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Old 06-14-2005, 12:44 PM   #1
Kuruharan
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I would like to know what the latter do! Could someone drop me a PM, perhaps, to avoid crowding up the thread?
Actually, I think this is probably something that may deserve a little more discussion, and open discussion too.

The idea behind the secret society (whatever we're going to call them) is to create at least some people in the village who know that another person is innocent. That way the two of them can talk together and be able to trust each other. They will also know that if somebody starts attacking them for some reason, the attacker may be a werewolf. Anyway, the useful possibilities fall along that line.

Basically the goal is to try to provide the villagers a clue, something that has been a tad lacking thus far.

However, we will also have to discuss when they can PM each other. I don't agree with the idea that werewolves cannot PM during the day, but if they can't PM during the day I suppose fairness dictates that the society members cannot either.

(grumble...don't like this limit on discussion business...)
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Old 06-14-2005, 12:52 PM   #2
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Personally I don't think villagers should be able to trust each other.

But if we are going to have a mason/elf-friend thing, perhaps it could be something to do with osanwe-kente?
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Old 06-14-2005, 12:54 PM   #3
the guy who be short
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Kuru, it doesn't make sense to me that villagers can wander off from acusing one another to privately discuss things by themselves. It would deduct from realism... *Realises this is a game with werewolves in it. Abruptly shuts up about realism*
Again, lots of support for day-time PMs (for werewolves or the secret-society, if the latter is even implemented) would result in me putting them in.

Players will be banned from posting here until the game ends, agreed.
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Old 06-14-2005, 12:55 PM   #4
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I like the Mirdain idea, but if others don't, here are some alternatives:

-Fellowship
-Rangers
-Bounders
-Blood-brothers
-or even Istari (don't like that much myself)

I think it would work to have the Mirdain PM only in the day and the Werewolves at night, symbolising their separate spheres of power and influence.
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Old 06-14-2005, 01:14 PM   #5
Eomer of the Rohirrim
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Players should be banned from posting things like "Oh, now I'm dead!" but I think that they should still be allowed to ask questions about technicalities or other gameplaying aspects.

Here and now I want to highlight the mistakes I made in moderating the last game (only two!) just to try and help future moderators. Don't overlook anything!

1) Even after Saucepan Man suggested I watch out for use of terms 'his' 'he' 'her' and 'she' I still went and made a mistake. Something about the Seer and her dreams. A couple of observant players notified me very quickly, for which I am grateful!

2) I also forgot to pick a Guardian! So I had to randomly choose one of the ordinary villagers and PM her back to let her know! Thankfully there was no confusion.

And Saucy made reference to my 'flair' on the other thread....

Also, tgwbs, be sure to set aside plenty of time when starting the game and assigning roles; it takes a lot longer than you'd think!
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Old 06-14-2005, 01:19 PM   #6
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Another tip, this time about the Hunter.

Because Azaelia couldn't get on the internet regularly, I suggested that she did the following: every time she got on, she PMd me with her current choice of villager to kill should she be lynched in the evening or slain in the night.

This meant that I could post her death scene without waiting for her to contact me. I think it worked out really well.

For anyone who's interested, her original suspicions were Saucepan Man and the phantom before eventually making a great choice - the werewolf Holbytlass.
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Old 06-14-2005, 01:21 PM   #7
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White Tree Of Werewolves and stewed Villagers

I would like to participate in the next game if there is still enough room.

Mormegil took my idea, I wanted to be an undertaker type character, oh well great minds think alike
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Old 06-14-2005, 01:43 PM   #8
the guy who be short
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Don't worry Eomer, I'll have the majority of the first post written out before Friday, which should just leave PMing. Perhaps the biggest worry is if we do decide the Seer should dream on NIGHT 1, but I'll cross that barrier if and when I get to it.

Thanks for the advice. I've modded one game before, and was very careful about pronouns. However, perhaps even more embarassingly than you forgetting a Guardian, I forgot who the Seer was!

Luckily the experience means I'll be extremely organised this time round - honest.
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Old 06-14-2005, 01:49 PM   #9
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Personally I don't think villagers should be able to trust each other.
Yeah, but up until such time as the villagers can actually win a game or two, I think our rule tinkering efforts need to tend toward their benefit. Eventually if the werewolves keep winning at this pace people are going to stop playing because the game is unbalanced, and that would be no fun.

Quote:
I think that they should still be allowed to ask questions about technicalities or other gameplaying aspects.
But how much of that has really been going on? And how necessary is it for people to be asking technical questions during the game anyway? It is not like the rules are really all that hard to understand. Although the cursed villager thing probably did need to be ironed out. My complaint is more about the friviolous chatting that seems to go on...

