaik
Join Date: Mar 2002
Location: Pickin' flowers with Bill the Cat.....
Posts: 7,779
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Leaving this post in simply as a post space holder.
Carry on! ~*~ Pio Last edited by piosenniel; 06-27-2005 at 12:57 PM. |
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#13 |
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Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
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Here's my character bio; I've included a carry-along to be my character's companion.
~*~*~*~ 1.) Have you ever played in an RPG at the Barrow Downs? – YES - Which ones? Bloodstained Elanor, Seekers of Truth, Siege of Gundabad, Sailing Away 2.) How many RPG’s on the Barrow Downs are you currently involved in? Two List them, please: Island of Sorrow, Shadow of the West Please note you may play in only 2 (TWO) Shire games at one time. Exceptions to this may be made for this on a case by case basis by the Shire Moderators. (The Green Dragon Inn DOES NOT count as a game for this.) 3.) Have you posted in The Green Dragon Inn – YES -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- Firefoot's character NAME: Grimkul AGE: He’s not really sure – all years tend to run together in dark tunnels under the mountains - nor does he care. But even if he did care, it wouldn’t matter much since he can’t count much higher than 20. RACE: Orc GENDER: Male WEAPONS: Grimkul’s favorite weapon is a long, slightly curved scimitar which he hasn’t ever cleaned, more out of laziness than any other reason, though he does pride himself on the different kinds of blood the sword bears: Elf, Dwarf, Man, Orc, rat (and other rodent), fish, bat, and once he was even lucky enough to spear a bird. He has a wooden bow, on which is scratched all kinds of crude symbols and marks; his arrows are fletched in black feathers. He also has a short dagger and a heavy wooden cudgel, useful for bashing in heads and squashing things. APPEARANCE: Grimkul is of a smaller mountain race, though he is rather large for that, with comparatively broad, albeit hunched, shoulders and tough wiry muscles. He is bowlegged. He has dark, splotchy skin, and what sparse hair he does have is coarse and black. His yellow eyes are accustomed to the dark and bulge out of his misshapen skull. His teeth are yellow and crooked, and not a few are missing; his fingernails are similarly yellowed and tough. His only armor is a chain mail coat, over which he wears dark breeches and a jerkin made mostly of bats’ wings crudely sown together. PERSONALITY/STRENGTHS/WEAKNESSES: Grimkul is not very intelligent and, if confused, is more likely to kill the source of confusion than try to sort the information out. The notable exception is his more intelligent companion Ulwakh; their relationship being a mutually beneficial “brains/brawn” type. Grimkul tends not to back down from a fight even when his chances at winning are considerably slim, whether because he is too stupid to realize this or doesn’t care is undecided. Luckily he is larger, stronger, and more skilled in weapon use than most of his kind. He dislikes being among the legions of Sauron’s army and would prefer to go back to the mountain tunnels in the Misty Mountains. Nor does he bear any love toward his commanders (who are generally bigger than he is), and, largely at Ulwakh’s bidding, avoids their notice whenever possible. HISTORY: Grimkul was born in the Orc tunnels of the Misty Mountains and has spent most of his life there. This part of his life was basically uneventful: he survived off the creatures sharing the tunnels with him, fought in some small battles between Orc clans, and sometimes ventured out of the mountains in small raiding parties (always at night) to harry any living things unfortunate enough to be in the area. Several years back, however, he was part of a raiding party that had gone farther than usual from their mountain tunnels and had a run-in with a small force of Sauron’s. Those that survived (including Grimkul and Ulwakh) were driven to Mordor and integrated into Sauron’s army. ~*~*~*~ Carry-along character – Grimkul’s companion Ulwakh. NAME: Ulwakh AGE: About the same as Grimkul, though he could probably give a more precise answer, as he understands numbers and such better – he could probably count to 50, and if he thought about it would be able to tell you that they were at least that old. RACE: Orc GENDER: Male WEAPONS: Ulwakh’s first two weapons, a scimitar and bow, are similar to Grimkul’s. His favorite weapons, however, are a variety of crooked knives with jagged edges, no two alike. These are useful for throwing, stabbing, cutting, and other more ordinary purposes (e.g. cooking, should he ever care to cook), but more interesting to him are the different ways each can provide pain. Ulwakh does not enjoy killing and fighting so much, but he finds giving pain fascinating, and his knives are useful for this. APPEARANCE: Similar to Grimkul in complexion, though little else. He is much smaller and less strong, and his arms and legs are proportionately longer. His skull is rounder; his eyes are deeper set and an almost luminescent green color. His garments are also similar to Grimkul, except he is far less choosy in the materials for his jerkin and he wears a helmet as an extra piece of armor. PERSONALITY/STRENGTHS/WEAKNESSES: Ulwakh is quite intelligent and cunning (for an Orc, that is). He is quick and agile, though not particularly strong or prone to fight. He prefers to flee rather than fight, though he can ably defend himself (or Grimkul can defend him; it’s all the same to Ulwakh). He takes a perverse delight in giving pain, and while his subjects are usually small animals that he catches, he prefers such rarer subjects as Elves and Dwarves when he has had the fortune of a captive. Ulwakh has no desire of personal power, as he generally sees leadership roles as a good way to get killed (by followers), and in further self-preservation he draws as little attention to himself as possible. HISTORY: About the same as Grimkul. Last edited by piosenniel; 06-26-2005 at 08:48 PM. |
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