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#20 |
Ghost Prince of Cardolan
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First of all...
I'd like to thank my AMAZING cast of players and comoddess for a really good game. The teams ended up being very well-balanced, as the survival of only one player shows.
Given that I was really incredibly busy during this time and often couldn't be at the gamethread this went really smoothly, and I can only think of a few brief errors that happened during the whole game, all of which were cleaned up very quickly. I'd like to thank the players for going along with the whole triple-lynch thing with little to no complaints. And also for not breaking character that much... ![]() ![]() ![]() What was astonishing to me was how much this did genuinely feel like an early game. I guess we've been without multiple lynches long enough that there was some question as to how they should be used (the answer is this: hold them until your seer comes out with enough known innocents to shut the wolves out. This is also why I decided to limit the number of double lynches during the game). And I loved the fact that we had some very nice long analytical posts even up to the last Day. I do have some little appendices for you which will be placed here sometime soon: the Night actions, initial PMs, and the other two possible narrations I had drummed up depending on how this last Day went (I honestly did not think anyone would leave it up to a tie; you people are awfully indecisive). I encourage all and sundry to post on this thread, whether you were involved in the game or just reading it.
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