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#1 |
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Estelo dagnir, Melo ring
Join Date: Oct 2002
Posts: 3,063
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Okay, believe it or not, we're only on day 2 in RPG time, based on the game timeline. Day two will soon be coming to an end, though, and that means that the next day, day 3, the envoy and the army can cross paths.
Day 2 ...will wrap up with the scouts finding the army stopped for the night. They stop themselves, resting and waiting. This can be a good time for tensions to rise, and conversations to be finished. The Captains of both the main force and the special force will discuss their plan of action that must soon be put into effect. The envoy will still be rather bored, I'm afraid, but should be about a day from the Anduin at the end of Day 2. Day 3 The big thing that must occur is that the envoy is captured. This can happen in many ways... I think the most realistic way would be for scouts sent ahead of the army to find the envoy making their way almost directly along the army's path. The scouts double back and report their findings. It takes a little time for the Captain (of the main force, Orofaniel's character), to put together a small party to overcome the envoy. This party's orders will be to try to take as many as they can alive with as little struggle as possible, and then escort the prisoners back to Dol Guldur after meeting back up with the army. It seems to me that 'Gromwakh and company', Arry, should be among this party. The other way this could happen, I suppose, would be for the envoy to stumble upon the resting army that night. But this would need a reason for the envoy to be traveling at night, and would, I think, end up a little far fetched. There are other ways that could work, but I will now simply ask everyone if they have better ideas, or at least ways to smooth these out. The scouts would then need to make a decision. It seems likely that the scouts will take notice of a separate party breaking off. And it would not be unlikely that thye would decide to follow it immediately. The things they heard about a separate party could spur them to act quickly and follow this party. In following the party closely, I think they could discover that there are prisoners among it. From this they make another decision, and decided to continue following the party, hoping to be able to free the prisoners. A plan must be formed for this... And then, once the envoy is freed, the real race begins to Lorien, with the scouts knowing most everything about the attack plans. I am hoping that there will be enough reason for a motly group of orcs and easterlings escorting spirited elven prisoners to move slowly... ~ Believe it or not, this was my attempt to straighten things out. I know that most of you are probably having trouble understanding what happens next, as I have been giving little direction as a game owner. I like to give everyone freedom to make the story their own, but I realize that I have also been slacking, and that many of you are finding little to do... I hope this all works out, but it seems it is going to be hard to make it work... Thanks to everyone for sticking with me! All questions and comments are welcome...and needed! -Durelin
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#2 | |
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Mighty Mouse of Mordor
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I could edit my post though if Aman or Kransha would like me to add something. OR - If I put too much/little into your characters… ![]() Cheers, Orofaniel
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I lost my old sig...somehow....*screams and shouts* ..............What is this?- Now isn't this fun? >_< .....and yes, the jumping mouse is my new avatar. ^_^ |
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#3 | |
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Gibbering Gibbet
Join Date: Feb 2004
Location: Beyond cloud nine
Posts: 1,844
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Aman -- nudge nudge, dearie; Ambarturion's been waiting quite patiently for a reply to his question. . . (Don't make me throw all your wine on the floor -- ooops, wrong RPG.)
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#4 |
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Ubiquitous Urulóki
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*claps* Very good, post, Orofaniel. Nothing needs changing, as Thrakmazh was used well, and in-character. Only one thing, but you don't need to change it, since I am simply a man who loves to nitpick. Thrakmazh is one-eyed, so he doesn't have 'eyes' per se. But, this is really irrelevant, since no one would notice on first glance. Again, good post, and a good discourse between all the captains.
Durelin, I'm with Fordim here, but I'd like to make a request. If possible, could thrakmazh and Urkrash accompany that force, leading the orcs that go with Herding's Southrons? I have a *ahem* date with some elves and a very sharp knife, so to speak...
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"What mortal feels not awe/Nor trembles at our name, Hearing our fate-appointed power sublime/Fixed by the eternal law. For old our office, and our fame," -Aeschylus, Song of the Furies |
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#5 | ||
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Mighty Mouse of Mordor
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![]() About the eye - I think I'll change it, if it's alright with you. I must admit that even though I read through your character profile (and Aman's) while writing it, it must have slipped my mind. Cheers, Oro EDIT: Aman- Quote:
![]() EDIT II: Your Orc has one eye now Kransha. =)
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I lost my old sig...somehow....*screams and shouts* ..............What is this?- Now isn't this fun? >_< .....and yes, the jumping mouse is my new avatar. ^_^ Last edited by Orofaniel; 07-02-2004 at 02:55 PM. |
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#6 |
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Ghost Prince of Cardolan
Join Date: Jan 2004
Posts: 704
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Gromwakh and co. would be up for the interception of the entourage.
Would any of the Elves hear out a sniveling Orc were he or she to be approached by said Orc about trading favors?
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If more of us valued food and cheer and song above hoarded gold, it would be a merrier world – J.R.R. Tolkien |
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#7 |
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Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
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Arry - Thorvel most certainly would not - he hates Orcs, and would probably send an arrow through him first.
![]() Edit: Arry, reading back on your post I'm not sure if you mean the Mirkwood or Lorien elves... Lorien Elves seems more likely and if so just ignore this.
Last edited by Firefoot; 07-02-2004 at 06:49 PM. |
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#8 | |||
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Estelo dagnir, Melo ring
Join Date: Oct 2002
Posts: 3,063
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But no problem.-Durelin |
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#9 |
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Desultory Dwimmerlaik
Join Date: Mar 2002
Location: Pickin' flowers with Bill the Cat.....
Posts: 7,779
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Bringing this forward:
OUTLINE OF THE GAME:
-------------- TIMEFRAMES: Time Periods (for a basic idea of the order of things): Mikwood scout party scouts out and follows army (days 1 – 3) Envoy captured – a party splits off to take captives back to Dol Guldur (day 3) Envoy rescued – Plans of evil forces made clear (night of day 3 – day 4) Race back to Lorien (days 4 – 7) Defenders warned/inner defenders rescued from surprise attack (night of day 7 – day 8) Lorien front lines hold off main force (day 9) Enemy held – Retreat (day 11) |
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