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#3 | |
Estelo dagnir, Melo ring
Join Date: Oct 2002
Posts: 3,063
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Since I find it easier to post (maybe because all I have to do is scroll down to look at the proposal, and I'm lazy), I'll go ahead and do so...
Wonderful job, Child! Really, that's an excellent idea. By pulling the story away from the center of things, we can possibly avoid the need for too many characters and thus too many players... It narrows the vision of the plot, but really this is a plot that better incorporates all the things we wanted the game to, and I think will make for a interesting story. Journeys always do. ![]() I find this: Quote:
I like the idea of keeping the ex-slaves in there, as I think it would be hard to ignore their presence, even though the story's scope is smaller. Would it be possible that the small group of ex-slaves that the escapees meet up with incited and/or aided in the rebellion? Their small group would be even smaller from those they lost in the fighting, and they would have no reason to continue any fights themselves. Also, the way things are shaping up, I'm thinking that the idea of Orc families might possibly fit. I'm not sure, though. Would it be families that would be escaping, or is it more of an 'every man for himself' kind of deal? Perhaps bits and pieces of families is what we'd end up with (you're probably already way ahead of me here), and I think that's certainly do-able. For the Orcs, this would mean we'd ease everyone into the idea that Orcs have families, without tossing on them ma and pa and babies... Hmm... I was just wondering something: would cooled lava from Mt. Doom have the same kind of fertility that it does in the 'real world'? That's just my bit for now...I'll look over things more and be back! |
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