Quote:
Fellowship
-Rangers
-Bounders
-Blood-brothers
-or even Istari
Definitely not Istari (although the concept is certainly similar... )

You do remember who the Mirdain were, don't you?

I do like the idea that if there has to be a limit on discussion, perhaps the werewolves and the whatchamacallits (hey, there's a neat name) would do it during different cycles of the game.
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Old 06-14-2005, 01:54 PM   #10
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Tolkien *peers out from behind curtain...*

How many of these mason/ranger/fellowship/Mirdain people are we talking about? Would they have the same amount as the werewolves (3)?
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Old 06-14-2005, 01:58 PM   #11
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Only two, there are. No more, no less. A master and an apprentice.

Or at least that was always my understanding. I suppose it could be played with varying numbers...
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Old 06-14-2005, 02:39 PM   #12
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Know who the Mirdain were! Pah! Such condescension...of course I do, and that's why I was scrabbling for more "positive" nomenclature...

As soon as I have found someone to wield me, O Regal Dwarven Shade, you'll have a duel on your hands!
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Old 06-14-2005, 03:16 PM   #13
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Quote:
Originally Posted by Esgallhugwen
Mormegil took my idea, I wanted to be an undertaker type character, oh well great minds think alike
I would gladly yield my position and become something more appropriate like the village idiot

Or I could simply be the person in charge of cleaning our streets of the mess left behind by horses, werewolves and what not.
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Old 06-14-2005, 07:50 PM   #14
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I don't know enough about Mirdain (or whatever but I like that name best) or letters and all the rest, but I will leap into the dark and say I'm the village butcher who loves to speak in doggerel. By the second day everybody'll want to lynch me for the doggerel instead of suspicion!

I like the Seer first night idea.

No dead people commentary on the original thread, makes sense to me.

I'm so new to this all that I don't think I could keep track of extras like special roles and letters and all that, so I'm going to vote "no" on all the other extras that have been mentioned.

Sorry.
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Old 06-16-2005, 07:31 PM   #15
Azaelia of Willowbottom
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Silmaril Officially Joining Up!

Hi! This is my official registration for Tol-in-Gaurhoth IV. The last game was so much fun...my only regret being that I didn't post more!

So, this time, with that pesky thing called school out of my way, I will be able to participate more fully this time around...

I would like my new role to be village seamstress. It's very important, after all: Where would the villagers get their clothing without one?

Can't wait for it to start!

Ironically, if the game begins on Monday the 20th, I may not be able to make an appearance...I have plans for a movie trip with one of my friends. If it had started on the 17th, as I believe I read in a much earlier post, I would have been able to make it with no problem. *siigh* I'd hate to miss the first day...AGAIN! If I can't make it for day one, should I even bother joining up at all?
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Old 06-16-2005, 10:00 PM   #16
Esgallhugwen
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White Tree

Sorry, Azaelia, I believe I have first dibs on seamstress. As you'll note in one of my earlier posts, too many great minds I wanted to be the undertaker but Mormegil beat me to it. Everyone seems to be beating everyone and the game hasn't even started yet.

Anyway, I agree with keeping Cursed Villager (or Curséd Villager), I guess since no one seemed to acknowledge my ideas. Everything else is absolutely fabulous.

And just to make everyone happy and because of my gushing generosity, I'll be the candle maker, so that Azaelia can be the seamstress.

What say you?
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Old 06-17-2005, 05:37 AM   #17
the guy who be short
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So, Cursed (or Curséd) Villager it is.

Azaelia, remember that each DAY lasts 24 hours. If you can't make it at 6pm on the 20th, you have 24 more hours to get your say in there.

Esgallhugwen, I believe we needed a candlestick maker. In any case, the last thing we want in our pleasant little village is a Seamstress' Guild ( to those of you who read Prachett).
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Old 06-17-2005, 07:57 AM   #18
Eomer of the Rohirrim
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Storyland didn't have:

a butcher
a baker
a candlestick-maker
a cleaner
a farmer
a postman
any security whatsoever
and not a single motown disco!

It's a wonder anyone wanted to live there.
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Old 06-17-2005, 09:32 AM   #19
Azaelia of Willowbottom
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Originally Posted by the guy who be short

Azaelia, remember that each DAY lasts 24 hours. If you can't make it at 6pm on the 20th, you have 24 more hours to get your say in there.
You're right, I completely forgot about that.. *blush* Ok, If I can't be a seamstress (sorry, I didn't realize it was taken), I would like to be a baker, if that's all right! I can't wait to start!
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